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Annenberg Learner, 2012
Exciting developments in the field of neuroscience are leading to a new understanding of how the brain works that is beginning to transform teaching in the classroom. "Neuroscience & the Classroom: Making Connections" brings together researchers and educators in a dialog about how insights into brain function can be harnessed by teachers for use…
Descriptors: Video Technology, Research Tools, Elementary Secondary Education, Brain
Rome, Candice – ProQuest LLC, 2012
The purpose of this comparative experimental project was to compare the impact of simulation-based learning experiences to traditional clinical rotations on critical thinking acquisition of associate nursing students within a maternal-child course. Innovative pedagogies have been integrated in nursing programs to augment inadequate clinical…
Descriptors: Nursing Education, Nursing Students, Associate Degrees, Critical Thinking
Satter, Rachel – ProQuest LLC, 2012
Major Depressive Disorder (MDD) and Posttraumatic Stress Disorder (PTSD) are highly prevalent illnesses that can result in profound impairment. While many patients with these disorders present in primary care, research suggests that physicians under-detect and suboptimally manage MDD and PTSD in their patients. The development of more effective…
Descriptors: Mental Health, Health Services, Posttraumatic Stress Disorder, Clinical Diagnosis
Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Divitini, Monica – International Association for Development of the Information Society, 2012
Creativity can be applied to every domain of knowledge and must be seen as an important competence. Supporting social creativity across different domains and disciplines in learning communities is an important part of collaborative process in both university education and in the context of large-scale international projects. In this paper, we…
Descriptors: Foreign Countries, Creativity, Computer Simulation, Social Systems
Gong, Xiaodong; Cassells, Rebecca; Duncan, Alan – National Centre for Vocational Education Research (NCVER), 2012
Combining school study with part-time or casual work is an increasing trend for Australian high school students. For some, it is a way of earning some extra cash and having a bit of freedom from their parents, or it is an opportunity to get some experience in an occupation they are interested in. This paper looks at the impact that working while…
Descriptors: Academic Achievement, Enrollment Influences, Youth, Foreign Countries
del Blanco, Angel; Torrente, Javier; Marchiori, Eugenio J.; Martinez-Ortiz, Ivan; Moreno-Ger, Pablo; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2012
The integration of educational video games in educational settings in general, and e-learning systems in particular, can be challenging for educators. We propose a framework that aims to facilitate educators' participation in the creation and modification of courses that use educational games. Our approach addresses problems identified by previous…
Descriptors: Educational Games, Management Systems, Instructional Design, Electronic Learning
Yamamoto, Tosh; Tagami, Masanori; Nakazawa, Minoru – Turkish Online Journal of Educational Technology - TOJET, 2012
This paper purports to demonstrate a problem solving case in the course of the development of methodology, in which the quality of the negotiation practicum is maintained or raised without sacrificing the class contact hours for the lessons for reading comprehension skills, on which the essence of negotiation practicum is solely based. In this…
Descriptors: Communication Skills, Reading Comprehension, Problem Solving, Practicums
Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Aiello, P.; D'Elia, F.; Di Tore, S.; Sibilio, M. – E-Learning and Digital Media, 2012
Consideration of a possible use of virtual reality technologies in school contexts requires gathering together the suggestions of many scientific domains aimed at "understanding" the features of these same tools that let them offer valid support to the teaching-learning processes in educational settings. Specifically, the present study is aimed at…
Descriptors: Computer Simulation, Computer Assisted Instruction, Teaching Methods, Experiential Learning
Ioi, Toshihiro; Ono, Masakazu; Ishii, Kota; Kato, Kazuhiko – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to propose a method for the transfer of knowledge and skills in project management (PM) based on techniques in knowledge management (KM). Design/methodology/approach: The literature contains studies on methods to extract experiential knowledge in PM, but few studies exist that focus on methods to convert…
Descriptors: Expertise, Knowledge Management, Business Administration, Facilitators (Individuals)
Karamustafaoglu, O. – Educational Research and Reviews, 2012
Simple harmonic motion (SHM) is an important topic for physics or science students and has wide applications all over the world. Computer simulations are applications of special interest in physics teaching because they support powerful modeling environments involving physics concepts. This article is aimed to compare the effect of…
Descriptors: Foreign Countries, Computer Assisted Instruction, Computer Simulation, Comparative Analysis
Rogerson-Revell, Pamela; Nie, Ming; Armellini, Alejandro – Open Learning, 2012
We researched the incorporation of three learning technologies (voice boards, i.e. voice-based discussion boards, e-book readers, and Second Life virtual world), into the Master's Programme in Applied Linguistics and Teaching English to Speakers of Other Languages offered by distance learning at the University of Leicester. This small-scale study…
Descriptors: Distance Education, Electronic Learning, Computer Uses in Education, Computer Simulation
Nersessian, Nancy J. – Mind, Culture, and Activity, 2012
As much research has demonstrated, novel scientific concepts do not arise fully formed in the head of a scientist but are created in problem-solving processes, which can extend for considerable periods and even span generations of scientists. To understand concept formation and conceptual change it is important to investigate these processes in…
Descriptors: Laboratories, Scientific Concepts, Concept Formation, Sciences
Nivala, Markus; Rystedt, Hans; Saljo, Roger; Kronqvist, Pauliina; Lehtinen, Erno – International Journal of Computer-Supported Collaborative Learning, 2012
The growing importance of medical imaging in everyday diagnostic practices poses challenges for medical education. While the emergence of novel imaging technologies offers new opportunities, many pedagogical questions remain. In the present study, we explore the use of a new tool, a virtual microscope, for the instruction and the collaborative…
Descriptors: Educational Technology, Medical Education, Pathology, Medical Students
Guastella, Ivan; Fazio, Claudio; Sperandeo-Mineo, Rosa Maria – European Journal of Physics, 2012
A procedure modelling ideal classical and quantum gases is discussed. The proposed approach is mainly based on the idea that modelling and algorithm analysis can provide a deeper understanding of particularly complex physical systems. Appropriate representations and physical models able to mimic possible pseudo-mechanisms of functioning and having…
Descriptors: Predictive Validity, Quantum Mechanics, Science Education, Science Instruction

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