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Cai, Li – Psychometrika, 2010
A Metropolis-Hastings Robbins-Monro (MH-RM) algorithm for high-dimensional maximum marginal likelihood exploratory item factor analysis is proposed. The sequence of estimates from the MH-RM algorithm converges with probability one to the maximum likelihood solution. Details on the computer implementation of this algorithm are provided. The…
Descriptors: Quality of Life, Factor Structure, Factor Analysis, Computation
Ditman, Tali; Brunye, Tad T.; Mahoney, Caroline R.; Taylor, Holly A. – Cognition, 2010
Recent research has suggested that reading involves the mental simulation of events and actions described in a text. It is possible however that previous findings did not tap into processes engaged during natural reading but rather those triggered by task demands. The present study examined whether readers spontaneously mentally simulate the…
Descriptors: Comprehension, Memory, Prediction, Reading Processes
Atkinson, J. Kirk; Thrasher, Evelyn H.; Coleman, Phillip D. – Journal of Instructional Pedagogies, 2011
The purpose of this study is to explore the potential impact of support materials on student spreadsheet skill acquisition. Specifically, this study examines the use of an online spreadsheet simulation tool versus a printed book across two independent student groups. This study hypothesizes that the online spreadsheet simulation tool will have a…
Descriptors: College Students, Spreadsheets, Accounting, Computer Software
Offenholley, Kathleen – Journal of Mathematics Education at Teachers College, 2011
Video games have tremendous potential in mathematics education, yet there is a push to simply add mathematics to a video game without regard to whether the game structure suits the mathematics, and without regard to the level of mathematical thought being learned in the game. Are students practicing facts, or are they problem-solving? This paper…
Descriptors: Mathematics Instruction, Teaching Methods, Video Games, Educational Technology
Inman, Dean P.; Loge, Ken; Cram, Aaron; Peterson, Missy – Journal of Special Education Technology, 2011
This research project studied the effect that a technology-based training program, WheelchairNet, could contribute to the education of children with physical disabilities by providing a chance to practice driving virtual motorized wheelchairs safely within a computer-generated world. Programmers created three virtual worlds for training. Scenarios…
Descriptors: Memory, Assistive Technology, Physical Disabilities, Computer Simulation
Chung, Gregory K. W. K.; Gyllenhammer, Ruth G.; Baker, Eva L. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
In this study, we compared the effects of simulator-based virtual ultrasound scanning practice to classroom-based hands-on ultrasound scanning practice on participants' knowledge of FAST window quadrants and interpretation, and on participants' performance on live patient FAST exams. Twenty-five novice participants were randomly assigned to the…
Descriptors: Diagnostic Tests, Human Body, Anatomy, Acoustics
Tian, Feng – ProQuest LLC, 2011
There has been a steady increase in the use of mixed-format tests, that is, tests consisting of both multiple-choice items and constructed-response items in both classroom and large-scale assessments. This calls for appropriate equating methods for such tests. As Item Response Theory (IRT) has rapidly become mainstream as the theoretical basis for…
Descriptors: Item Response Theory, Comparative Analysis, Equated Scores, Statistical Analysis
Julian, June; Crooks, Julian – Online Submission, 2011
Demonstrating the multiple features of the Cerulean Gallery in Second Life, this research report showcases several exemplar exhibits created by students, artists, and museums. Located in The Educational Media Center, a Second Life teaching and social space, the Cerulean Gallery exhibits functioned as case studies that tested its effectiveness as…
Descriptors: Computer Simulation, Social Systems, Internet, Art Products
Mary Leah Caillier Coco – ProQuest LLC, 2011
In the year 2009, 667 individuals lost their lives in a highway construction or maintenance work zone (National Work Zone Safety Information Clearinghouse, 2010). Since the year 2003, 6,438 individuals have been killed in a highway construction or maintenance work zone, which is approximately 805 deaths per calendar year (National Work Zone Safety…
Descriptors: Electronic Learning, Technology Uses in Education, Job Training, Civil Engineering
Cendan, Juan C.; Johnson, Teresa R. – Advances in Physiology Education, 2011
The Association of American Medical Colleges has encouraged educators to investigate proper linkage of simulation experiences with medical curricula. The authors aimed to determine if student knowledge and satisfaction differ between participation in web-based and manikin simulations for learning shock physiology and treatment and to determine if…
Descriptors: Medical Education, Medical Students, Physiology, Internet
Gelbart, Hadas; Yarden, Anat – Journal of Biological Education, 2011
In this study we describe the support provided by a biology teacher during learning using a web-based research simulation that makes use of authentic research practices in genetics, including the use of a heuristic strategy to compare mutated and normal versions of a character at all the organisational levels. Authentic scientific practices…
Descriptors: Biology, Genetics, Simulation, Research
Muller-Hill, Christoph; Heering, Peter – European Journal of Physics, 2011
Educational versions of Millikan's oil-drop experiment have frequently been criticized; suggestions for improvement either focus on technical innovations of the setup or on replacing the experiment by other approaches of familiarization, such as computer simulations. In our approach, we have analysed experimental procedures. In doing so, we were…
Descriptors: Fuels, Nuclear Physics, Experiments, Computer Simulation
Villalta, M.; Gajardo, I.; Nussbaum, M.; Andreu, J. J.; Echeverria, A.; Plass, J. L. – Computers & Education, 2011
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article's aim is to develop and systematize…
Descriptors: Design Requirements, Guidelines, Instructional Effectiveness, Educational Technology
D'Argembeau, Arnaud; Mathy, Arnaud – Journal of Experimental Psychology: General, 2011
The ability to mentally simulate possible futures ("episodic future thinking") is of fundamental importance for various aspects of human cognition and behavior, but precisely how humans construct mental representations of future events is still essentially unknown. We suggest that episodic future thoughts consist of transitory patterns…
Descriptors: Semantics, Prompting, Cognitive Processes, Simulation
Poddiakov, Alexander – International Journal of Early Years Education, 2011
Combinatorial abilities are fundamental to experimental thinking. The aim of this work was to design didactic objects that will stimulate preschoolers' experimental thinking and to study young children's thinking in relation to these objects. Six heuristic rules for the design of didactic objects are specified, and the responses of 623 children…
Descriptors: Early Intervention, Young Children, Experiments, Thinking Skills

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