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Peer reviewedBitter, Gary G., Ed. – Journal of Computers in Mathematics and Science Teaching, 1989
Reviews three software packages: (1) "Physics," tutorial, grades 11-12, Macintosh; (2) "Hands On Math: Volume I," interactive math exploration/simulation of manipulatives use, grades K-7, Apple II; and (3) "A.I.: An Experience with Artificial Intelligence," simulation, grades 5-12, Apple II. (MVL)
Descriptors: Artificial Intelligence, Computer Graphics, Computer Simulation, Computer Software Reviews
Strickland, R. Mack; Poe, Stephen E. – Technological Horizons in Education, 1989
Discusses producing effective instructional software using a balance of course content and technological capabilities. Describes six phases of an instructional development model: discovery, design, development, coding, documentation, and delivery. Notes that good instructional design should have learner/computer interaction, sequencing of…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Science
Peer reviewedStenz, John C.; And Others – Journal of Chemical Education, 1988
Describes eight uses of the microcomputer in the chemistry classroom. Includes games, simulations, and graphics programs most of which are available from Project SERAPHIM. (MVL)
Descriptors: Chemical Equilibrium, Chemistry, College Science, Computer Simulation
Peer reviewedDodge, Bernard J.; And Others – Social Studies Review, 1991
Describes software programs available to social studies teachers. Focuses on FutureFone, a simulation of a telephone system of the year 2000 featuring online services likely to be widely available then, including geography, news, and history of the 1990s. Emphasizes that the program is designed to develop inductive analysis. (DK)
Descriptors: Computer Assisted Instruction, Computer Simulation, Consumer Education, Courseware
Peer reviewedRonen, Miky; And Others – Journal of Computers in Mathematics and Science Teaching, 1992
Describes a project aimed at examining the problems involved in a large scale integration of computerized simulations into the present structure of physics teaching in Israeli high schools. Assessment by students, teachers, and the project team indicated general satisfaction with the project. Discusses difficulties of implementing computer-based…
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Simulation, Courseware
Peer reviewedSong, Xueshu – Journal of Computers in Mathematics and Science Teaching, 1992
Suggests that intuition and visualization are effective methods of introducing engineering principles to pre-engineering students. Describes the development of computer simulation software as part of a "Pre-Engineering College On Disk" course. The computer game helps students visualize the relationship between shell trajectory and its…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software Development
Peer reviewedRichards, John; And Others – Journal of Science Education and Technology, 1992
Explorer is an interactive environment based on a constructivist epistemology of learning that integrates animated computer models with analytic capabilities for learning science. The system includes graphs, a spreadsheet, scripting, and interactive tools. Two examples involving the dynamics of colliding objects and electric circuits illustrate…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation
Milone, Michael – Technology & Learning, 2000
Describes ways that students with special needs are being included in regular classrooms through technology. Highlights include school-to-work programs; student electronic journals; adaptive technology; science activities using computer simulations; a reverse inclusion model; mainstreaming; and programs with senior citizens. (LRW)
Descriptors: Assistive Devices (for Disabled), Computer Assisted Instruction, Computer Simulation, Education Work Relationship
Peer reviewedAdams, Paul C. – Journal of Geography, 1998
Introduces "SimCity 2000," a computer simulation, as a tool for teaching urban geography. Argues that, combined with other activities, it can enhance computer literacy, geographical knowledge, and critical skills. Notes gender differences in students' previous exposure to the software; argues that instructors must consider this when…
Descriptors: College Instruction, Computer Literacy, Computer Simulation, Computer Software Evaluation
Bateman, Bill; Crystal, Jerry; Davidson, Hall; Holzberg, Carol S.; McIntire, Todd; McLester, Susan; Ohler, Jason; Rose, Ray; Shields, Jean; Warlick, David – Technology & Learning, 2001
Contributors discuss the top ten technologies that allow for thinking in new and innovative ways about the concept of "school": virtual learning; wireless networking; collaboration tools; digital video; Application Service Providers; handheld devices; optical networking; videoconferencing; XML; and simulations. (AEF)
Descriptors: Computer Mediated Communication, Computer Networks, Computer Simulation, Computer Uses in Education
Mikropoulos, Tassos A.; Katsikis, Apostolos; Nikolou, Eugenia; Tsakalis, Panayiotis – Journal of Biological Education, 2003
This article reports on the design, development and evaluation of an educational virtual environment for biology teaching. In particular it proposes a highly interactive three-dimensional synthetic environment involving certain learning tasks for the support of teaching plant cell biology and the process of photosynthesis. The environment has been…
Descriptors: Computer Simulation, Cytology, Biology, Virtual Classrooms
Woo, Huay Lit; Wang, Qiyun – New Horizons in Education, 2005
Background: Many of the agent-based products available to education today have been largely confined to games and instructional media that are often produced commercially by non-instructional professionals. Most of them lack customizability and are difficult to integrate into individual subject curriculum. With more agent authoring tools available…
Descriptors: Instructional Design, Education Courses, Formative Evaluation, Measures (Individuals)
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
de Ramirez, Lori Langer – Learning Languages, 2006
In the author's experience, Colombia is among the most misunderstood Spanish-speaking countries. Most of the news about Columbia involves drug trafficking or guerilla warfare, due to the many social and political problems that face the country. It is rare that the public is informed about the culture and people of this beautiful South American…
Descriptors: Spanish, Travel, Second Language Learning, Language Tests
Neel, Richard S. – Education and Treatment of Children, 2006
No Child Left Behind offers many challenges to those who work with children with EBD [emotional and behavioral disorders]. It also offers opportunities never before available for collaboration and cooperation between general and special educators. Two snapshots of opportunities are provided. The first summarizes some of the challenges our field…
Descriptors: Federal Legislation, Computer Simulation, Therapy, Behavior Disorders

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