Publication Date
| In 2026 | 1 |
| Since 2025 | 843 |
| Since 2022 (last 5 years) | 4052 |
| Since 2017 (last 10 years) | 7968 |
| Since 2007 (last 20 years) | 13845 |
Descriptor
Source
Author
| Wang, Wen-Chung | 29 |
| de Jong, Ton | 28 |
| Chang, Hua-Hua | 24 |
| Meijer, Rob R. | 24 |
| Cohen, Allan S. | 23 |
| Nandakumar, Ratna | 23 |
| Mislevy, Robert J. | 22 |
| Sinharay, Sandip | 21 |
| Gwo-Jen Hwang | 20 |
| Reckase, Mark D. | 20 |
| Cai, Li | 18 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 1775 |
| Teachers | 1339 |
| Researchers | 451 |
| Students | 203 |
| Administrators | 123 |
| Policymakers | 73 |
| Community | 15 |
| Counselors | 14 |
| Media Staff | 14 |
| Parents | 10 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 377 |
| Turkey | 313 |
| United Kingdom | 271 |
| China | 269 |
| Canada | 256 |
| Taiwan | 233 |
| United States | 203 |
| Germany | 190 |
| Spain | 185 |
| California | 157 |
| Indonesia | 147 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 4 |
| Meets WWC Standards with or without Reservations | 5 |
| Does not meet standards | 3 |
Tettegah, Sharon; Bailey, Brian P.; Taylor, Kona – Journal of Negro Education, 2007
A newly developed software application (Clover) is presented for constructing animated narrative vignette. The results have indicated that Clover is a viable tool for providing the process of self discovery, cognitions and identity by using animated narrative vignette simulations.
Descriptors: Computer Software, Computer Simulation, Animation, Educational Technology
Ogasawara, Haruhiko – Psychometrika, 2007
Higher-order approximations to the distributions of fit indexes for structural equation models under fixed alternative hypotheses are obtained in nonnormal samples as well as normal ones. The fit indexes include the normal-theory likelihood ratio chi-square statistic for a posited model, the corresponding statistic for the baseline model of…
Descriptors: Intervals, Structural Equation Models, Goodness of Fit, Simulation
van Abswoude, Alexandra A. H.; Vermunt, Jeroen K.; Hemker, Bas T. – Applied Psychological Measurement, 2007
Mokken scale analysis can be used for scaling under nonparametric item response theory models. The results may, however, not reflect the underlying dimensionality of data. Various features of Mokken scale analysis--the H coefficient, Mokken scale conditions, and algorithms--may explain this result. In this article, three new H-based objective…
Descriptors: Measures (Individuals), Probability, Simulation, Item Response Theory
Hutchison, David – Social Studies, 2007
In this article the author explores the construction of place within virtual worlds and, in particular, in video games that appeal widely to children and youths. With the notable exception of "edutainment" titles, gaming and education have traditionally been viewed as separate pursuits. Yet, after school, millions of children and teens spend…
Descriptors: Educational Environment, Instructional Design, Video Games, Computer Simulation
Tavares, Susana C. A.; da Silva, Joaquim C. G. Esteves; Paiva, Joao – Journal of Chemical Education, 2007
Aiming at a better understanding of the problems associated with the depletion of the ozone layer, we propose several experiments to be performed by students of different levels: secondary and first-year undergraduate students. The oxidation of iodide induced by ultraviolet (UV) radiation, generated by a mercury lamp, is used as an indicator for…
Descriptors: Undergraduate Students, Chemistry, Radiation, Laboratory Experiments
Tobias, Sigmund; Fletcher, J. D. – Educational Technology, 2007
Empirical research was reviewed to identify recommendations that game designers and developers could use to improve the pedagogical effectiveness of games for instruction. Findings from the research literature suggested 13 recommendations, which are discussed in this article. Distinctions between instructional games and instructional simulations…
Descriptors: Computers, Educational Games, Computer Simulation, Instructional Design
Churchill, Daniel – Educational Technology Research and Development, 2007
The learning object remains an ill-defined concept, despite numerous and extensive discussion in the literature. This paper attempts to address this problem by providing a classification that potentially brings together various perspectives of what a learning object may be. Six unique types of learning objects are proposed and discussed:…
Descriptors: Classification, Educational Resources, Simulation, Models
Kim, Jee-Seon; Frees, Edward W. – Psychometrika, 2007
When there exist omitted effects, measurement error, and/or simultaneity in multilevel models, explanatory variables may be correlated with random components, and standard estimation methods do not provide consistent estimates of model parameters. This paper introduces estimators that are consistent under such conditions. By employing generalized…
Descriptors: Simulation, Measurement, Error of Measurement, Computation
Nakata, Satoshi; Matsuo, Kyoko; Kirisaka, Junko – Journal of Chemical Education, 2007
The self-motion of an ester boat is investigated depending on the physicochemical properties of the surface-active substance. The results show that the ester boat moves towards the higher surface tension generating as the driving force.
Descriptors: Chemistry, Water, Motion, Science Instruction
Reese, Curt – Journal of Educational Technology, 2008
Educational computer games provide an environment in which interactions among students, teachers, and texts differ non-trivially from those of the traditional classroom. In order to build and research computer games effectively, it is important to provide a theoretical background that adequately describes and explains learning and interactions in…
Descriptors: Communities of Practice, Educational Games, Computer Games, Learning Processes
Smith-Daniels, Dwight E.; Smith-Daniels, Vicki L. – Decision Sciences Journal of Innovative Education, 2008
The ability to plan and execute projects is a fundamental skill required among managers and business school graduates. In the opening phase of a project, the project team makes decisions about the relative priority of project time, cost, and performance objectives, oftentimes without complete information about customer and stakeholder…
Descriptors: Program Development, Problem Based Learning, Simulation, Business Administration Education
DeCarlo, Lawrence T.; Kim, YoungKoung – College Board, 2008
[Slides] presented at the American Educational Research Association (AERA) Conference in New York in March 2008. This presentation explores what cues are used as a deciding factor in essay scoring by the essay grader.
Descriptors: Essays, Grading, Evaluation Criteria, Scoring Rubrics
Holroyd, Clay B.; Baker, Travis E.; Kerns, Kimberly A.; Muller, Ulrich – Neuropsychologia, 2008
Behavioral and neurophysiological evidence suggest that attention-deficit hyperactivity disorder (ADHD) is characterized by the impact of abnormal reward prediction error signals carried by the midbrain dopamine system on frontal brain areas that implement cognitive control. To investigate this issue, we recorded the event-related brain potential…
Descriptors: Attention Deficit Hyperactivity Disorder, Brain Hemisphere Functions, Rewards, Prediction
Logiurato, F.; Gratton, L. M.; Oss, S. – Physics Teacher, 2008
In this paper we describe and discuss simple, inexpensive optical experiments used to simulate x-ray and electron diffraction according to the Debye-Scherrer theory. The experiment can be used to address, at the high school level, important subjects related to fundamental quantum and solid-state physics.
Descriptors: Science Instruction, High Schools, Secondary School Science, Optics
Rieber, Lloyd P.; Noah, David – Educational Media International, 2008
The purpose of this study was to investigate the influence of game-like activities on adult learning during a computer-based simulation. This research also studied the use of visual metaphors as graphic organizers to help make the underlying science principles explicit without interfering with the interactive nature of the simulation. A total of…
Descriptors: Computer Simulation, Figurative Language, Adult Learning, Computers

Peer reviewed
Direct link
