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Sabrina G. McClard – ProQuest LLC, 2020
The purpose of this study was to determine if there was a significant difference between student ELA growth scores among two intervention programs based on the delivery method. Multiple tools have been implemented in schools to improve student learning outcomes in reading. These include but are not limited to Reading Plus (RP) and Leveled Literacy…
Descriptors: Computer Uses in Education, Small Group Instruction, Intervention, Differences
Xiaoxu Meng – ProQuest LLC, 2020
A challenge for the virtual reality (VR) industry is facing is that VR is not immersive enough to make people feel a genuine sense of presence: the low frame rate leads to dizziness and the lack of human body visualization limits the human-computer interaction. In this dissertation, I present our research on enhancing visual and gestural fidelity…
Descriptors: Computer Simulation, Visual Aids, Nonverbal Communication, Visual Perception
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Lin, Kequan; Sokolova, Anna Nikolaevna; Vlasova, Vera K. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The study is relevant due to the opportunity of increasing efficiency of teaching mathematics at university through integration of students of computer experiment conducted with the use of IT in this process. The problem of there search is defined by a contradiction between great potential opportunities of mathematics experiment for motivating and…
Descriptors: College Mathematics, Computer Uses in Education, Mathematics Instruction, Experiments
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Vennebo, Kirsten Foshaug – Educational Management Administration & Leadership, 2017
Leadership is recognised in both policy and research as a key enabler of innovation in schools. Numerous researchers have focused on how school leaders formally narrate their experiences of leading innovations including their observations of effect; however, modest attention has been paid to the processes through which leaders engage in innovative…
Descriptors: Leadership, Educational Innovation, Computer Uses in Education, Foreign Countries
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Inventado, Paul Salvador; Scupelli, Peter; Heffernan, Cristina; Heffernan, Neil – Grantee Submission, 2017
Increasingly, computer-based learning systems are used by educators to facilitate learning. Evaluations of several math learning systems show that they result in significant student learning improvements. Feedback provision is one of the key features in math learning systems that contribute to its success. We have recently been uncovering feedback…
Descriptors: Feedback (Response), Mathematics Instruction, Electronic Learning, Design
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Stenlund, Jörgen Ingemar; Schönborn, Konrad Janek; Tibell, Lena Anna Elisabet – Journal of Science Education and Technology, 2021
Central to evolution is the concept of a common ancestry from which all life has emerged over immense time scales, but learning and teaching temporal aspects of evolution remain challenging. This study investigated students' interpretation of evolutionary time when engaging with a multi-touch tabletop application called DeepTree, a dynamic…
Descriptors: Evolution, Time, Scientific Concepts, Computer Oriented Programs
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Salas-Rueda, Ricardo-Adán; De-La-Cruz-Martínez, Gustavo; Alvarado-Zamorano, Clara; Prieto-Larios, Estefanía – LUMAT: International Journal on Math, Science and Technology Education, 2021
The aim of this mixed research is to analyze the students' perception about the use of the collaborative wall in the educational process of global climate change considering data science. The collaborative wall is a web application that allows the active participation of students and discussion of ideas in the classroom. During the face-to-face…
Descriptors: Student Attitudes, Climate, Biology, Science Instruction
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Larrain, Antonia; Singer, Vivian; Strasser, Katherine; Howe, Christine; López, Patricia; Pinochet, Jorge; Moran, Camila; Sánchez, Álvaro; Silva, Maximiliano; Villavicencio, Constanza – Journal of Educational Psychology, 2021
There is compelling evidence that arguing with peers in educational contexts fosters students' content knowledge and argumentation skills. Indeed, curricula have already been developed that, through tailored support for peer argumentation, promote both content knowledge and argumentation skills simultaneously. However, we do not yet know how to…
Descriptors: Persuasive Discourse, Middle School Students, Knowledge Level, Peer Relationship
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Gondi, Vamsi; Hua, David; Bajracharya, Biju Raja – Information Systems Education Journal, 2021
In the age of COVID-19, traditional teaching techniques are under scrutiny. Most concepts and labs in the area of information technology are intended to be taught face-to-face in labs using clusters and networking infrastructure. Simulation software's such as uCertify, Pearson online, etc.., are good alternative, but are not always a viable…
Descriptors: Computer Science Education, Computer Software, Computer Simulation, Information Technology
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Kimura, Hajime; Maruyama, Hideki – Educational Studies in Japan: International Yearbook, 2021
As the research work of academic associations faces restrictions and reductions due to the novel coronavirus pandemic, the Japan Educational Research Association launched a jointly held participatory webinar series, "Pandemic and Education: What Should Be Done to Support Learning?" (4 sessions), through the JERA secretariat, Research…
Descriptors: Foreign Countries, COVID-19, Pandemics, Internet
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Cattell, Lindsay; Bruch, Julie – Regional Educational Laboratory Mid-Atlantic, 2021
This report provides information for administrators in local education agencies who are considering early warning systems to identify at-risk students. Districts use early warning systems to target resources to the most at-risk students and intervene before students drop out. Schools want to ensure the early warning system accurately identifies…
Descriptors: At Risk Students, Identification, Artificial Intelligence, Dropout Prevention
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
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Virkus, Sirje – Education for Information, 2019
This paper discusses the planning and implementation of Open Badges in library and information science education at Tallinn University in order to foster and personalise student learning. The first part of the paper gives an overview of the concept and nature of Open Badges through a review of literature, the second describes the use of Open…
Descriptors: Foreign Countries, Library Education, Educational Technology, Recognition (Achievement)
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Olsson, Jan; Granberg, Carina – Technology, Knowledge and Learning, 2019
The present study contributes to knowledge about how to design tasks that benefit from dynamic software in math education, comparing practice performance and learning outcomes among 129 students practicing on two different task designs using GeoGebra. The task designs differed with respect to the presence or absence of guidelines on how to solve…
Descriptors: Mathematics Education, Mathematics Instruction, Instructional Design, Computer Software
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Fiksel, Jacob; Jager, Leah R.; Hardin, Johannna S.; Taub, Margaret A. – Journal of Statistics Education, 2019
Git and GitHub are common tools for keeping track of multiple versions of data analytic content, which allow for more than one person to simultaneously work on a project. GitHub Classroom aims to provide a way for students to work on and submit their assignments via Git and GitHub, giving teachers an opportunity to facilitate the integration of…
Descriptors: Statistics, Mathematics Instruction, Computer Software, Computer Uses in Education
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