Publication Date
| In 2026 | 2 |
| Since 2025 | 864 |
| Since 2022 (last 5 years) | 4073 |
| Since 2017 (last 10 years) | 7989 |
| Since 2007 (last 20 years) | 13866 |
Descriptor
Source
Author
| Wang, Wen-Chung | 29 |
| de Jong, Ton | 28 |
| Chang, Hua-Hua | 24 |
| Meijer, Rob R. | 24 |
| Cohen, Allan S. | 23 |
| Nandakumar, Ratna | 23 |
| Mislevy, Robert J. | 22 |
| Sinharay, Sandip | 21 |
| Gwo-Jen Hwang | 20 |
| Reckase, Mark D. | 20 |
| Cai, Li | 18 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 1775 |
| Teachers | 1340 |
| Researchers | 451 |
| Students | 203 |
| Administrators | 123 |
| Policymakers | 73 |
| Community | 15 |
| Counselors | 14 |
| Media Staff | 14 |
| Parents | 10 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 377 |
| Turkey | 314 |
| United Kingdom | 271 |
| China | 269 |
| Canada | 256 |
| Taiwan | 233 |
| United States | 204 |
| Germany | 190 |
| Spain | 186 |
| California | 157 |
| Indonesia | 149 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 4 |
| Meets WWC Standards with or without Reservations | 5 |
| Does not meet standards | 3 |
Talamo, Alessandra; Pozzi, Simone; Mellini, Barbara – Mind, Culture, and Activity, 2010
Social interactions within virtual communities are often described solely as being online experiences. Such descriptions are limited, for they fail to reference life external to the screen. The terms "virtual" and "real" have a negative connotation for many people and can even be interpreted to mean that something is "false" or "inauthentic."…
Descriptors: Phenomenology, Olfactory Perception, Tactual Perception, Biochemistry
Silva, Karina; Correia, Ana-Paula; Pardo-Ballester, Cristina – Journal of Digital Learning in Teacher Education, 2010
Researchers have highlighted the benefits of using virtual worlds such as Second Life in education, but they have also forewarned educators of potential drawbacks. Understanding how virtual worlds work, including their capabilities and limitations, empowers educators to make better decisions regarding their relevance to learning and teaching. This…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Virtual Classrooms
Ellison, Katherine; Matthews, Carol – Educational Research, 2010
Background: Twenty-first-century undergraduates often find eighteenth-century culture difficult to access and, influenced by popular assumptions about the period in current media theory, characterise the century as individualist, underestimating the cultural significance of social networking in literary and political history. Purpose: This study…
Descriptors: Student Projects, Research Methodology, Social Networks, Humanities
Tunstall, Richard; Lynch, Martin – Education & Training, 2010
Purpose: This paper aims to explore the role of electronic simulation case studies in enterprise education, their effectiveness, and their relationship to traditional forms of classroom-based approaches to experiential learning. The paper seeks to build on previous work within the field of enterprise and management education, specifically in…
Descriptors: Electronic Learning, Undergraduate Students, Higher Education, Focus Groups
Finkelman, Matthew D.; Weiss, David J.; Kim-Kang, Gyenam – Applied Psychological Measurement, 2010
Assessing individual change is an important topic in both psychological and educational measurement. An adaptive measurement of change (AMC) method had previously been shown to exhibit greater efficiency in detecting change than conventional nonadaptive methods. However, little work had been done to compare different procedures within the AMC…
Descriptors: Computer Assisted Testing, Hypothesis Testing, Measurement, Item Analysis
Webber, Douglas A.; Ehrenberg, Ronald G. – Economics of Education Review, 2010
During the last two decades, median instructional spending per full-time equivalent (FTE) student at American 4-year colleges and universities has grown at a slower rate than median spending per FTE student in a number of other expenditure categories, including academic support, student services and research. Our paper uses institutional level…
Descriptors: Undergraduate Students, Educational Finance, Expenditure per Student, Full Time Equivalency
Juckett, Emily; Feinberg, Joseph R. – Social Education, 2010
