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Fabricatore, Carlo; Lopez, Ximena – Electronic Journal of e-Learning, 2012
This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Building sustainable futures requires the ability to deal with the complex dynamics that characterize the world in which we live. As central elements in this system, we must develop the…
Descriptors: Foreign Countries, Educational Games, Computer Games, Problem Solving
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Denny, Paul; Cukierman, Diana; Luxton-Reilly, Andrew; Tempero, Ewan – Computer Science Education, 2012
Traditionally, learning resources are created by an instructor and distributed to their students. A contributing-student pedagogy (CSP) is one in which this responsibility shifts, placing students in control of creating the resources and sharing them with their peers. Technology plays a central role in supporting the collection and distribution of…
Descriptors: Foreign Countries, Computer Science Education, Programming, Web 2.0 Technologies
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Stankov, Slavomir; Glavinic, Vlado; Krpan, Divna – International Journal of Distance Education Technologies, 2012
Students' collaboration while learning could provide better learning environments. Collaboration assumes social interactions which occur in student groups. Social theories emphasize positive influence of such interactions on learning. In order to create an appropriate learning environment that enables social interactions, it is important to…
Descriptors: Socialization, Action Research, Cooperation, Programming
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Johnson, Martin; Black, Beth – International Journal of Research & Method in Education, 2012
This brief research report gives an overview of a visually based methodology that has recently been used to shed light on situated decision-making in a high stakes educational assessment environment. Looking carefully at the feedback interactions taking place between senior and less senior examiners, the project aim was to gain insight into the…
Descriptors: Foreign Countries, Educational Assessment, Research Methodology, Video Technology
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Coffin, Caroline; Hewings, Ann; North, Sarah – Journal of English for Academic Purposes, 2012
Learning to argue is a key academic purpose for both first and second language students. It has been claimed that computer mediated asynchronous text-based conferencing is a useful medium for developing argumentation skills (Andriessen, Baker, & Suthers, 2003). This paper reports on two research studies which explore this claim. One study focused…
Descriptors: Undergraduate Students, Persuasive Discourse, Role, Discourse Analysis
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Raiha, Teija; Tossavainen, Kerttu; Enkenberg, Jorma; Turunen, Hannele – Health Education, 2012
Purpose: The purpose of this study was to investigate the views of school staff on a nutrition health project implemented via an ICT-based learning environment in a secondary school (7th to 9th grades). Design/methodology/approach: The study was a part of the wider European Network for Health Promoting Schools programme (ENHPS; since 2008, Schools…
Descriptors: Educational Development, Secondary Schools, Health Education, Health Activities
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Johnson, Thomas – Educational Media International, 2012
This study investigates the use of software technology that is used by emergency management professionals to create an authentic learning environment in emergency and disaster management courses in the classroom. Participants were 235 upper-level students enrolled in residential and online emergency and disaster management courses at a mid-sized…
Descriptors: Educational Environment, Educational Technology, Student Attitudes, Emergency Programs
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Bahr, Michael W.; Gouwens, Donald A.; Schuh, Genevieve – Computers in the Schools, 2012
Through this study the authors evaluate outcomes associated with the use of handheld computers by interventionists in improving the efficiency of direct systematic classroom observation. Information from observations is used by interventionists for treatment planning and evaluation. In this study, interventionists were trained to use personal…
Descriptors: Classroom Observation Techniques, Handheld Devices, Laptop Computers, Computer Software Evaluation
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Molenaar, Inge; Roda, Claudia; van Boxtel, Carla; Sleegers, Peter – Computers & Education, 2012
The aim of this study is to test the effects of dynamically scaffolding social regulation of middle school students working in a computer-based learning environment. Dyads in the scaffolding condition (N=56) are supported with computer-generated scaffolds and students in the control condition (N=54) do not receive scaffolds. The scaffolds are…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Metacognition, Learning Processes
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Macias, J. A. – IEEE Transactions on Education, 2012
Project-based learning is one of the main successful student-centered pedagogies broadly used in computing science courses. However, this approach can be insufficient when dealing with practical subjects that implicitly require many deliverables and a great deal of feedback and organizational resources. In this paper, a worked e-portfolio is…
Descriptors: Active Learning, Portfolios (Background Materials), Engineering Education, Feedback (Response)
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Giberti, H.; Cinquemani, S. – IEEE Transactions on Education, 2012
The design of the drive system for an automatic machine and its correct sizing is a very important competence for an electrical or mechatronic engineer. This requires knowledge that crosses the fields of electrical engineering, electronics and mechanics, as well as the skill to choose commercial components based upon their technical documentation.…
Descriptors: Foreign Countries, Active Learning, Student Projects, Case Method (Teaching Technique)
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Yeh, Shiou-Wen; Lo, Jia-Jiunn – Computers & Education, 2009
Giving feedback on second language (L2) writing is a challenging task. This research proposed an interactive environment for error correction and corrective feedback. First, we developed an online corrective feedback and error analysis system called "Online Annotator for EFL Writing". The system consisted of five facilities: Document Maker,…
Descriptors: Feedback (Response), Experimental Groups, Control Groups, College Freshmen
Pavlik, Philip I., Jr.; Cen, Hao; Koedinger, Kenneth R. – Online Submission, 2009
Knowledge tracing (KT)[1] has been used in various forms for adaptive computerized instruction for more than 40 years. However, despite its long history of application, it is difficult to use in domain model search procedures, has not been used to capture learning where multiple skills are needed to perform a single action, and has not been used…
Descriptors: Performance Factors, Factor Analysis, Computer Software, Computer Assisted Instruction
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Clark, Brian; Stierman, John – Teacher Librarian, 2009
Librarians build collections. To do this they use tools that help them identify, organize, and retrieve items for the collection. Zotero (zoh-TAIR-oh) is such a tool that helps the user build a library of useful books, articles, web sites, blogs, etc., discovered while surfing online. A visit to Zotero's homepage, www.zotero.org, shows a number of…
Descriptors: Web Sites, Electronic Publishing, Internet, Bibliographic Databases
Siegle, Del – Gifted Child Today, 2009
Although most computer users will never need to write a computer program, many students enjoy the challenge of creating one. Computer programming enhances students' problem solving by forcing students to break a problem into its component pieces and reassemble it in a generic format that can be understood by a nonsentient entity. It promotes…
Descriptors: Computer Software, Programming, Educational Technology, Problem Solving
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