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Milawati; Mayang; Dewi Wardah Mazidatur Rohmah – Dinamika Ilmu, 2025
Writing short stories in English has been one of the difficult challenges at MTs Tarbiatul Islamiah. This research aims to improve short story writing skills in English by using visual media to enhance students' abilities to write short stories in English. This study employs a quantitative research method with a quasi-experimental design of the…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Literary Genres
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Chun Yan Enoch Sit; Siu-Cheung Kong – Journal of Educational Computing Research, 2024
Educational process mining aims (EPM) to help teachers understand the overall learning process of their students. Although deep learning models have shown promising results in many domains, the event log dataset in many online courses may not be large enough for deep learning models to approximate the probability distribution of students' learning…
Descriptors: Learning Processes, Learning Analytics, Algorithms, Guidelines
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Christina Davidson; Line Caes; Yee Lee Shing; Courtney McKay; Eva Rafetseder; Sobanawartiny Wijeakumar – Mind, Brain, and Education, 2024
Home enrichment plays an important role in shaping children's development. In the current study, we inquired whether home enrichment was associated with pre-schoolers' visual working memory (VWM) function, a critical cognitive system necessary for maintaining information for short periods of time. Home enrichment was assessed using an adapted…
Descriptors: Home Study, Preschool Children, Preschool Education, Visual Perception
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Zhe Wang; Sara Abercrombie; Rachel Wong; Yuxin Ren; Shiting Dai – Journal of Computer Assisted Learning, 2024
Background: There are two major types of pictures that have been the focus of multimedia learning research, namely, seductive and interpretational pictures. Despite an increasing body of literature documenting the effects of either seductive or interpretational pictures added to text-based materials, there is a paucity of research explicitly…
Descriptors: Electronic Learning, Computers, Computer Assisted Instruction, Visual Aids
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Deepti Prit Kaur; Archana Mantri – Education and Information Technologies, 2024
Student perception is an essential component in education; especially in engineering courses, which involve complex spatial processes, manipulation and interpretation of graphs, diagrams, and concepts. Incorporation of special training instructions improve spatial skills of learners, assisting them to acquire enhanced conceptual knowledge. Through…
Descriptors: Computer Simulation, Interaction, Visual Aids, Engineering Education
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Fu, Hanliang; Xia, Zhongjing; Tan, Yubing; Guo, Xiaotong – Journal of Civil Engineering Education, 2024
Worldwide, construction site accidents cause many casualties among construction workers every year. Although many safety guidelines that construction workers are urged to read and keep in mind have been formulated, it is still difficult for the traditional construction safety education mode to quickly and accurately improve the hazard recognition…
Descriptors: Construction Industry, Occupational Safety and Health, Building Trades, Employees
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McFarland, Bridget; Bryant, Lia; Wark, Stuart; Morales-Boyce, Tyson – Journal of Applied Research in Intellectual Disabilities, 2024
Background: Historically the voices of people with intellectual disability have been occluded by barriers imposed by research practice. More recently, adaptive research approaches have been proposed to enhance the inclusion of people with intellectual disability in qualitative research. Method: This article presents an adaptive interviewing…
Descriptors: Foreign Countries, Intellectual Disability, Interviews, Adjustment (to Environment)
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Simon C. Cork; Emma Yhnell – Discover Education, 2024
The educational benefit of the traditional didactic lecture to learners in Higher Education is hotly debated. Given increasing student numbers, existing technical set ups and many logistical concerns, lectures remain the norm in many Higher Education Institutions (HEIs). In this personal view piece, we discuss the benefits, opportunities, and…
Descriptors: Visual Aids, Teaching Methods, Higher Education, Lecture Method
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Claudia Mitchell, Editor; S. M. Hani Sadati, Editor; Lisa J. Starr, Editor; Shannon Roy, Editor – Studies in Arts-Based Educational Research, 2024
This book focuses on cellphilming as a participatory visual methodology in arts-based research and teaching. The book aims to advance critical perspectives--and re-visioning--in relation to the co-production of knowledge through cellphilming. Many of the chapters come out of an international virtual symposium hosted by McGill University in June…
Descriptors: Video Technology, Handheld Devices, Telecommunications, Visual Aids
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Sara G. Goodman – Teaching of Psychology, 2024
Introduction: Cognitive psychology courses are rich in content that can be useful to broad audiences. Much of the foundational research presented in course texts is conducted in highly constrained laboratory settings, making the concepts difficult to apply or use in the real world. Statement of the Problem: Students in cognitive psychology classes…
Descriptors: Undergraduate Students, Cognitive Psychology, Psychological Studies, Student Projects
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Mauricio Morales-Beltran; Ecenur Kizilörenli; Ceren Duyal – International Journal of Assessment Tools in Education, 2024
The prevalence of self-construction practices in Türkiye has resulted in a building stock whose earthquake resilience is highly uncertain. To mitigate the potentially devastating impact of anticipated large earthquakes, one viable approach is to increase earthquake awareness among builders themselves. However, these builders lack formal…
Descriptors: Foreign Countries, Video Technology, Audiences, Seismology
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Yulia Afanasyeva; Margarita Bratkova; Diana Galoyan; Svetlana Rzanova; Lucia Bombieri – Education and Information Technologies, 2024
The study aims to identify whether interactive touchscreen images affect children's well-being and motivation in the context of inclusive education. It involved 22 students of the inclusive school. The students were in their 1st grade. The average age of the schoolchildren was 7 years. The survey method was the tool that assessed the significance…
Descriptors: Technology Uses in Education, Handheld Devices, Interaction, Well Being
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Yanying Chen; Yaoxin Tan; Yuhui Wang – Interactive Learning Environments, 2024
We designed a microbial science popularization product based on virtual reality technology, "Micro World -- Exploring the Microbial Kingdom," and conducted usability tests. Participants used head-mounted VR glasses to experience virtual scenarios teaching microbiological knowledge. The product's user experience was evaluated through a…
Descriptors: Computer Simulation, Science Education, Microbiology, Computer Peripherals
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Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
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Carole Roy – Canadian Journal for the Study of Adult Education, 2024
There are moments that define one's life, and while we never forget them, reflection can lead to new perspectives. In the early 1980s I was part of a long peace march for nuclear disarmament. In 2020, an Internet search for information about this peace march found some documents that provided an impetus for reflection on memory and identity. This…
Descriptors: Reflection, Memory, Self Concept, Influence of Technology
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