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Piunno, Paul A. E.; Boyd, Cleo; Barzda, Virginijus; Gradinaru, Claudiu C.; Krull, Ulrich J.; Stefanovic, Sasa; Stewart, Bryan – Journal of Chemical Education, 2014
The advanced interdisciplinary research laboratory (AIRLab) represents a novel, effective, and motivational course designed from the interdisciplinary research interests of chemistry, physics, biology, and education development faculty members as an alternative to the independent thesis project experience. Student teams are assembled to work…
Descriptors: Science Instruction, Science Laboratories, Teaching Methods, Chemistry
Pløhn, Trygve – Electronic Journal of e-Learning, 2014
Pervasive gaming is a new and emerging gaming genre where the physical and social aspects of the real world are integrated into the game and blends into the player's everyday life. Given the nature of pervasive games, it may be possible to use that type of game as a tool to support learning in a university course by providing a gameplay where the…
Descriptors: Teaching Methods, Design, Educational Technology, Interviews
Newton, Kristie J.; Willard, Catherine; Teufel, Christopher – Elementary School Journal, 2014
The purpose of this study was to better understand how students with learning disabilities, including those who struggle specifically with mathematics, engage with fraction computation. In particular, we examined error patterns, the influence of like and unlike denominators on these patterns, and correct solution methods. Although skill-related…
Descriptors: Learning Disabilities, Mathematics Instruction, Error Patterns, Influences
Bergeron, Corrie – Educational Technology, 2014
While it's easy to get caught up in the frenetic drive to do the Next Big New Thing in educational technology, it's helpful to remember that a lot of important things "don't" change. But, today, we face almost constant change, and that has serious implications for education and ed-tech professionals. This article looks back at where…
Descriptors: Educational Technology, Technological Advancement, Multimedia Instruction, Computer Uses in Education
O'Leary, Nick; Longmore, Carl; Medcalf, Richard – Support for Learning, 2014
This study examined how one physical education (PE) teacher in a specialist school for pupils with social and emotional behavioural difficulties (SEBD) taught Year 9 pupils utilising the Teaching Games for Understanding (TGfU) model. The research identified factors that led to such instruction, and considered the influence of occupational…
Descriptors: Physical Education Teachers, Socialization, Games, Teaching Methods
Kopp, Birgitta; Hasenbein, Melanie; Mandl, Heinz – Interactive Learning Environments, 2014
This article analyzes the collaborative problem solving activities and learning outcomes of five groups that worked on two different complex cases in a virtual professional training course. In this asynchronous virtual learning environment, all knowledge management content was delivered virtually and collaboration took place through forums. To…
Descriptors: Case Method (Teaching Technique), Cooperative Learning, Problem Based Learning, Problem Solving
Hord, Casey; Newton, Jill A. – School Science and Mathematics, 2014
The purpose of this study was to investigate three elementary mathematics curricula to examine the accessibility for students with learning disabilities (LD) with regards to challenges associated with working memory. We chose to focus on students' experiences when finding the area of composite shapes due to the multiple steps involved for…
Descriptors: Elementary School Mathematics, Learning Disabilities, Special Needs Students, Accessibility (for Disabled)
Kösem, Sule Dönertas; Özdemir, Ömer Faruk – Science & Education, 2014
This study describes the possible variations of thought experiments in terms of their nature, purpose, and reasoning resources adopted during the solution of conceptual physics problems. A phenomenographic research approach was adopted for this study. Three groups of participants with varying levels of physics knowledge--low, medium, and high…
Descriptors: Physics, Science Instruction, Phenomenology, Problem Solving
Finchum, Tabetha R. – Teaching Children Mathematics, 2014
In this article, fourth-grade teacher Tabetha Finchum describes how a program called Arizona Master Teacher of Mathematics (AZ-MTM), a Noyce grant funded through the National Science Foundation, helped boost her confidence and broaden her understanding of the philosophies, curricula, and instructional decisions being implemented by other teachers.…
Descriptors: Mathematics Instruction, Mathematics Teachers, Teacher Competencies, Teacher Leadership
Herczog, Michelle M. – Social Education, 2014
The College, Career, and Civic Life (C3) Framework for Social Studies State Standards calls upon social studies teachers to enhance the rigor of civics, economics, geography, history and the other social studies disciplines while building the critical thinking, problem solving, and participatory skills of students to help them become actively…
Descriptors: Social Studies, State Standards, Critical Thinking, Problem Solving
From Rhetoric to Real World: Fostering Higher Order Thinking through Transdisciplinary Collaboration
Wagner, Teri; Baum, Liesl; Newbill, Phyllis – Innovations in Education and Teaching International, 2014
Ill-structured problems abound that require sophisticated problem-solving skills, knowledge across multiple domains and the abilities to think critically and communicate effectively. Despite the abundance of rhetoric supporting the need to build these skills in our students, the acquisition of domain-specific knowledge is still the primary focus…
Descriptors: College Students, Critical Thinking, Problem Solving, Mastery Learning
Akcaoglu, Mete – Educational Technology Research and Development, 2014
Today's complex and fast-evolving world necessitates young students to possess design and problem-solving skills more than ever. One alternative method of teaching children problem-solving or thinking skills has been using computer programming, and more recently, game-design tasks. In this pre-experimental study, a group of middle school…
Descriptors: Problem Solving, Thinking Skills, Computer Uses in Education, Games
Yeong, Foong May – Higher Education Research and Development, 2014
With various internet resources available to students, the main aim of a good university education today should not merely be to provide students with content knowledge, but rather to equip them with essential skills necessary to develop into lifelong learners. Among science educators, repeated calls have been made to promote a more holistic…
Descriptors: Science Education, College Students, Higher Education, Lifelong Learning
Hardy, Michael D. – Mathematics Teacher, 2014
Unit conversion need not be boring. If students see that the skill is necessary, both their motivation to learn and their appreciation of the process can be enhanced. As a result, students become actively engaged and construct understanding and computational skills that they will retain over time. The activity described here makes use of scale…
Descriptors: Mathematics Instruction, Motor Vehicles, Mathematics Skills, Teaching Methods
Fischer, Sebastian; Freund, Philipp Alexander – International Journal of Testing, 2014
The Adaption-Innovation Inventory (AII), originally developed by Kirton (1976), is a widely used self-report instrument for measuring problem-solving styles at work. The present study investigates how scores on the AII are affected by different response styles. Data are collected from a combined sample (N = 738) of students, employees, and…
Descriptors: Measures (Individuals), Scores, Item Response Theory, Response Style (Tests)

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