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Andreas, Konstantinidis; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli; Pomportsis, Andreas – Computers & Education, 2010
In this paper we examine the transferability of the Jigsaw and Fishbowl collaborative learning techniques to the Second Life platform. Our aim is to assess the applicability of Second Life for collaborative learning by developing virtual tools and metaphors and exploiting the representational richness of this novel medium. In order to enhance the…
Descriptors: Computer Mediated Communication, Teaching Methods, Cooperative Learning, Figurative Language
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Hew, Khe Foon; Cheung, Wing Sum – British Journal of Educational Technology, 2010
In this paper, we review past empirical research studies on the use of three-dimensional immersive virtual worlds in education settings such as K-12 and higher education. Three questions guided our review: (1) How are virtual worlds (eg, "Active Worlds", "Second Life") used by students and teachers? (2) What types of research methods have been…
Descriptors: Higher Education, Educational Research, Elementary Secondary Education, Research Methodology
Saleh, Issa M., Ed.; Khine, Myint Swe, Ed. – IAP - Information Age Publishing, Inc., 2011
The research into how students' attitudes affect their learning of science related subjects has been one of the core areas of interest by science educators. The development in science education records various attempts in measuring attitudes and determining the correlations between behavior, achievements, career aspirations, gender identity and…
Descriptors: Foreign Countries, Indigenous Populations, Student Attitudes, Scientific Attitudes
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Fleischmann, Kenneth R.; Robbins, Russell W.; Wallace, William A. – Journal of Information Systems Education, 2011
How can we prepare information systems students to face the ethical challenges of a globalized world? This paper describes a three-step approach for addressing these challenges. First, we have designed undergraduate and graduate information ethics courses that expand the range of learning of ethical theories beyond the traditional Western canon to…
Descriptors: Information Systems, Ethics, Information Science Education, Information Technology
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Simpson, Joseph M.; Elias, Vicky L. – Teaching Sociology, 2011
This article introduces a sociology role-playing game (RPG) used to demonstrate the broad range of social forces, institutions, and structures in a semester-long series of in-class and homework assignments. RPGs and other simulation games have been frequently suggested as a useful teaching methodology because of their unique ability to allow…
Descriptors: Sociology, Role Playing, Educational Games, Simulation
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Lin, Ming-Chao; Tutwiler, M. Shane; Chang, Chun-Yen – Learning, Media and Technology, 2011
This study investigated the relationship between the use of a three-dimensional Virtual Reality Learning Environment for Field Trip (3DVLE[subscript (ft)]) system and the achievement levels of senior high school earth science students. The 3DVLE[subscript (ft)] system was presented in two separate formats: Teacher Demonstrated Based and Student…
Descriptors: Field Trips, Intervention, Student Attitudes, Computer Simulation
Stocchetti, Matteo, Ed. – Peter Lang Publishing Group, 2014
This book is an invitation to informed and critical participation in the current debate on the role of digital technology in education and a comprehensive introduction to the most relevant issues in this debate. After an early wave of enthusiasm about the emancipative opportunities of the digital "revolution" in education, recent…
Descriptors: Educational Technology, Technology Uses in Education, Politics of Education, Educational Change
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Cole, Anne; Berge, Zane L. – Journal of Educational Technology, 2009
Corporate training professionals led the explosion of e-learning solutions in the 1990s. Yet in 2008, as new generations of technology-savvy, computer games-oriented employees are entering the workforce, corporate training departments are far behind universities in exploring the use of virtual worlds like Second Life or Protosphere as platforms…
Descriptors: Corporate Education, Training, Electronic Learning, Computer Assisted Instruction
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Van Auken, Stuart; Campbell, Eileen Anne; Wells, Ludmilla Gricenko – Journal of Effective Teaching, 2009
This study associates the perceived effectiveness of alternative teaching methods with perceived instructional emphasis areas for each of two groups: faculty and students. It seeks to determine the congruency between faculty and student response. The results evidence a commonality between faculty and student perceptions as to the effectiveness of…
Descriptors: Teaching Methods, Instructional Effectiveness, College Students, College Faculty
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Cheney, Amelia W.; Sanders, Robert L.; Matzen, Nita J.; Bronack, Stephen C.; Riedl, Richard E.; Tashner, John H. – Themes in Science and Technology Education, 2009
Participation in learning communities, and the construction of knowledge in communities of practice, are important considerations in the use of 3D immersive worlds. This article describes the creation of this type of learning environment in AETZone, an immersive virtual environment in use within graduate programs at Appalachian State University…
Descriptors: Computer Simulation, Communities of Practice, Educational Environment, Virtual Classrooms
Garner, Gavin Thomas – ProQuest LLC, 2009
Mechatronic systems that couple mechanical and electrical systems with the help of computer control are forcing a paradigm shift in the design, manufacture, and implementation of mechanical devices. The inherently interdisciplinary nature of these systems generates exciting new opportunities for developing a hands-on, inventive, and…
Descriptors: Engineering, Educational Environment, Laboratory Experiments, Interdisciplinary Approach
Webber, Douglas A.; Ehrenberg, Ronald G. – National Bureau of Economic Research, 2009
During the last two decades, median instructional spending per full-time equivalent (FTE) student at American 4-year colleges and universities has grown at a slower rate than median spending per FTE student in a number of other expenditure categories including academic support, student services and research. Our paper uses institutional level…
Descriptors: Undergraduate Students, Expenditure per Student, Full Time Equivalency, Graduation Rate
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Terband, Hayo; Maassen, Ben; Guenther, Frank H.; Brumberg, Jonathan – Journal of Speech, Language, and Hearing Research, 2009
Purpose: Childhood apraxia of speech (CAS) has been associated with a wide variety of diagnostic descriptions and has been shown to involve different symptoms during successive stages of development. In the present study, the authors attempted to associate the symptoms of CAS in a particular developmental stage with particular…
Descriptors: Articulation (Speech), Speech Impairments, Children, Developmental Stages
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Davis, Marian G.; Smith, Carol E. – Journal of Library & Information Services In Distance Learning, 2009
Embedded librarianship in distance learning courses taught within virtual environments such as Second Life is an emerging, leading-edge practice. This paper describes the experiences of librarians embedded in undergraduate English composition courses taught entirely in Second Life and presents the results of an empirical research study to assess…
Descriptors: Library Instruction, Distance Education, Virtual Classrooms, Computer Simulation
Brown, Abbie; Hodge, Elizabeth; Kisling, Eric; Collins, Sharon – Educational Technology, 2009
East Carolina University recently hosted the first Virtual Worlds in Education Conference, a meeting held entirely in Second Life. The conference provided 135 faculty and administrators from around the world the ability to communicate and share their experiences on teaching, learning, and technology support in an online, multi-user virtual…
Descriptors: Conferences (Gatherings), Peer Evaluation, College Administration, Program Development
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