The ReDistricting Game is an online simulation game that engages learners in the redistricting process and spotlights the problem of gerrymandering districts in the United States. Hands-on simulation games such as this one can motivate students to think at higher levels and master key concepts. The concept of redistricting does not automatically…
Descriptors: Educational Games, Experiential Learning, Simulation, Web Based Instruction
Howard, Keith E.; Anderson, Kenneth A. – Middle Grades Research Journal, 2010
Stereotype threat research has demonstrated how presenting situational cues in a testing environment, such as raising the salience of negative stereotypes, can adversely affect test performance (Perry, Steele, & Hilliard, 2003; Steele & Aronson, 1995) and expectancy (Cadinu, Maass, Frigerio, Impagliazzo, & Latinotti, 2003; Stangor,…
Descriptors: Cues, Stereotypes, Standardized Tests, Foreign Countries
Neely, Jeffrey C.; Bowers, K. Westmoreland; Ragas, Mathew W. – Journal of Interactive Learning Research, 2010
This study surveyed post-secondary instructors in 15 countries regarding their experiences using the virtual world Second Life as a teaching tool. Qualitative analysis of responses to open-ended questions suggests that Second Life offers a great deal of potential in realizing Grabinger and Dunlap's (2000) attributes of a rich environment for…
Descriptors: Constructivism (Learning), Active Learning, Teacher Attitudes, Teaching Experience
Baranowski, Michael; Weir, Kimberly – Journal of Political Science Education, 2010
We argue that power roles can make a significant difference in how students experience in-class simulations. To test this, students who participated in Congressional simulations in one of the author's introduction to American politics classes were surveyed concerning their views of Congress, the legislative process, and the simulation experience.…
Descriptors: Leadership, Simulation, Active Learning, Political Power
Peron, Melanie – Foreign Language Annals, 2010
This article presents a writing project whose primary goal is the development of linguistic, cross-cultural, and meta-cognitive competencies through the study of a dark episode in French history--the German Occupation. Students create personas who all lived in the same building in 1939 and write their memoirs 60 years later. Following a brief…
Descriptors: Second Languages, Second Language Learning, Active Learning, Simulation
Shannon, Patrick W.; Krumwiede, Kip R.; Street, Jeffrey N. – Journal of Management Education, 2010
Lean manufacturing, an outgrowth of the Toyota Production System, has spread far beyond the automobile industry and is seen by many leaders as a key management philosophy in the battle to compete on an international scale. Successful implementation of lean requires that managers and employees be educated in the proper application of lean tools and…
Descriptors: Computer Simulation, Computer Assisted Instruction, Experiential Learning, Teaching Methods
Lennon, Jeffrey L. – Simulation & Gaming, 2010
This study sought to evaluate the utility of a Web-based game on the topic of immunity, based upon the work of Nobel Prize winner Ileya Mechnikov. This was accomplished through postgame written debriefing with an oral debriefing follow-up. A qualitative case study was conducted in a nonformal home setting. The participant learned new information,…
Descriptors: Educational Games, Learning Strategies, Learning Experience, Internet
Bin Hassan, Isham Shah; Ismail, Mohd Arif; Mustafa, Ramlee – Journal of Educational Technology, 2011
The purpose of this research is to examine the effect of integrating the mobile and CAD technology on teaching architectural design process for Malaysian polytechnic architectural students in producing a creative product. The website is set up based on Caroll's minimal theory, while mobile and CAD technology integration is based on Brown and…
Descriptors: Technology Integration, Building Design, Architectural Education, Creative Activities
Demissie, Tesfaye; Ochonogor, Chukunoye E.; Engida, Temechegn – Online Submission, 2011
Many students have difficulty in learning abstract and complex lessons of chemistry. This study investigated how students develop their understandings of abstract and complex lessons in chemistry with the aid of visualizing tools: animation, simulation and video that allow them to build clear concepts. Animation, simulation and video enable…
Descriptors: Foreign Countries, Developing Nations, Computer Assisted Instruction, Computer Simulation

Peer reviewed
Direct link
