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Guo, Jinhua; Xiang, Weidong; Wang, Shengquan – Journal of Information Technology Education, 2007
As networking systems have become more complex and expensive, hands-on experiments based on networking simulation have become essential for teaching the key computer networking topics to students. The simulation approach is the most cost effective and highly useful because it provides a virtual environment for an assortment of desirable features…
Descriptors: Simulation, Active Learning, Virtual Classrooms, Evaluation Methods
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Ben-Zvi, Tal – Journal of Information Systems Education, 2007
In this study a business game is used as a vehicle for implementing decision support systems (DSS). Eighteen companies, consisting of ninety graduating M.B.A. students, participating in a business game were required to develop DSS and to report on the systems developed. Each of the eighteen companies developed a system of their own choosing,…
Descriptors: Business, Games, Simulation, Decision Support Systems
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Tubbs, James – Science and Children, 2007
The kids in today's classrooms spend lots of time playing video games, surfing the net, listening to iPods, and text messaging on cell phones. Known as Digital Kids and the Net Generation, they have grown up surrounded by digital media of all types (Tapscott 1999). Because they are already knowledgeable, why not use digital technologies to capture…
Descriptors: Science Activities, Science Interests, Science Fairs, Interactive Video
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Papanastasiou, Elena C.; Reckase, Mark D. – International Journal of Testing, 2007
Because of the increased popularity of computerized adaptive testing (CAT), many admissions tests, as well as certification and licensure examinations, have been transformed from their paper-and-pencil versions to computerized adaptive versions. A major difference between paper-and-pencil tests and CAT from an examinee's point of view is that in…
Descriptors: Simulation, Adaptive Testing, Computer Assisted Testing, Test Items
Foster, Andrea L. – Chronicle of Higher Education, 2007
Immersive Education is a multimillion-dollar project devoted to build virtual-reality software exclusively for education within commercial and nonprofit fantasy spaces like Second Life. The project combines interactive three-dimensional graphics, Web cameras, Internet-based telephony, and other digital media. Some critics have complained that…
Descriptors: Video Games, Fantasy, Computer Software, Foreign Countries
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Glas, C. A. W.; Dagohoy, Anna Villa T. – Psychometrika, 2007
A person fit test based on the Lagrange multiplier test is presented for three item response theory models for polytomous items: the generalized partial credit model, the sequential model, and the graded response model. The test can also be used in the framework of multidimensional ability parameters. It is shown that the Lagrange multiplier…
Descriptors: Item Response Theory, Goodness of Fit, Psychometrics, Models
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Kuntzleman, Thomas S.; Swanson, Matthew S.; Sayers, Deborah K. – Journal of Chemical Education, 2007
An exercise is presented in which the kinetics of the irreversible "reaction" of pennies in the heads-up state to pennies in the tails-up state is simulated by a hands-on, Monte Carlo approach. In addition, the exercise incorporates a second simulation in which the irreversible "reaction" of dice with a red face uppermost to a blue face uppermost…
Descriptors: Monte Carlo Methods, Kinetics, Probability, Item Response Theory
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Shieh, Gwowen – Psychometrika, 2007
The underlying statistical models for multiple regression analysis are typically attributed to two types of modeling: fixed and random. The procedures for calculating power and sample size under the fixed regression models are well known. However, the literature on random regression models is limited and has been confined to the case of all…
Descriptors: Sample Size, Monte Carlo Methods, Multiple Regression Analysis, Statistical Analysis
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Hoshino, Takahiro – Psychometrika, 2007
Due to the difficulty in achieving a random assignment, a quasi-experimental or observational study design is frequently used in the behavioral and social sciences. If a nonrandom assignment depends on the covariates, multiple group structural equation modeling, that includes the regression function of the dependent variables on the covariates…
Descriptors: Structural Equation Models, Simulation, Observation, Behavioral Science Research
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Kim, G. D.; Engelhardt, J. – International Journal of Mathematical Education in Science and Technology, 2007
A k-dimensional integer point is called visible if the line segment joining the point and the origin contains no proper integer points. This note proposes an explicit formula that represents the number of visible points on the two-dimensional [1,N]x[1,N] integer domain. Simulations and theoretical work are presented. (Contains 5 figures and 2…
Descriptors: Numbers, Number Concepts, Mathematical Formulas, Problem Solving
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Perry, Jamie; Kuehn, David; Langlois, Rick – Journal of College Science Teaching, 2007
Learning real three-dimensional (3D) anatomy for the first time can be challenging. Two-dimensional drawings and plastic models tend to over-simplify the complexity of anatomy. The approach described uses stereoscopy to create 3D images of the process of cadaver dissection and to demonstrate the underlying anatomy related to the speech mechanisms.…
Descriptors: Physiology, Anatomy, Visual Aids, Computer Simulation
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Costanza, Robert – BioScience, 1987
Describes a new software package for the Apple Macintosh computer which can be used to create elaborate simulation models in a fraction of the time usually required without using a programming language. Illustrates the use of the software which relates to water usage. (TW)
Descriptors: Biology, College Science, Computer Graphics, Computer Oriented Programs
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Spoerri, Peter – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses a computer simulation to teach logic design using a Macintosh computer which allows circuits to be built piece by piece. Describes features of the simulation and presents several schematics drawn by the software. (MVL)
Descriptors: College Science, Computer Simulation, Computer Uses in Education, Electric Circuits
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Carstensen, Laurence W., Jr.; And Others – Journal of Geography, 1993
Describes the background and implementation of "GeoSim," a multidisciplinary computer-based simulation used to teach introductory geography to college students. Discusses the four modules of the project. Maintains that "GeoSim" promotes interactive learning and outlines plans for Internet dissemination to geography educators.…
Descriptors: Computer Simulation, Computer Uses in Education, Course Content, Educational Strategies
Walter, Virginia A. – Book Links, 1998
The best CD-ROMs for young people about space and flight exploit the promise of hypermedia to create informative simulations. This article provides an annotated bibliography of CD-ROMs on astronomy and flight for K-12 students; suggests book and Internet connections; and highlights poetry for astronomers, science fiction, a biography of Charles…
Descriptors: Annotated Bibliographies, Astronomy, Computer Simulation, Educational Television
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