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Seemiller, Corey; Grace, Meghan; Dal Bo Campagnolo, Paula; Mara Da Rosa Alves, Isa; Severo De Borba, Gustavo – Journal of Pedagogical Research, 2021
The purpose of this article is to uncover what makes learning enjoyable for Generation Z college students (born 1995-2010) in the United States (U.S.) and Brazil. Qualitative data from 1,282 participants in the U.S. and 775 participants in Brazil were analyzed independently and for comparison using content analysis and thematic coding. The results…
Descriptors: Student Attitudes, Undergraduate Students, Positive Attitudes, Learning Motivation
Mese, Esra; Sevilen, Çigdem – Journal of Educational Technology and Online Learning, 2021
Motivation is one of the key factors that affect L2 learners' success and performance in the language learning process; that is why, widely concerns teachers and researchers. Amidst a global health crisis that urged most English preparatory schools across Turkey to carry out their English as a Foreign Language (EFL) lessons online, the question of…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Learning Motivation
Choi, Julie; Slaughter, Yvette – Language Teaching Research, 2021
The 'multilingual turn' has opened up a variety of creative, participatory methods for researchers and educators to explore language learners' linguistic repertoires, language practices and resources, and linguistic experiences. In this article, we draw on data from the English as an additional language (EAL) secondary school classroom context…
Descriptors: Multilingualism, English Language Learners, Foreign Countries, Learning Experience
Joseph-Richard, Paul; Uhomoibhi, James; Jaffrey, Andrew – International Journal of Information and Learning Technology, 2021
Purpose: The aims of this study are to examine affective responses of university students when viewing their own predictive learning analytics (PLA) dashboards, and to analyse how those responses are perceived to affect their self-regulated learning behaviour. Design/methodology/approach: A total of 42 Northern Irish students were shown their own…
Descriptors: Prediction, Learning Analytics, Student Behavior, Affective Behavior
Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
Patricia A. Jennings; Tara L. Hofkens; Summer S. Braun; Pamela Y. Nicholas-Hoff; Helen H. Min; Karime Cameron – Advances in Motivation and Achievement, 2021
The quality of students' relationships with their teachers plays a significant role in their success in school. Social and emotional learning (SEL) curriculums show great promise for supporting student development. However, quality implementation requires that teachers recognize and understand how their behavior and interactions with students…
Descriptors: Social Emotional Learning, Prosocial Behavior, Safety, Classroom Environment
Alex J. Faucheux – ProQuest LLC, 2024
Early childhood practitioners frequently attempt to identify the cause of outcomes experienced by their learners. This is sometimes referred to as causal attribution. Causal attribution may be affected by prior success and failure of a learner, the amount of effort exerted by the learner, the ability level of the learner, and knowledge of any…
Descriptors: Early Childhood Education, Preschool Teachers, Attribution Theory, Outcomes of Education
Alicia Ndegwa; Mar Gutiérrez-Colón; Marni Manegre – Interactive Learning Environments, 2024
The on-going implementation of the new curriculum of the new education system in Kenya includes the administration of technology in the classroom. In this study, this was achieved through the use of a gamified app in a local private school in Kenya, a gamified Swahili app. As Swahili is the language that is Kenya's national and one of two official…
Descriptors: Foreign Countries, Reading Comprehension, African Languages, Comparative Analysis
Andrea Nicole Cabanlit; Mee Jay Domingo – MEXTESOL Journal, 2024
The study identified university students' levels of motivation and engagement, perceived benefits, and challenges in Massive Open Online Course (MOOC). It used the mixed-method research design and involved third- and fourth-year English language students (n = 61) who completed the Content-based Instruction (CBI) -- MOOC offered by the Regional…
Descriptors: Student Attitudes, Learning Motivation, MOOCs, Intercultural Communication
Davy Tsz Kit Ng; Chen Xinyu; Jac Ka Lok Leung; Samuel Kai Wah Chu – Journal of Computer Assisted Learning, 2024
Background: As the significance of artificial intelligence (AI) continues to increase, there is a need for effective scaffolding and support for novice learners. Educators have encountered challenges in effectively scaffolding novice learners AI concepts, and providing appropriate motivational support. Research evidence has shown the potential of…
Descriptors: Artificial Intelligence, Novices, Scaffolding (Teaching Technique), Game Based Learning
Fakieh Alrabai – Journal of Multilingual and Multicultural Development, 2024
This study utilises a holistic approach of positive psychology (PP) in the second language acquisition (SLA) domain to test a model of willingness to communicate in English language (L2WTC) among 328 Saudi learners. The model examines how potential connections among learners' negative emotions (anxiety and boredom), positive emotions (enjoyment…
Descriptors: Correlation, Student Attitudes, Student Participation, English (Second Language)
Min-Chi Chiu; Gwo-Jen Hwang; Lu-Ho Hsia; Fong-Ming Shyu – Interactive Learning Environments, 2024
In a conventional art course, it is important for a teacher to provide feedback and guidance to individual students based on their learning status. However, it is challenging for teachers to provide immediate feedback to students without any aid. The advancement of artificial intelligence (AI) has provided a possible solution to cope with this…
Descriptors: Art Education, Artificial Intelligence, Teaching Methods, Comparative Analysis
Susan Crandall Hart; James C. DiPerna; Pui-Wa Lei; Hui Zhao; Tianying Sun; Xinyue Li; Kyle Husmann – AERA Open, 2024
Although proponents suggest that universal social-emotional learning (SEL) programs promote academic achievement, few studies have directly tested these outcomes under routine conditions in schools. Forty first-grade classrooms participated in an effectiveness trial in which schools (N = 13) were randomly assigned to implementation of a universal…
Descriptors: Social Emotional Learning, Academic Achievement, Grade 1, Elementary School Students
Xinghua Wang; Hui Pang; Matthew P. Wallace; Qiyun Wang; Wenli Chen – Computer Assisted Language Learning, 2024
This study investigated the application of an artificial intelligence (AI) coach for second language (L2) learning in a primary school involving 327 participants. In line with Community of Inquiry, learners were expected to perceive social, cognitive, and teaching presences when interacting with the AI coach, which was considered a humanized…
Descriptors: Artificial Intelligence, Second Language Instruction, Second Language Learning, Student Attitudes
Troy Meston; Julie Ballangarry; Harry Van Issum; Helen Klieve; Courtney Smith; Tasha Riley – Pedagogy, Culture and Society, 2025
This paper details the 'Deadly Gaming' pilot (DG). DG centred research has been designed to exploit the protective value of Indigenous culture, to nurture translational literacies (e.g., cultural capital, academic confidence, teamwork, problem solving, critical thinking, and 21st century skills) necessary for academic success in an urban…
Descriptors: Indigenous Knowledge, Indigenous Populations, Culturally Relevant Education, Cultural Capital