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Ho, Anne M. – PRIMUS, 2018
Escape rooms are an increasingly popular puzzle game, and educators have started implementing them in classrooms. This paper will describe the motivations and implementation of escape-room-like puzzles in an undergraduate cryptography course, including how the open-source mathematics software system SageMath is used. In addition, there is a…
Descriptors: Puzzles, Technology, Class Activities, Undergraduate Students
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Efendioglu, Akin – Educational Technology Research and Development, 2018
The main purpose of the study is to develop a "Facebook Effect Scale on Teacher Quality" (FESTQ) based on the pedagogical content knowledge, technological pedagogical content knowledge and lifelong learning frameworks. Study participants comprised 556 teachers. Explanatory factor analysis and confirmatory factor analysis were conducted…
Descriptors: Social Media, Teacher Effectiveness, Pedagogical Content Knowledge, Technological Literacy
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Jobrack, Matthew; Bossé, Michael J.; Chandler, Kayla; Adu-Gyamfi, Kwaku – International Journal for Mathematics Teaching and Learning, 2018
Student problem solving in the context of a dynamic mathematics environment (DME) has previously been investigated primarily through the lens of whether or not the student could complete a problem-solving task. Herein, we investigate what trajectories students employ in the realms of mathematics, technology, and problem solving as they attempt to…
Descriptors: Problem Solving, Mathematics Education, Geometry, Visual Aids
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Chandra, Shaneel; Sharma, Bibhya – American Journal of Distance Education, 2018
The University of the South Pacific is owned by 12 nations in the South Pacific Ocean. The institution provides higher education through its 14 campuses, with at least 1 campus per member country. To be able to overcome the geographical divide and isolation, while ensuring high-quality learning and teaching, the university utilizes Internet,…
Descriptors: Chemistry, College Science, Distance Education, Computer Uses in Education
Pomerantz, Jeffrey – EDUCAUSE, 2018
Extended reality (XR)--a wide range of technologies along a continuum, with the real world at one end and fully immersive simulations at the other--is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies…
Descriptors: Computer Peripherals, Computer Uses in Education, Computer Simulation, Higher Education
Acker, Kathleen J. – ProQuest LLC, 2018
The purpose of this study was to examine the extent at which teachers that have been using 1:1 technology in the classroom for two years were willing and/or prepared to adapt their instructional practices and pedagogical beliefs in this technology intensive environment. The study also sought to explore factors that might affect this change or lack…
Descriptors: Middle School Teachers, Teacher Attitudes, Beliefs, Educational Technology
Jordan, Jamie Byrd – ProQuest LLC, 2018
This research explored the impact of a sixth grade one-to-one laptop initiative on student attitudes about learning and technological competencies. The study compared student preintervention and postintervention survey data prior to and after a sixth grade laptop intervention initiative. The survey responses were divided into 5 dimensions (School…
Descriptors: Laptop Computers, Educational Technology, Grade 6, Student Attitudes
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O'Dowd, Robert – Research-publishing.net, 2018
Telecollaboration, or 'virtual exchange', are terms used to refer to the engagement of groups of learners in online intercultural interactions and collaboration projects with partners from other cultural contexts or geographical locations as an integrated part of their educational programmes. In recent years, approaches to virtual exchange have…
Descriptors: Intercultural Communication, Cooperative Learning, Higher Education, Periodicals
Symons, Duncan; Pierce, Robyn – Mathematics Education Research Group of Australasia, 2018
The current Australian Curriculum mandates that technology be utilised to support students to "investigate, create and communicate mathematical ideas and concepts" (ACARA, 2018). However, research reports suggest that use of digital technologies in Australian primary mathematics often focuses on the lower-order drilling of algorithms and…
Descriptors: Foreign Countries, National Curriculum, Alignment (Education), Problem Solving
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Ellery Sills – College Composition and Communication, 2018
This article offers a genealogy of the deliberative policymaking of the WPA Outcomes Statement 3.0 Revision Task Force. Interviews with Task Force members reveal that the revised statement presents "composing," "technology," and "genre" as "boundary objects," in order to preserve the document's…
Descriptors: Writing (Composition), Multimedia Materials, Computer Uses in Education, Educational Technology
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Howard, Barbara; Ilyashenko, Natalia; Jacobs, Lynette – Perspectives in Education, 2023
Scholars from three universities in three different parts of the world--North America, Africa, and Eurasia--across different cultures, disciplines, and contexts, collaborated with the objective of advancing transversal skills and intercultural competences through immersing their students in international virtual teamwork. Students and lecturers…
Descriptors: Foreign Countries, Higher Education, Universities, International Cooperation
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Ulusoy, Mustafa – International Journal of Progressive Education, 2020
The goals of this formative experiment were to help pre-service teachers (PSTs) create children's literature-related original digital stories (DSs) and use these DSs to receive elementary school students' and in-service teachers' reflections. In this study, the Technological Pedagogical Content Knowledge (TPACK) framework was used. In total, 71…
Descriptors: Preservice Teachers, Elementary School Students, Elementary School Teachers, Childrens Literature
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Akimov, Alexandr; Malin, Mirela – Assessment & Evaluation in Higher Education, 2020
Assessment is an important element of any effective teaching and learning strategy. Designing an appropriate assessment strategy is a continual challenge for instructors because the assessment structure must be well aligned with the intended learning outcomes. Technological advances have led to an expansion of online and distance modes of course…
Descriptors: Verbal Tests, Oral Language, Student Evaluation, Computer Assisted Testing
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Yang, Yuqin; van Aalst, Jan; Chan, Carol K. K. – American Educational Research Journal, 2020
This study investigates designs for developing knowledge building (KB) and higher order competencies among academically low-achieving students. Thirty-seven low-achieving students from a ninth-grade visual arts course in Hong Kong participated. The design involved principle-based KB pedagogy, with students writing on Knowledge Forum® (KF),…
Descriptors: Reflection, Student Evaluation, Knowledge Level, Low Achievement
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North-Samardzic, Andrea; de Witt, Marlize – Journal of Management Education, 2019
Management educators employ a variety of learning and teaching tools in order to engage students, with online business simulations being one of these tools. While many business simulations are available to management educators, they do not always fit the needs of the educator or have evidence to support their efficacy for achieving student…
Descriptors: Business Administration Education, Learner Engagement, Computer Simulation, Computer Uses in Education
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