Publication Date
| In 2026 | 1 |
| Since 2025 | 725 |
| Since 2022 (last 5 years) | 3575 |
| Since 2017 (last 10 years) | 7441 |
| Since 2007 (last 20 years) | 15025 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2852 |
| Teachers | 2010 |
| Researchers | 608 |
| Administrators | 473 |
| Media Staff | 268 |
| Students | 245 |
| Policymakers | 202 |
| Parents | 78 |
| Counselors | 33 |
| Support Staff | 22 |
| Community | 21 |
| More ▼ | |
Location
| Australia | 499 |
| United Kingdom | 474 |
| Turkey | 472 |
| Canada | 364 |
| China | 309 |
| Taiwan | 248 |
| United States | 228 |
| Indonesia | 223 |
| Spain | 221 |
| California | 195 |
| Germany | 163 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 16 |
| Does not meet standards | 17 |
Kolfschoten, Gwendolyn; Lukosch, Stephan; Verbraeck, Alexander; Valentin, Edwin; de Vreede, Gert-Jan – Computers & Education, 2010
Nowadays we need to teach students how to become flexible problem solvers in a dynamic world. The pace in which technology changes and complexity increases requires increased efficiency in learning and understanding. This requires the engineers of tomorrow to quickly gain knowledge and insight outside their prime area of expertise. To transfer…
Descriptors: Instructional Design, Problem Solving, Learning Processes, Efficiency
Wang, Jianfeng; Solan, David; Ghods, Abe – Behaviour & Information Technology, 2010
With widespread adoption of computer-based distance education as a mission-critical component of the institution's educational program, the need for evaluation has emerged. In this research, we aim to expand on the systems approach by offering a model for evaluation based on socio-technical systems theory addressing a stated need in the literature…
Descriptors: Systems Approach, Course Evaluation, College Faculty, Teacher Attitudes
de Lange, Naydene; Mnisi, Thoko; Mitchell, Claudia; Park, Eun G. – E-Learning and Digital Media, 2010
The partnerships, especially university-community partnerships, that sustain globally networked learning environments often face challenges in mobilizing research to empower local communities to effect change. This article examines these challenges by describing a university-community partnership involving researchers and graduate students in…
Descriptors: Archives, Community Change, Foreign Countries, Data Analysis
d'Amore, Roberto – ACM Transactions on Computing Education, 2010
This article proposes a VHDL language course that establishes a strong correlation between the language statements and their use in circuit synthesis. Two course modules are described: a basic module that contains the essential concepts of the language, sufficient for students to describe medium complexity circuits, followed by a second module…
Descriptors: Feedback (Response), Units of Study, Courses, Laboratories
Isotani, Seiji; Mizoguchi, Riichiro; Inaba, Akiko; Ikeda, Mitsuru – Computers & Education, 2010
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners' interactions…
Descriptors: Instructional Design, Artificial Intelligence, Instructional Effectiveness, Group Dynamics
Gutierrez, Eladio; Trenas, Maria A.; Ramos, Julian; Corbera, Francisco; Romero, Sergio – Computers & Education, 2010
This work describes a new "Moodle" module developed to give support to the practical content of a basic computer organization course. This module goes beyond the mere hosting of resources and assignments. It makes use of an automatic checking and verification engine that works on the VHDL designs submitted by the students. The module automatically…
Descriptors: Assignments, Teamwork, Units of Study, Educational Assessment
Rossi, Pier Giuseppe; Magnoler, Patrizia; Giannandrea, Lorella – Campus-Wide Information Systems, 2008
Purpose: An e-portfolio is a useful tool to increase reflection and awareness in teachers and students. However, benefits of e-portfolio use are weakened by difficulties due to the lack of motivation, the heavy weight of creation and revision of the e-portfolios, the rigid tool structure. The paper aims to answer these emerging issues, showing how…
Descriptors: Portfolios (Background Materials), Student Motivation, Guidelines, Teaching Methods
Greenleaf, Connie; Gee, Mary Kay – 1996
Following an introductory section that provides a rationale for using computers in workplace literacy classes, this guide reviews six computer programs and provides activities that teachers can use with the programs in teaching workplace literacy classes. The six computer programs reviewed are as follows: "Grammar Games,""Spell It 3,""The Way…
Descriptors: Adult Basic Education, Adult Literacy, Computer Assisted Instruction, Computer Software
Buckleitner, Warren – Child Care Information Exchange, 1996
Reviews children's software packages: (1) "Fun 'N Games"--nonviolent games and activities; (2) "Putt-Putt Saves the Zoo"--matching, logic games, and animal facts; (3) "Big Job"--12 logic games with video from job sites; (4) "JumpStart First Grade"--15 activities introducing typical school lessons; and (5) "Read, Write, & Type!"--progressively…
Descriptors: Computer Games, Computer Software, Computer Software Reviews, Computer Software Selection
Buckleitner, Warren – Child Care Information Exchange, 1996
Recommends and describes specific software programs for children based on a review of 1800 titles. Includes recommendations for preschoolers in the areas of language, math, logic, science, art, creativity, and all-purpose. Presents choices for early elementary students including reading, writing, math, logic, science, social studies, creativity,…
Descriptors: Art, Computer Software, Computer Software Evaluation, Computer Software Selection
Peer reviewedRobertson, Jenifer Wals – Journal of Computing in Childhood Education, 1994
Addresses usability issues pertaining to the purpose of educational software, followed by suggestions for ways in which educational software can meet the language, physical, social, and cognitive needs of children. Guidelines and recommendations are provided for adapting usability engineering and testing procedures to educational software to…
Descriptors: Computer Software Development, Computer Software Evaluation, Computer Software Selection, Computer System Design
Abrego, Chuey; Pankake, Anita – Administrative Issues Journal: Education, Practice, and Research, 2011
The purpose of this mixed methods follow-up single case study was two-fold: to determine if a school district was able to sustain a professional learning community (PLC) and to identify factors that enhanced, inhibited, or promoted the sustainability of a PLC from a district-wide perspective, with particular focus on how a change in leadership,…
Descriptors: Sustainability, Trust (Psychology), Communities of Practice, Superintendents
Smith, Simon – Computer Assisted Language Learning, 2011
This exploratory study describes a framework for data-driven learning (DDL), in General (non-major) English university classes, in which learners "construct" linguistic corpora instead of merely "consulting" them. Prior related work has addressed the needs of language specialists, in particular trainee translators who are…
Descriptors: Foreign Countries, Nonmajors, Qualitative Research, Glossaries
Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
Verginis, Ilias; Gouli, Evangelia; Gogoulou, Agoritsa; Grigoriadou, Maria – IEEE Transactions on Learning Technologies, 2011
The paper presents the facilities offered by the open learner model maintained in the web-based, adaptive, activity-oriented learning environment SCALE (Supporting Collaboration and Adaptation in a Learning Environment), in order to guide online students who become disengaged and support their reengagement. The open learner model (OLM_SCALE)…
Descriptors: Foreign Countries, Educational Technology, Program Effectiveness, Introductory Courses

Direct link
