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Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
Wang, Shouhong; Wang, Hai – Journal of Information Systems Education, 2011
Given the emergence of service-oriented architecture, IS students need to be knowledgeable of multiple server-side computer programming languages to be able to meet the needs of the job market. This paper outlines the pedagogy of an innovative course of multiple server-side computer languages for the undergraduate IS majors. The paper discusses…
Descriptors: Labor Market, Teaching Methods, Undergraduate Study, Course Descriptions
Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Tekinerdogan, Bedir – Computer Science Education, 2011
Model-driven software development (MDSD) aims to support the development and evolution of software intensive systems using the basic concepts of model, metamodel, and model transformation. In parallel with the ongoing academic research, MDSD is more and more applied in industrial practices. After being accepted both by a broad community of…
Descriptors: Foreign Countries, Computer Software, Graduate Study, Industry
Thomas, M. S.; Kothari, D. P.; Prakash, A. – IEEE Transactions on Education, 2011
Automation of power systems is gaining momentum across the world, and there is a need to expose graduate and undergraduate students to the latest developments in hardware, software, and related protocols for power automation. This paper presents the design, development, and commissioning of an automation lab to facilitate the understanding of…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Computer Assisted Instruction
Khandaker, N.; Soh, Leen-Kiat; Miller, L. D.; Eck, A.; Jiang, Hong – IEEE Transactions on Learning Technologies, 2011
Recent years have seen a surge in the use of intelligent computer-supported collaborative learning (CSCL) tools for improving student learning in traditional classrooms. However, adopting such a CSCL tool in a classroom still requires the teacher to develop (or decide on which to adopt) the CSCL tool and the CSCL script, design the relevant…
Descriptors: Web 2.0 Technologies, Instructional Design, Program Implementation, Cooperative Learning
Moore, David Richard – International Journal on E-Learning, 2008
Quality assurance in instructional development demands an exhaustive formative evaluation effort and applied testing. Unfortunately, this process is expensive and requires large numbers of user testers with characteristics similar to the intended audience. This article presents a procedure for increasing the efficiency of quality assurance efforts…
Descriptors: Instructional Development, Formative Evaluation, Quality Control, Technology Integration
Mason, Oliver – International Journal of English Studies, 2008
Despite the central role of the computer in corpus research, programming is generally not seen as a core skill within corpus linguistics. As a consequence, limitations in software for text and corpus analysis slow down the progress of research while analysts often have to rely on third party software or even manual data analysis if no suitable…
Descriptors: Computer Software, Computational Linguistics, Language Research, Role
Secker, Jane – Program: Electronic Library and Information Systems, 2008
Purpose: This paper aims to provide an overview of the published literature and current use of social software by libraries primarily in the UK and USA. Design/methodology/approach: The paper's approach is a literature review and desk research. Findings: Libraries are experimenting considerably in this area and many Web 2.0 applications have been…
Descriptors: Computer Software, Social Networks, Libraries, Library Services
Mittal, Rekha; Mahesh, G. – Program: Electronic Library and Information Systems, 2008
Purpose: The purpose of this research is to identify and evaluate the collections within digital libraries and repositories in India available in the public domain. Design/methodology/approach: The digital libraries and repositories were identified through a study of the literature, as well as internet searching and browsing. The resulting digital…
Descriptors: Electronic Libraries, Information Sources, Library Materials, Computer Software
Bissels, Gerhard – Program: Electronic Library and Information Systems, 2008
Purpose: The purpose of this paper is to describe the selection process and criteria that led to the implementation of the Koha 3.0 library management system (LMS) at the Complementary and Alternative Medicine Library and Information Service (CAMLIS), Royal London Homoeopathic Hospital. Design/methodology/approach: The paper is a report based on…
Descriptors: Hospitals, Information Systems, Medical Libraries, Computer Software Selection
Hyde, Hartley – Australian Mathematics Teacher, 2008
Tangrams have sometimes been used as an extension activity intended only to keep faster students busy while others finished essential desk-work. Without adequate introduction, many find that tangrams are just an open-ended form of a jigsaw puzzle. Happily teachers have discovered that games provide an effective introduction to a new topic. In the…
Descriptors: Geometric Concepts, Geometry, Internet, Games
Hundhausen, Christopher D.; Brown, Jonathan L. – Computers & Education, 2008
Within the context of an introductory CS1 unit on algorithmic problem-solving, we are exploring the pedagogical value of a novel active learning activity--the "studio experience"--that actively engages learners with algorithm visualization technology. In a studio experience, student pairs are tasked with (a) developing a solution to an algorithm…
Descriptors: Mathematics, Active Learning, Computer Software, Word Processing
Mallon, Bride – New Directions for Evaluation, 2008
A peer-review process for assessing the contribution of artifacts, such as games and software to research, is proposed. Games and software produced as research output by academics tend to be accredited within their institution through discussion of the artifact, rather than directly. An independent judgment by peers confirming an artifact's…
Descriptors: Peer Evaluation, Computer Software, Foreign Countries, Games
Zhang, Zhiyong; Hamaker, Ellen L.; Nesselroade, John R. – Structural Equation Modeling: A Multidisciplinary Journal, 2008
Four methods for estimating a dynamic factor model, the direct autoregressive factor score (DAFS) model, are evaluated and compared. The first method estimates the DAFS model using a Kalman filter algorithm based on its state space model representation. The second one employs the maximum likelihood estimation method based on the construction of a…
Descriptors: Structural Equation Models, Simulation, Computer Software, Least Squares Statistics

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