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Steinhardt, Isabel – Education for Information, 2020
Openness in science and education is increasing in importance within the digital knowledge society. So far, less attention has been paid to teaching Open Science in bachelor's degrees or in qualitative methods. Therefore, the aim of this article is to use a seminar example to explore what Open Science practices can be taught in qualitative…
Descriptors: Active Learning, Student Projects, Seminars, Qualitative Research
Roanes-Lozano, Eugenio; Solin, Pavel – International Journal for Technology in Mathematics Education, 2020
This experience has taken place at the School of Education of the Universidad Complutense de Madrid. The goals of the subjects considered are to show how the computer can help in the teaching-learning process in Primary and/or Secondary Education and to clarify and strengthen the mathematical concepts of our students. Mastering a specific…
Descriptors: Foreign Countries, Teaching Methods, Elementary Secondary Education, Mathematics Education
Herceg, Ðorde; Herceg, Dejana – Informatics in Education, 2020
Connecting theory and practice in teaching is sometimes difficult, as it requires expensive or delicate equipment, thus limiting the teacher to giving demonstrations in which students are passive participants. Numerical mathematics, as an applied discipline, should be taught on real world examples. By using inexpensive Arduino hardware, we can…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Software
Ragno, Rino; Esposito, Valeria; Di Mario, Martina; Masiello, Stefano; Viscovo, Marco; Cramer, Richard D. – Journal of Chemical Education, 2020
The increasing use of information technology in the discovery of new molecular entities encourages the use of modern molecular-modeling tools to help teach important concepts of drug design to chemistry and pharmacy undergraduate students. In particular, statistical models such as quantitative structure--activity relationships (QSAR)--often as its…
Descriptors: Chemistry, Computer Uses in Education, Pharmaceutical Education, Graduate Students
Zarantonello, Federico; Mancin, Fabrizio; Bonomi, Renato – Journal of Chemical Education, 2020
This work describes a two-year project carried out in an Italian technical high school. Through integrated work, the activity involved the efforts of different teachers and students, particularly those in the Chemical, Electronic, and IT departments. They merged their complementary skills to create an inexpensive device that quickly measures water…
Descriptors: Water, Secondary School Science, Computer Uses in Education, Measurement Equipment
Morin, Jennifer; Tamberelli, Frank; Buhagiar, Tarek – Journal of Education for Business, 2020
Many educators utilize simulations to create active learning environments suitable for learning outcome achievement and soft skill development, which are critical for student success in the workforce. However, many educators focus primarily on affective benefits of simulations, such as engagement and motivation, rather than cognitive impacts, such…
Descriptors: Undergraduate Students, Business Administration Education, Educational Games, Computer Games
Pavlou, Victoria – International Journal of Art & Design Education, 2020
The emergence of new media provides new tools for promoting critical thinking and creativity in an environment that encourages collaboration, co-authoring and sharing ideas and artworks with audiences. Embedding new media in art lessons and integrating art with other disciplines not only promotes visual competence but also transversal competences…
Descriptors: Story Telling, Transformative Learning, Elementary Education, Art Education
Mukhtar, Mukhneri; Sudarmi, Sudarmi; Wahyudi, Mochamad; Burmansah, Burmansah – International Journal of Higher Education, 2020
The purpose of this study is to express the experiences, ideas, needs, and the use of information technology for the development of management information systems in a higher education institution. This study is a qualitative approach research using the case study method. The research data collection uses the techniques of observation, interview,…
Descriptors: Knowledge Management, Higher Education, Management Information Systems, Computer Uses in Education
Demirtas, Burak; Mumcu, Filiz – Acta Educationis Generalis, 2021
Introduction: The competencies needed for information and communication technologies (ICT) integration in the teaching-learning process are related to the use of technology, pedagogical attitudes, and content planning. These qualifications are all interrelated and should not be seen separately (Becuwe et al., 2017). In this context, ICT and TPACK…
Descriptors: Preservice Teachers, Undergraduate Students, Student Characteristics, Student Attitudes
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Schrum, Kelly; Majury, Niall; Simonelli, Anne Laure – Teaching & Learning Inquiry, 2021
Scholarly digital storytelling combines academic research and digital skills to communicate scholarly work within and beyond the classroom. This article presents three case studies that demonstrate efforts to integrate scholarly digital storytelling, a technology-enhanced assessment, across disciplines, geographic locations, and teaching contexts.…
Descriptors: Authentic Learning, Story Telling, Computer Uses in Education, Foreign Countries
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Marlee Rice – ProQuest LLC, 2021
Over the past decade the ratio of student to computer has decreased rapidly (National Center for Education Statistics, 2008). Technology is constantly evolving; students in today's classrooms are "digital natives" (Prensky, 2005). The United States government has devoted many plans of action through their evolving Office of Educational…
Descriptors: Technology Uses in Education, Educational Technology, Suburban Schools, Middle Schools
Parrish, Christopher W.; Martin, W. Gary – International Journal of Mathematical Education in Science and Technology, 2022
The purpose of this study was to determine if the MathTwitterBlogosphere (MTBoS), an online community of practice, provides opportunities for mathematics educators to learn about the knowledge and conceptions that support the effective use of cognitively demanding tasks, including mathematical knowledge for teaching, visions of high-quality…
Descriptors: Mathematics Teachers, Communities of Practice, Difficulty Level, Cognitive Processes
Ceviker, Elife; Strycker, Jesse; Moody, Alex – Journal of Learning Spaces, 2022
This case study used a design-based research approach to examine the development and evaluation of an online homework system to support learning and problem-solving in a high school physics course. Emergent themes included challenges of building the system, strengths and weaknesses of it, and the benefits to students. While the system largely met…
Descriptors: Homework, Educational Technology, High School Students, Physics