NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 13,006 to 13,020 of 24,781 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Emons, Wilco H. M. – Applied Psychological Measurement, 2008
Person-fit methods are used to uncover atypical test performance as reflected in the pattern of scores on individual items in a test. Unlike parametric person-fit statistics, nonparametric person-fit statistics do not require fitting a parametric test theory model. This study investigates the effectiveness of generalizations of nonparametric…
Descriptors: Simulation, Nonparametric Statistics, Item Response Theory, Goodness of Fit
Peer reviewed Peer reviewed
Direct linkDirect link
Khan, S. – Educational Technology Research and Development, 2008
This research assessed the value of case study methodology in the design of an educational computer simulation. Three sources of knowledge were compared to assess the value of case study: practitioner and programmer knowledge, disciplinary knowledge, and knowledge obtained from a case study of teacher practice. A retrospective analysis revealed…
Descriptors: Computer Simulation, Computer Software, Case Studies, Case Method (Teaching Technique)
Peer reviewed Peer reviewed
Direct linkDirect link
O'Brien, Mary Grantham; Levy, Richard M. – Canadian Modern Language Review, 2008
This paper presents the results of a study on the use of a virtual reality (VR) world in a German language classroom. After participating in a lesson on the use of commands, students experienced the language and culture through navigation in a VR world. It is argued that this new medium allows for students to be immersed in the target culture and…
Descriptors: Computer Simulation, German, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Trey, L.; Khan, S. – Computers & Education, 2008
A novel instructional computer simulation that incorporates a dynamic analogy to represent Le Chatelier's Principle was designed to investigate the contribution of this feature to students' understanding. Two groups of 12th grade Chemistry students (n=15) interacted with the computer simulation during the study. Both groups did the same…
Descriptors: Computer Simulation, Chemistry, Statistical Analysis, Grade 12
Peer reviewed Peer reviewed
Direct linkDirect link
Cao, Jing; Stokes, S. Lynne – Psychometrika, 2008
According to the recent Nation's Report Card, 12th-graders failed to produce gains on the 2005 National Assessment of Educational Progress (NAEP) despite earning better grades on average. One possible explanation is that 12th-graders were not motivated taking the NAEP, which is a low-stakes test. We develop three Bayesian IRT mixture models to…
Descriptors: Test Items, Simulation, National Competency Tests, Item Response Theory
Peer reviewed Peer reviewed
Direct linkDirect link
Argoti, A.; Fan, L. T.; Cruz, J.; Chou, S. T. – Chemical Engineering Education, 2008
The stochastic simulation of chemical reactions, specifically, a simple reversible chemical reaction obeying the first-order, i.e., linear, rate law, has been presented by Martinez-Urreaga and his collaborators in this journal. The current contribution is intended to complement and augment their work in two aspects. First, the simple reversible…
Descriptors: Chemistry, Equations (Mathematics), Probability, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Yi, Qing; Zhang, Jinming; Chang, Hua-Hua – Applied Psychological Measurement, 2008
Criteria had been proposed for assessing the severity of possible test security violations for computerized tests with high-stakes outcomes. However, these criteria resulted from theoretical derivations that assumed uniformly randomized item selection. This study investigated potential damage caused by organized item theft in computerized adaptive…
Descriptors: Test Items, Simulation, Item Analysis, Safety
Peer reviewed Peer reviewed
Direct linkDirect link
Foster, Aroutis – Journal of Interactive Learning Research, 2008
Game-based learning and designing has become a hot topic in educational technology. It is believed that video gaming is one way to get students engaged in learning complex and ill-structured material, holistic learning, and preparing learners for 21st century jobs. However, beyond engagement, games may also be used for learning and developing…
Descriptors: Educational Games, Science Interests, Learning Motivation, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Bernstein, Jeffrey L. – Journal of Political Science Education, 2008
I examine the impact of simulations on student learning and on the growth of civic competence in an introductory American government class. By civic competence, I refer to an individual's skill and ability to make sense of vast amounts of political information; to work with others (and in civil opposition to other people's ideas) where…
Descriptors: United States Government (Course), Civics, Skill Development, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Freund, Barbara; Petrakos, Davithoula – Gerontology & Geriatrics Education, 2008
We developed driving restrictions that are linked to specific driving errors, allowing cognitively impaired individuals to continue to independently meet mobility needs while minimizing risk to themselves and others. The purpose of this project was to evaluate the efficacy and duration expectancy of these restrictions in promoting safe continued…
Descriptors: Traffic Safety, Safety Education, Gerontology, Geriatrics
Peer reviewed Peer reviewed
Direct linkDirect link
Powell, Martine B.; Fisher, Ronald P.; Hughes-Scholes, Carolyn H. – Child Abuse & Neglect: The International Journal, 2008
Objective: A single study tested the hypothesis that simulated practice interviews for investigative interviewers of children are more effective when the role of the child respondent is played by trained actors (i.e., postgraduate psychology students) than untrained fellow participants (i.e., child protection workers). Method: The interviewers…
Descriptors: Child Abuse, Program Effectiveness, Teaching Methods, Interviews
Peer reviewed Peer reviewed
Direct linkDirect link
Stark-Wroblewski, Kim; Kreiner, David S.; Boeding, Christopher M.; Lopata, Ashley N.; Ryan, Joseph J.; Church, Tina M. – Teaching of Psychology, 2008
We examined whether using virtual reality (VR) technology to provide students with direct exposure to evidence-based psychological treatment approaches would enhance their understanding of and appreciation for such treatments. Students enrolled in an abnormal psychology course participated in a VR session designed to help clients overcome the fear…
Descriptors: Computer Simulation, Psychopathology, Therapy, Fear
Peer reviewed Peer reviewed
Direct linkDirect link
Diehl, William C.; Prins, Esther – Language and Intercultural Communication, 2008
Since its inception in 2003, the popularity of "Second Life (SL)", an online 3-D virtual environment, has increased exponentially. The global reach of "SL" and the opportunities it provides for cross-cultural exchange using multiple modes of communication in real and virtual worlds make it an ideal venue to examine cross-cultural engagement.…
Descriptors: Cultural Literacy, Multilingualism, Cultural Influences, Intercultural Communication
Trotter, Andrew – Education Week, 2008
Defense contractors Northrop Grumman Corp. and Lockheed Martin Corp. are joining forces in an innovative partnership to develop high-tech simulations to boost STEM--or science, technology, engineering, and mathematics--education in the Baltimore County schools. The Baltimore County partnership includes the local operations of two major military…
Descriptors: School Business Relationship, Science Education, Mathematics Education, Engineering Education
Peer reviewed Peer reviewed
Direct linkDirect link
Westerling, Karin E. – American Biology Teacher, 2008
Changes in DNA base-repair may serve as an indicator of the time elapsed since divergence from a common ancestor. DNA sequences can now be analyzed. The simulation presented in this article allows students to observe the accumulation of changes in a randomly mutating sequence of playing cards. The cards are analogous to DNA nucleotide or protein…
Descriptors: Genetics, Science Instruction, Teaching Methods, Simulation
Pages: 1  |  ...  |  864  |  865  |  866  |  867  |  868  |  869  |  870  |  871  |  872  |  ...  |  1653