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Thavikulwat, Precha – Simulation & Gaming, 2009
Pursuing a line of inquiry suggested by Crookall, Martin, Saunders, and Coote, the author applied, within the framework of design science, an optimal-design approach to incorporate into a computer-assisted simulation two innovative social choice processes: the multiple period double auction and continuous voting. Expectations that the…
Descriptors: Computer Simulation, Self Determination, Educational Technology, Social Theories
Wyble, Brad; Bowman, Howard; Nieuwenstein, Mark – Journal of Experimental Psychology: Human Perception and Performance, 2009
The attentional blink (J. E. Raymond, K. L. Shapiro, & K. M. Arnell, 1992) refers to an apparent gap in perception observed when a second target follows a first within several hundred milliseconds. Theoretical and computational work have provided explanations for early sets of blink data, but more recent data have challenged these accounts by…
Descriptors: Visual Stimuli, Short Term Memory, Cognitive Processes, Eye Movements
Mayer, F. Stephan; Frants, Cynthia McPherson; Bruehlman-Senecal, Emma; Dolliver, Kyffin – Environment and Behavior, 2009
Three studies examine the effects of exposure to nature on positive affect and ability to reflect on a life problem. Participants spent 15 min walking in a natural setting (Studies 1, 2, & 3), an urban setting (Study 1), or watching videos of natural and urban settings (Studies 2 & 3). In all three studies, exposure to nature increased…
Descriptors: Ecology, Natural Resources, Role, Affective Behavior
Kumar, Prawin; Yathiraj, Asha – Clinical Linguistics & Phonetics, 2009
The present study aimed at assessing perception of filtered speech that simulated different configurations of hearing loss. The simulation was done by filtering four equivalent lists of a monosyllabic test developed by Shivaprasad for Indian-English speakers. This was done using the Adobe Audition software. Thirty normal hearing participants in…
Descriptors: Deafness, Identification, Perception, Hearing Impairments
Blanco, Francesco; La Rocca, Paola; Petta, Catia; Riggi, Francesco – European Journal of Physics, 2009
An educational model simulation of the sound produced by lightning in the sky has been employed to demonstrate realistic signatures of thunder and its connection to the particular structure of the lightning channel. Algorithms used in the past have been revisited and implemented, making use of current computer techniques. The basic properties of…
Descriptors: Computer Uses in Education, Simulation, Science Instruction, Introductory Courses
Bronner, Patrick; Strunz, Andreas; Silberhorn, Christine; Meyn, Jan-Peter – European Journal of Physics, 2009
Single photons are used for fundamental quantum physics experiments as well as for applications. Originally being a topic of advance courses, such experiments are increasingly a subject of undergraduate courses. We provide interactive screen experiments (ISE) for supporting the work in a real laboratory, and for students who do not have access to…
Descriptors: Undergraduate Study, Optics, Quantum Mechanics, Science Instruction
Hafdahl, Adam R.; Williams, Michelle A. – Psychological Methods, 2009
In 2 Monte Carlo studies of fixed- and random-effects meta-analysis for correlations, A. P. Field (2001) ostensibly evaluated Hedges-Olkin-Vevea Fisher-[zeta] and Schmidt-Hunter Pearson-r estimators and tests in 120 conditions. Some authors have cited those results as evidence not to meta-analyze Fisher-[zeta] correlations, especially with…
Descriptors: Monte Carlo Methods, Computer Software, Statistical Analysis, Correlation
Wallach, Helene S.; Safir, Marilyn P.; Bar-Zvi, Margalit – Behavior Modification, 2009
Public speaking anxiety (PSA) is a common phobia. Although cognitive behavior therapy (CBT) is preferred, difficulties arise with the exposure component (lack of therapist control, patient's inability to imagine, self-flooding, loss of confidentiality resulting from public exposure). Virtual reality CBT (VRCBT) enables a high degree of therapist…
Descriptors: Public Speaking, Computer Simulation, Behavior Modification, Confidentiality
Piotrowski, Mark; Kressly, Rich – Technology Teacher, 2009
This article describes a cooperative classroom robotics challenge named "IED Cleanup". This classroom challenge was created to incorporate a humanitarian project with the use of a robotics design system in order to remove simulated IEDs (Improvised Explosive Devices) to a detonation zone within a specified amount of time. Throughout the activity,…
Descriptors: Cooperative Learning, Robotics, Technology Education, Science Instruction
Guo, Siao-cing – English Language Teaching, 2012
Current literature points to the importance and benefits of extensive reading. Extensive reading provides contextualized clues for better reading comprehension (Krashen, 1982), and substantial linguistic input (Bell, 1998) needed for language development. Several studies have found a correlation between extensive reading and specific linguistic…
Descriptors: Reading Materials, English (Second Language), Second Language Learning, Second Language Instruction
Bhukuvhani, Crispen; Mupa, Mathew; Mhishi, Misheck; Dziva, Daimond – International Journal of Education and Development using Information and Communication Technology, 2012
The practical work component offers unique challenges for university science courses. This is even more pertinent in an Open and Distance Learning (ODL) environment like the Bindura University of Science Education's Virtual and Open Distance Learning (VODL) programme. Effective ODL education should be flexible enough to accommodate science…
Descriptors: Case Studies, Distance Education, Teacher Education, Problem Solving
Ramírez-Verdugo, Maria Dolores – Research-publishing.net, 2012
This paper presents an overview of the research conducted within a funded Comenius project which aims at developing a virtual European CLIL Resource Centre for Web 2.0 Education. E-CLIL focuses on Content and Language Integrated Learning (CLIL), creativity and multiculturalism through digital resources. In this sense, our prior research on CLIL…
Descriptors: Computer Simulation, Web 2.0 Technologies, Second Language Instruction, Second Language Learning
Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Patel, K. K.; Vij, S. – IEEE Transactions on Learning Technologies, 2012
The inability to navigate independently and interact with the wider world is one of the most significant handicaps that can be caused by blindness, second only to the inability to communicate through reading and writing. Many difficulties are encountered when visually impaired people (VIP) need to visit new and unknown places. Current speech or…
Descriptors: Foreign Countries, Computer Simulation, Computer Assisted Instruction, Simulated Environment
Hofstede, Gert Jan; Murff, Elizabeth J. Tipton – Simulation & Gaming, 2012
The game SO LONG SUCKER was designed in the United States in 1964 with the aim of showing how potentially unethical behavior necessary for winning was inherent in the game's incentive structure. Sessions with East Asian participants, however, led to very different game dynamics in which collaborative rather than antagonistic behaviors occurred.…
Descriptors: Foreign Countries, Educational Games, Ethical Instruction, Asians

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