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Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Science Learning, 2024
In biology learning, the object of a virus cannot be seen directly. Augmented reality (AR) technology can help visualize the object of a virus in 3D, making it easier for students to learn about viruses. Therefore, this research aims to develop an AR-based learning media product called ARVi. ARVi was created using the ADDIE model, which consists…
Descriptors: High School Students, High School Teachers, Science Instruction, Science Teachers
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Mario Wolf; Michael Montag; Heinrich Söbke; Florian Wehking; Christian Springer – Electronic Journal of e-Learning, 2024
Escape rooms are an established game genre that has become popular in educational contexts in recent years. Digital escape rooms are variations, which use digital environments and may be played by participants not present on site. Compared to physical escape rooms, digital escape rooms are characterised by lower implementation and application…
Descriptors: Computer Simulation, Web Sites, Educational Games, Puzzles
Tiffany Thompson – ProQuest LLC, 2024
This qualitative research study examined the experiences of two Black female teachers and six White female teachers who participated in five Diversity, Equity, and Inclusion (DEI) workshops that incorporated Open Studio Process (OSP) using Expressive Therapy Continuum (ETC). It is informed by research on defensiveness and resistance that often…
Descriptors: Elementary School Teachers, Teacher Attitudes, Studio Art, Diversity
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Marleen Reichgelt – History of Education, 2024
Despite a visual turn in the field of history of education, including visual sources has far from become standard practice when writing histories of education or when considering children's voices from the past. Yet photographs can be especially fruitful when considering marginalised children who left few traces in other records. Building upon…
Descriptors: Foreign Countries, Educational History, Photography, Visual Aids
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J. T. McKeever; L. E. Runceanu – Physical Education and Sport Pedagogy, 2024
Background: Combining Game-Based Approaches, video feedback, and debate of ideas "(débat d'idées)" constitutes an emerging field within pedagogical literature in Physical and Health Education. Nevertheless, more work is needed to understand how this digital tool can be effectively integrated into the teaching and learning process.…
Descriptors: Educational Games, Video Technology, Visual Aids, Student Centered Learning
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Torbjørn Netland; Rafael Lorenz; Daniel Kwasnitschka; Julian Senoner; Clemens Gróf – INFORMS Transactions on Education, 2024
The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo- realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using…
Descriptors: Computer Simulation, Industry, Video Technology, Visual Aids
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Kyeng Gea Lee; Mark J. Lee; Soo Jung Lee – International Journal of Technology in Education and Science, 2024
Online assessment is an essential part of online education, and if conducted properly, has been found to effectively gauge student learning. Generally, textbased questions have been the cornerstone of online assessment. Recently, however, the emergence of generative artificial intelligence has added a significant challenge to the integrity of…
Descriptors: Artificial Intelligence, Computer Software, Biology, Science Instruction
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Bo Pei; Ying Cheng; Alex Ambrose; Eva Dziadula; Wanli Xing; Jie Lu – Smart Learning Environments, 2024
The availability of large-scale learning data presents unprecedented opportunities for investigating student learning processes. However, it is challenging for instructors to fully make sense of this data and effectively support their teaching practices. This study introduces LearningViz, an interactive learning analytics dashboard to help…
Descriptors: Learning Analytics, Learning Management Systems, Computer Uses in Education, Educational Technology
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Anith Khairunnisa Ghazali; Nor Azlina Ab. Aziz; Kamarulzaman Ab. Aziz; Neo Tse Kian – Cogent Education, 2024
The state of virtual reality (VR) development is mature enough to be explored for application in various fields including higher education teaching, research, and training including engineering education. Traditionally, engineering education relied on diagrams and images to describe various systems and objects, sometimes accompanied by laboratory…
Descriptors: Computer Simulation, Technology Uses in Education, Engineering Education, Visual Aids
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Antonio Daniel Juan Rubio – The EUROCALL Review, 2024
This paper deals with the training of undergraduate engineering students and is interdisciplinary in nature. It brings together three distinct aspects of scientific dissemination: the content of an engineering degree; the oral transmission of this content following the effective TED talks model; and the use English as a medium of scientific…
Descriptors: Speech Skills, Engineering Education, Video Technology, Visual Aids
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Joanna Wolfe; Nisha Shanmugaraj; Juliann Reineke; Laura Caton Peet; Craig P. Moreau – Journal of Technical Writing and Communication, 2024
The cognitive theory of multimedia learning (CTML) describes a set of empirically tested principles that technical and professional communication research largely acknowledges as important to the design of presentation slides. However, presenters often run into difficulties understanding how to apply CTML principles to contexts in which it has not…
Descriptors: Undergraduate Students, Graduate Students, College Faculty, Professional Personnel
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Yang Wang; Yating Zhang – Distance Education, 2024
With the development of technology and the normalization of COVID-19 pandemic prevention and control, asynchronous online learning is becoming popular. However, it is still to be explored on how to enhance students' learning engagement and knowledge construction. Based on this, we used content analysis to explore the roles of teaching strategies…
Descriptors: Teaching Methods, Learner Engagement, Asynchronous Communication, Electronic Learning
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Low W. Sheng; Mohd M. Tahar; Siti M. Maat – Pegem Journal of Education and Instruction, 2024
Poor numeracy skills among remedial pupils remained a critical issue for Malaysia to achieve educational goals. This systematic literature review identified research trends and evidence-based practices on teaching aids to enhance remedial mathematics instruction. The review followed PRISMA model through four phases, searching WoS and Scopus…
Descriptors: Remedial Mathematics, Remedial Instruction, Mathematics Skills, Numeracy
Rana Sanyal – ProQuest LLC, 2024
Purpose. Researchers have recommended using comprehensive visual materials in engineering courses, as visuals instill more information in students than auditory information and they have the ability to engage students more effectively than other types of content and to convey the nuances of non-verbal communication. The purpose of this study was…
Descriptors: Video Technology, Technology Uses in Education, Learner Engagement, Engineering Education
Elizabeth C. Bell – ProQuest LLC, 2024
This study aimed to determine if the T3 framework for technology in education impacts students' vocabulary learning, oral language, and reading comprehension, specifically for students labeled as English Language Learners (ELLs). Students were asked to learn two root words a week for four weeks. During each instructional week, students were asked…
Descriptors: Social Justice, Vocabulary Development, Technology Uses in Education, Oral Language
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