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Louisa Willoughby; Cathy Sell – Language Learning & Technology, 2024
Recent years have seen an explosion in video content available online. Yet there is relatively scant research on if, how, and why second language (L2) learners engage with videos in their target language as part of their self-directed study--especially for languages with a smaller media footprint. This paper presents qualitative findings from a…
Descriptors: Second Language Learning, Second Language Instruction, Independent Study, Electronic Learning
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Brandie Wempe; Royce Ann Collins – Online Learning, 2024
This correlational cross-sectional study was conducted with 60 graduate students to explore their perceived social experiences with the use of synchronous videoconferencing in the online learning environment. By applying the theories of social presence and media richness, this study investigated the perceived relationship between social presence,…
Descriptors: Interpersonal Relationship, Synchronous Communication, Videoconferencing, Electronic Learning
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Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids
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Irina Kerimova – Journal of Educators Online, 2024
This article presents a new design and delivery strategy for teaching a course in higher education. For this purpose, I adapted a framework developed for business strategy success by Wrona and Ladwig (2015) to an educational context. To illustrate how the framework operates in the new context, I implemented video recorded interviews with industry…
Descriptors: Foreign Countries, Course Content, Curriculum Design, Video Technology
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Heesoo Ha; Ying-Chih Chen; Jongchan Park – Science Education, 2024
Sensemaking has been advocated as a core practice of science education to support students in constructing their own understanding through a prolonged trajectory. However, the field lacks a discussion of teaching strategies that can better support students as they develop in the trajectory of sensemaking, which includes four phases: initial…
Descriptors: Science Instruction, Teaching Methods, Scientific Concepts, Video Technology
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Alvina Atkinson; Patrice Bell; Indhira De La Rosa; Tonya DeGeorge; Lorraine Jonassen; Vinavtee Kokil; Seungjin Lee; Mia Malloy; Katherine Pinzon; Cindy Robertson; Jamye Curry Savage; Rabia Shahbaz; Omar Villanueva; Joshua Wludyga; Joshua Morris – Discover Education, 2024
Student-created videos engage students' interests, creativity, and content knowledge and enrich collaborative learning in STEM education. These videos enhance critical thinking and analytical skills, which are essential tools in the fields of science, technology, engineering, and mathematics (STEM). This study presents the results of such an…
Descriptors: STEM Education, Electronic Learning, Video Technology, Cooperative Learning
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Philip Greenblatt; Peter McDonald – RELC Journal: A Journal of Language Teaching and Research, 2024
Although multimodality has received vigorous attention and debate in English as a foreign language (EFL) research and classroom pedagogies, the practicality of using multimodal activities in curricula that are designed to teach language skills rather than multimodality is under researched. This paper contributes to the ongoing need for practical…
Descriptors: Public Service, Publicity, Advertising, Information Dissemination
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Joseph T. Wong; Edward Chen; Natalie Au-Yeung; Bella S. Lerner; Lindsey Engle Richland – Education and Information Technologies, 2024
Traditionally, learning among young students has taken place within structured, physical classroom settings. However, the emergence of distance learning has introduced a diverse range of learning methods, including online, hybrid, and blended approaches. When the COVID-19 pandemic led to extended delays in in-person instruction, use of educational…
Descriptors: Electronic Learning, Learning Experience, Attention Span, Interests
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Jon-Chao Hong; Ming-Chou Liu; Huei-Ying Ho; Chi-Ruei Tsai; Kai-Hsin Tai – Education and Information Technologies, 2024
By using information technology, science learning can be widely disseminated, including, for example, to rural schools. However, the implementation of inquiry-based science learning with action-to-ground science concepts for rural learners needs to be explored. To address this purpose, the present study adopted "live stream" technology…
Descriptors: Cognitive Processes, Difficulty Level, Technology Uses in Education, Video Technology
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Ramona Hagenkötter; Valentina Nachtigall; Katrin Rolka; Nikol Rummel – European Journal of Psychology of Education, 2024
The implementation of video modeling examples of mathematical hands-on experimentation may provide students with authentic and, at the same time, not too cognitively overwhelming experiences. However, the effectiveness of video modeling examples can be influenced by different characteristics of the observed models. On the one hand, based on the…
Descriptors: Experiential Learning, Mathematical Concepts, Video Technology, Authentic Learning
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Ceren Çalhan; Idris Göksu – Education and Information Technologies, 2024
This study aims to determine whether parents' media mediation roles are related to their early childhood children's digital game addiction tendencies. In addition, it examines whether these variables are related to the child's and parent's digital device usage habits and whether they differ according to various sociodemographic variables and…
Descriptors: Parent Role, Parent Child Relationship, Video Games, Addictive Behavior
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Allison Starks; Stephanie Michelle Reich – Information and Learning Sciences, 2024
Purpose: This study aims to explore children's cognitions about data flows online and their understandings of algorithms, often referred to as algorithmic literacy or algorithmic folk theories, in their everyday uses of social media and YouTube. The authors focused on children ages 8 to 11, as these are the ages when most youth acquire their own…
Descriptors: Concept Formation, Children, Social Media, Video Technology
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Taw Kuei Chan – Education and Information Technologies, 2024
The synchronous hybrid learning model, which involves simultaneous face-to-face and remote learning, suffers from a disparity in the lesson experience and outcomes provided by the different learning modes. Moreover, the online medium allows little opportunity for teachers to exhibit non-verbal immediacy behaviours to improve cognitive engagement…
Descriptors: Computer Software, Learning Experience, Blended Learning, Teaching Methods
Elise van der Jagt; Wendy Nielsen – Mathematics Education Research Group of Australasia, 2024
Fractions remains a difficult topic for primary preservice teachers (PST). This paper analyses a PST teaching episode using the "Refined Consensus Model" (RCM) of Pedagogical Content Knowledge (PCK) to explore challenges faced by PST in acquiring specialised knowledge for effective fractions teaching. Data include semi-structured…
Descriptors: Elementary School Teachers, Mathematics Instruction, Pedagogical Content Knowledge, Fractions
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Tara Barnhart; Victor Vega – Professional Development in Education, 2024
This study examines the results of the first phase of a multi-year programme to integrate the use of video to support induction coaches in a suburban school district. Seven coaches participated in a video club in which they analysed videos of both their coaching conversations and mentees' classrooms. A typological analysis of interview and video…
Descriptors: Coaching (Performance), Video Technology, Suburban Schools, Faculty Development
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