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Yuza, Steve C. – ProQuest LLC, 2010
The purpose of this study was to determine the effects of interactive multimedia simulations and virtual dissection software on depth of learning among students participating in biology and chemistry laboratory courses. By understanding more about how simulation and virtual dissection software changes depth of learning, educators will have the…
Descriptors: Research Problems, Instructional Design, Computer Assisted Instruction, Laboratory Procedures
Goldhaber, Dan; Theobald, Roddy – National Center for Analysis of Longitudinal Data in Education Research, 2010
Over 2000 teachers in the state of Washington received reduction-in-force (RIF) notices in the past two years. The authors link data on these RIF notices to a unique dataset that includes student, teacher, school, and district variables to determine the factors that predict the likelihood of a teacher receiving a RIF notice. They find a teacher's…
Descriptors: Teacher Effectiveness, Job Layoff, Teacher Competencies, Predictor Variables
Helms, Samuel Arthur – ProQuest LLC, 2010
This single subject case study followed a high school student and his use of a simulation of marine ecosystems. The study examined his metaworld, motivation, and learning before, during and after using the simulation. A briefing was conceptualized based on the literature on pre-instructional activities, advance organizers, and performance…
Descriptors: Self Efficacy, Goal Orientation, Case Studies, High School Students
Johannes, Tay W. – ProQuest LLC, 2010
In emergency management, scientific models are widely used for running hazard simulations and estimating losses often in support of planning and mitigation efforts. This work expands utility of the scientific model into the response phase of emergency management. The focus is on the common operating picture as it gives context to emergency…
Descriptors: Foreign Countries, Human Services, Information Needs, Emergency Programs
Squire, Kurt; Patterson, Nathan – Wisconsin Center for Education Research (NJ1), 2010
This paper explores the possibilities and challenges games and simulations pose for informal science education. The authors begin with a brief overview of the recent history of games and games research. They then attempt to clarify the distinctions between games and simulations. Next, they examine types of informal learning…
Descriptors: Informal Education, After School Programs, Science Education, Educational Games
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Evans, Steven T.; Huang, Xinqun; Cramer, Steven M. – Chemical Engineering Education, 2010
The commercial simulator Aspen Chromatography was employed to study and optimize an important new industrial separation process, weak partitioning chromatography. This case study on antibody purification was implemented in a chromatographic separations course. Parametric simulations were performed to investigate the effect of operating parameters…
Descriptors: Computer Simulation, Biotechnology, Problem Based Learning, Courses
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Louw, Kerry J.; Derwing, Tracey M.; Abbott, Marilyn L. – Canadian Modern Language Review, 2010
This article reports on a pedagogical tool developed to facilitate effective inter-cultural communication in the workplace. We created pre- and post-instruction videos of a native speaker (NS) and non-native speakers (NNSs) in simulated job interviews. Initial interviews were examined for pragmatic difficulties, and one of the researchers also…
Descriptors: Video Technology, Employment Interviews, Native Speakers, Pragmatics
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Girvan, Carina; Savage, Timothy – Computers & Education, 2010
As increasing numbers of educators explore the use of virtual worlds for education, there is a need to consider which pedagogical approaches can provide an opportunity to do more than recreate the traditional classroom by leveraging the unique characteristics and potential that the technology can offer. This study identifies Communal…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Interviews, Learning Experience
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Wells, Graeme – Journal of Economic Education, 2010
The author analyzes the inflation-targeting model that underlies recent textbook expositions of the aggregate demand-aggregate supply approach used in introductory courses in macroeconomics. He shows how numerical simulations of a model with inflation inertia can be used as a tool to help students understand adjustments in response to demand and…
Descriptors: Introductory Courses, Computer Simulation, Macroeconomics, Economic Climate
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Gabrielsson, Jonas; Tell, Joakim; Politis, Diamanto – Action Learning: Research and Practice, 2010
Recent calls to close the rigour-relevance gap in business school education have suggested incorporating principles and ideas from action learning in small business management education. In this paper we discuss how business simulation exercises can be used as a platform to trigger students' learning by providing them with a platform where they…
Descriptors: Business Administration Education, Administrator Education, Experiential Learning, Simulation
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Backlund, Per; Engstrom, Henrik; Johannesson, Mikael; Lebram, Mikael – Simulation & Gaming, 2010
In this article, the authors report on the construction and evaluation of a game-based driving simulator using a real car as a joystick. The simulator is constructed from off-the-shelf hardware and the simulation runs on open-source software. The feasibility of the simulator as a learning tool has been experimentally evaluated. Results are…
Descriptors: Traffic Safety, Motor Vehicles, Computer Assisted Instruction, Computer Simulation
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Thomassen, Aukje; Rive, Pete – Learning, Media and Technology, 2010
The theory and lessons of knowledge exchange, in both a physical and virtual environment, suggest a framework for understanding the specific requirements for a digital design class in "Second Life". Through teaching and observing students who were asked to complete a machinima project, our research provided examples of the strengths and…
Descriptors: Foreign Countries, Virtual Classrooms, Computer Simulation, Role Playing
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Morton, Hazel; Jack, Mervyn – Computer Assisted Language Learning, 2010
The evaluation in real time of a computer-assisted language learning (CALL) program with end users is an invaluable stage in the design and development of such a program. By using a sample of target users in the evaluation, it is possible to gather information on attitudes towards the program and performance of the program with an intended…
Descriptors: Computer Assisted Instruction, Program Effectiveness, Foreign Countries, Educational Technology
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Wohlwend, Karen E. – Language Arts, 2010
This article draws upon the cinematic, fictional portrayal of Avatars as a metaphor to show how young children are positioned in similar ways in relation to technology and nature. The authors discuss children as digital natives growing up in brave new virtual worlds, but also as vulnerable innocents who are specially attuned to--and in need…
Descriptors: Literacy, Figurative Language, Young Children, Emergent Literacy
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Larzelere, Robert E.; Ferrer, Emilio; Kuhn, Brett R.; Danelia, Ketevan – International Journal of Behavioral Development, 2010
This study estimates the causal effects of six corrective actions for children's problem behaviors, comparing four types of longitudinal analyses that correct for pre-existing differences in a cohort of 1,464 4- and 5-year-olds from Canadian National Longitudinal Survey of Children and Youth (NLSCY) data. Analyses of residualized gain scores found…
Descriptors: Antisocial Behavior, Academic Achievement, Hyperactivity, Psychotherapy
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