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Kapralos, Bill; Hogan, Michelle; Pribetic, Antonin I.; Dubrowski, Adam – Interactive Technology and Smart Education, 2011
Purpose: Gaming and interactive virtual simulation environments support a learner-centered educational model allowing learners to work through problems acquiring knowledge through an active, experiential learning approach. To develop effective virtual simulations and serious games, the views and perceptions of learners and educators must be…
Descriptors: Foreign Countries, Experiential Learning, Laptop Computers, Educational Technology
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Rogers, Luke – British Journal of Educational Technology, 2011
Computer-based clinical simulations are a powerful teaching and learning tool because of their ability to expand healthcare students' clinical experience by providing practice-based learning. Despite the benefits of traditional computer-based clinical simulations, there are significant issues that arise when incorporating them into a flexible,…
Descriptors: Feedback (Response), Nursing Students, Learning Strategies, Social Structure
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Oriol, Nancy E.; Hayden, Emily M.; Joyal-Mowschenson, Julie; Muret-Wagstaff, Sharon; Faux, Russell; Gordon, James A. – Advances in Physiology Education, 2011
In the natural world, learning emerges from the joy of play, experimentation, and inquiry as part of everyday life. However, this kind of informal learning is often difficult to integrate within structured educational curricula. This report describes an educational program that embeds naturalistic learning into formal high school, college, and…
Descriptors: Student Attitudes, Problem Solving, Physiology, Teaching Methods
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Gagnon, Michel – Physics Education, 2011
Mainly used in the 1960s, bubble chambers played a major role in particle physics. Now replaced with modern electronic detectors, we believe they remain an important didactic tool to introduce particle physics as they provide visual, appealing and insightful pictures. Sadly, this rare type of detector is mostly accessible through open-door events…
Descriptors: Simulation, Mechanics (Physics), Computer Software, Science Instruction
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Keskitalo, Tuulikki – Teachers and Teaching: Theory and Practice, 2011
This research article focuses on virtual reality (VR) and simulation-based training, with a special focus on the pedagogical use of the Virtual Centre of Wellness Campus known as ENVI (Rovaniemi, Finland). In order to clearly understand how teachers perceive teaching and learning in such environments, this research examines the concepts of…
Descriptors: Computer Simulation, Problem Based Learning, Experiential Learning, Foreign Countries
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Mawdesley, M.; Long, G.; Al-jibouri, S.; Scott, D. – Computers & Education, 2011
Computer based simulations and games can be useful tools in teaching aspects of construction project management that are not easily transmitted through traditional lecture based approaches. However, it can be difficult to quantify their utility and it is essential to ensure that students are achieving the learning outcomes required rather than…
Descriptors: Foreign Countries, Computer Simulation, Educational Games, Computer Assisted Instruction
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Watcharasukarn, Montira; Krumdieck, Susan; Green, Richard; Dantas, Andre – Simulation & Gaming, 2011
This article describes a virtual reality role-playing game that was developed as a survey tool to collect travel behavior data and explore and monitor travel behavior adaptation. The Advanced Energy and Material Systems Laboratory has designed, developed a prototype, and tested such a game platform survey tool, called Travel Activity Constraint…
Descriptors: Feedback (Response), Travel, Computer Simulation, Role Playing
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Paino, Maria; Chin, Jeffrey – Simulation & Gaming, 2011
In this article, the authors demonstrate how they modified a well-known game to use it as an educational simulation to help students understand difficult material, specifically critical theory. The goals for the simulation focus on improving the comprehension levels of critical theory for students in a course on the Sociology of Deviance, although…
Descriptors: Critical Theory, Sociology, Social Justice, Social Systems
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Gekara, Victor Oyaro; Bloor, Michael; Sampson, Helen – Journal of Vocational Education and Training, 2011
Vocational education and training (VET) concerns the cultivation and development of specific skills and competencies, in addition to broad underpinning knowledge relating to paid employment. VET assessment is, therefore, designed to determine the extent to which a trainee has effectively acquired the knowledge, skills, and competencies required by…
Descriptors: Marine Education, Occupational Safety and Health, Computer Assisted Testing, Vocational Education
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Psycharis, Sarantos – Computers & Education, 2011
Contemporary instructional approaches expect students to be active producers of knowledge. This leads to the need for creation of instructional tools and tasks that can offer students opportunities for active learning. This study examines the effect of a computational experiment as an instructional tool-for Grade 12 students, using a computer…
Descriptors: Computer Simulation, Physics, Discovery Learning, Active Learning
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Charsky, Dennis; Ressler, William – Computers & Education, 2011
Does using a computer game improve students' motivation to learn classroom material? The current study examined students' motivation to learn history concepts while playing a commercial, off-the-shelf computer game, Civilization III. The study examined the effect of using conceptual scaffolds to accompany game play. Students from three ninth-grade…
Descriptors: Control Groups, Concept Mapping, Play, Student Motivation
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Kok, Ayse – Journal of Educational Technology, 2009
The System Dynamics approach can be seen as a new way of understanding dynamical phenonema (natural, physical, biological, etc.) that occur in our daily lives taking into consideration not only single pairs of cause-effect variables, but the functioning of the system as a whole. This approach also provides the students with a new understanding in…
Descriptors: Educational Technology, Technology Uses in Education, Systems Approach, Simulation
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Paek, Insu – ETS Research Report Series, 2009
Three statistical testing procedures well-known in the maximum likelihood approach are the Wald, likelihood ratio (LR), and score tests. Although well-known, the application of these three testing procedures in the logistic regression method to investigate differential item function (DIF) has not been rigorously made yet. Employing a variety of…
Descriptors: Test Bias, Statistical Analysis, Regression (Statistics), Maximum Likelihood Statistics
Li, Jinghuan – ProQuest LLC, 2009
While deliberating and making decisions, participants in urban development processes need easy access to the pertinent content scattered among different plans. A Planning Markup Language (PML) has been proposed to represent the underlying structure of plans in an XML-compliant way. However, PML currently covers only textual information and lacks…
Descriptors: Programming Languages, Programming, Computer Graphics, Metadata
Barmpoutis, Angelos – ProQuest LLC, 2009
Cartesian tensor bases have been widely used to model spherical functions. In medical imaging, tensors of various orders can approximate the diffusivity function at each voxel of a diffusion-weighted MRI data set. This approximation produces tensor-valued datasets that contain information about the underlying local structure of the scanned tissue.…
Descriptors: Magnets, Diagnostic Tests, Measurement Techniques, Simulation
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