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DeWein, Matthieu; Miller, L. Keith – Education and Treatment of Children, 2008
This case study reports the effect of teachers completing and posting an Engagement Report on maintaining their use of a behavioral intervention designed to facilitate the engagement of a pre-school child with developmental delays. The Engagement Report recorded instances of child engagement during the day. Teachers posted the Report where the…
Descriptors: Intervention, Developmental Delays, Student Participation, Behavior Modification
de Freitas, Sara; Griffiths, Mark – Learning, Media and Technology, 2008
Nowhere in the current digital technology landscape is the process of "blurring the lines between media" more apparent than with the uses and applications of gaming practices and technologies. Here the overlaps between new media and media interfaces are becoming significant as games technologies and practices are becoming more pervasive as…
Descriptors: Educational Practices, Educational Technology, Internet, Computers
Hu, Huiqin; Rogers, W. Todd; Vukmirovic, Zarko – Applied Psychological Measurement, 2008
Common items with inconsistent b-parameter estimates may have a serious impact on item response theory (IRT)--based equating results. To find a better way to deal with the outlier common items with inconsistent b-parameters, the current study investigated the comparability of 10 variations of four IRT-based equating methods (i.e., concurrent…
Descriptors: Item Response Theory, Item Analysis, Computer Simulation, Equated Scores
Ausburn, Lynna J.; Martens, Jon; Dotterer, Gary; Calhoun, Pat – Journal of Educational Technology, 2009
This paper presents a review of literature that introduces major concepts and issues in using avatars and pedagogical agents in first- and second-person virtual environments (VEs) for learning online. In these VEs, avatars and pedagogical agents represent self and other learners/participants or serve as personal learning "guides". The…
Descriptors: Literature Reviews, Computer Simulation, Virtual Classrooms, Computer Graphics
Kock, Ned; Chatelain-Jardón, Ruth; Carmona, Jesus – Decision Sciences Journal of Innovative Education, 2009
It seems that surprise events have the potential to turn short-term memories into long-term memories, an unusual phenomenon that may have limited but interesting applications in learning tasks. This surprise-enhanced cognition phenomenon is theoretically modeled based on the notion that many human mental traits have evolved through natural…
Descriptors: Electronic Learning, Man Machine Systems, Interaction, Computer Interfaces
Peterson, Julie Ellen – ProQuest LLC, 2009
The first purpose of this experimental study was to determine if there were effects on achievement between traditional pencil-and-paper instructional strategies and computer simulated instructional strategies used to teach interior design business ethics. The second purpose was to determine the level of engagement of interior design students using…
Descriptors: Educational Strategies, Interior Design, Computer Simulation, Statistical Analysis
Panunto, Karen L. – ProQuest LLC, 2009
Nursing education programs are faced with the challenge of providing students with the necessary skills to function in a fast paced, high technological environment. To address this challenge, the current trend in nursing education is to integrate the use of high-fidelity simulation technology into the curricula although there has been limited…
Descriptors: Nursing Education, Student Attitudes, Nursing Students, Case Method (Teaching Technique)
Frey, Andreas; Seitz, Nicki-Nils – Studies in Educational Evaluation, 2009
The paper gives an overview of multidimensional adaptive testing (MAT) and evaluates its applicability in educational and psychological testing. The approach of Segall (1996) is described as a general framework for MAT. The main advantage of MAT is its capability to increase measurement efficiency. In simulation studies conceptualizing situations…
Descriptors: Psychological Testing, Adaptive Testing, Simulation, Evaluation Methods
McCowan, Richard J.; Roberts, Scott W.; Slaughter, John – Health Educator, 2009
A long-term public health goal in the United States involves convincing adolescents to postpone sexual activity or promote responsible sexual activity. This study investigated the effect of using infant simulators on sexuality, child care attitudes and knowledge with a sample of 309 high school students from seven different states. The treatment…
Descriptors: Simulation, Public Health, Pregnancy, Infants
Ayres, Kevin M.; Maguire, Amy; McClimon, Desiree – Education and Training in Developmental Disabilities, 2009
Three elementary aged students with autism participated in an evaluation of computer based video instruction that targeted functional life skills. The effects of the software were analyzed in the context of a multiple probe design across and replicated across participants. This study represents a departure from more traditional video based…
Descriptors: Autism, Computer Assisted Instruction, Teaching Methods, Educational Technology
The Impact of Audiovisual Feedback on the Learning Outcomes of a Remote and Virtual Laboratory Class
Lindsay, E.; Good, M. – IEEE Transactions on Education, 2009
Remote and virtual laboratory classes are an increasingly prevalent alternative to traditional hands-on laboratory experiences. One of the key issues with these modes of access is the provision of adequate audiovisual (AV) feedback to the user, which can be a complicated and resource-intensive challenge. This paper reports on a comparison of two…
Descriptors: Feedback (Response), Student Attitudes, Laboratories, Comparative Analysis
Zheng, Dongping; Young, Michael F.; Brewer, Robert A.; Wagner, Manuela – CALICO Journal, 2009
This study explored affective factors in learning English as a foreign language in a 3D game-like virtual world, Quest Atlantis (QA). Through the use of communication tools (e.g., chat, bulletin board, telegrams, and email), 3D avatars, and 2D webpage navigation tools in virtual space, nonnative English speakers (NNES) co-solved online…
Descriptors: Self Efficacy, Second Language Learning, Computer Mediated Communication, English (Second Language)
Ramaswami, Rama – Campus Technology, 2009
Educators know that people learn best by doing. When students are doing something rather than reading or learning about it, they learn better. Immersive environments help students retain more information and speed up their learning. There's an enhancement in the way they learn. Immersive environments--which utilize technologies like simulations,…
Descriptors: Computer Simulation, Teaching Methods, Experiential Learning, Colleges
Moizer, Jonathan; Lean, Jonathan; Towler, Michael; Abbey, Caroline – Active Learning in Higher Education, 2009
Based on a categorization of simulation and gaming barriers developed in a previous study, this work seeks to explore in greater depth the composition and nature of these obstacles. It examines the interrelationships between the barriers and the impact of other contextual factors in the pedagogic environment. A series of in-depth interviews were…
Descriptors: Higher Education, Informal Education, Information Sources, Teaching Methods
Clarke, Matthew A.; Giraldo, Carlos – Chemical Engineering Education, 2009
Chemical process simulation is one of the most fundamental skills that is expected from chemical engineers, yet relatively few graduates have the opportunity to learn, in depth, how a process simulator works, from programming the unit operations to the sequencing. The University of Calgary offers a "hands-on" postgraduate course in…
Descriptors: Computer Simulation, Chemical Engineering, Programming, Foreign Countries

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