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Genç Ersoy, Berrin; Belet Boyaci, S. Dilek – International Technology and Education Journal, 2021
This study aims to scrutinize the effects of gamified Turkish vocabulary teaching on vocabulary development, and motivation on learning words. A nested mixed-method experimental design (gamification-based vocabulary learning for the experimental group instructor-led vocabulary learning for the control group) and was conducted with 34 fourth-grade…
Descriptors: Game Based Learning, Learning Activities, Instructional Effectiveness, Vocabulary Development
Elçi, Alev; Abubakar, A. Mohammed – Education and Information Technologies, 2021
At the onset of 2020, COVID-19 pandemic began and disrupted teaching and learning activities with substantial implications for resources and operations. Against this backdrop, the configural causal effects of task-technology fit, technology-induced engagement and motivation, gender, and residential location on learning performance are examined.…
Descriptors: COVID-19, Pandemics, Technology Uses in Education, Learning Motivation
Yilmaz, Melek Merve; Sigirtmac, Ayperi Dikici – European Journal of Educational Research, 2021
The aim of the study is to adapt Preschool Children's Science Motivation Scale (PCSMS) developed by Oppermann et al. into Turkish and conduct the validity and reliability analyses. This scale is considered important in terms of evaluating the science motivation of preschool children through the science concepts they are familiar with, based on…
Descriptors: Turkish, Preschool Children, Learning Motivation, Science Education
Gambo, Yusufu; Shakir, Muhammad Zeeshan – Smart Learning Environments, 2021
Despite the increasing use of the self-regulated learning process in the smart learning environment, understanding the concepts from a theoretical perspective and empirical evidence are limited. This study used a systematic review to explore models, design tools, support approaches, and empirical research on the self-regulated learning process in…
Descriptors: Independent Study, Learning Processes, Electronic Learning, Learning Motivation
Zahedi, Leila; Batten, Jasmine; Ross, Monique; Potvin, Geoff; Damas, Stephanie; Clarke, Peter; Davis, Debra – Journal of Computing in Higher Education, 2021
Underrepresentation of women in computer science (CS) increasingly demands the necessity to find and enhance current learning engagement approaches to bring more women into computing fields. Some researchers have been exploring the influence of gamification on female students as one of these possible learning engagement strategies. Gamification…
Descriptors: Game Based Learning, Computer Science Education, Females, Self Concept
Celuch, Kevin; Milewicz, Chad; Saxby, Carl – Journal of Education for Business, 2021
Researchers in the scholarship of teaching and learning are converging on the need to examine deeper motivational processes. This research addresses the conceptual and methodological issues identified in the learning literature. Using situated learning theory and motivational theory we develop hypotheses related to the perceived relational quality…
Descriptors: Marketing, Online Courses, Teaching Methods, Learning Processes
Yang, Xiaohan; Zhou, Xuehong; Yi, Xia; Zhang, Weifang; Yang, Yang; Ni, Juhua – Biochemistry and Molecular Biology Education, 2021
Biochemistry is an important curriculum for all medical students but has long been considered obscure and of very little or indirect relevance to medical or clinical practice, which markedly diminishes the enthusiasm and motivation of medical students in learning. Biochemistry teachers always face a tremendous challenge to deliver an attractive…
Descriptors: Science Instruction, Active Learning, Teaching Methods, Lecture Method
Ozonder, Ozgül; Mirici, Ismail Hakki – International Journal of Curriculum and Instruction, 2021
The study focused on growing interests in the L2 Motivational Self-System (L2MSS) and its practical implications by examining some major books, book chapters, edited books, some validation and intervention studies grounded on this model. The study adopted scanning research design, and the researchers accessed the materials through the Internet and…
Descriptors: Literature Reviews, Second Language Learning, Self Motivation, Learning Motivation
Xu, Jianzhong – European Journal of Psychology of Education, 2021
Whereas it is often a challenge to keep students motivated and interested in academic tasks, it is more of a challenge to have students stay motivated and interested in academic tasks outside school during nonschool hours--homework. Prior research, however, has largely overlooked the reasons or purposes students have for doing homework and their…
Descriptors: Homework, Goal Orientation, Student Interests, Mathematics Achievement
Scifres, Elton L.; Cox, Marcus; Crocker, Robert M.; Mishra, Rajat; Scott, Gerald W. – Journal of Education for Business, 2021
This research examines the motivation of undergraduate business students using the academic motivation scale. We examined the difference in motivation between business majors and a variety of nonbusiness majors. There were differences in the patterns of motivation, but business majors were not less motivated than nonbusiness students. As expected,…
Descriptors: Undergraduate Students, Majors (Students), Nonmajors, Business Administration Education
Wang, Ming-Te; Binning, Kevin R.; Del Toro, Juan; Qin, Xu; Zepeda, Cristina D. – Child Development, 2021
Maintaining learning engagement throughout adolescence is critical for long-term academic success. This research sought to understand the role of metacognition and motivation in predicting adolescents' engagement in math learning over time. In two longitudinal studies with 2,325 and 207 adolescents (ages 11-15), metacognitive skills, interest, and…
Descriptors: Learner Engagement, Metacognition, Longitudinal Studies, Self Control
Westerman, Johan – Journal of Education and Work, 2021
This study advances the analysis of cognitive skill use at work by considering another crucial factor: the motivation-to-learn (MtL). Previous research has indicated that MtL forms cognitive skills in the school setting. However, the role of MtL in the work setting is much less understood. The present study analyses the association between MtL and…
Descriptors: Thinking Skills, Skill Development, Literacy, Numeracy
King, Ronnel B.; Trinidad, Jose Eos – Social Psychology of Education: An International Journal, 2021
There is a heated debate about the efficacy of growth mindsets in predicting achievement and other key learning-related outcomes with some studies supporting and others failing to find evidence of growth mindset's adaptive effects. Moreover, past studies on mindsets have mostly examined it as a psychological variable with little attention to how…
Descriptors: Socioeconomic Status, Advantaged, Student Development, Academic Achievement
Sadro, Fay; Marsh, Lucy; Klenk, Hazel; Egglestone, Corin; Friel, Seana – Learning and Work Institute, 2021
The future of work is changing, providing opportunities for new careers and novel ways of working. Changes to the world of work will be driven by long-term trends such as technological and demographic change as well as the ongoing impact of the COVID-19 pandemic. Future skills requirements will increasingly emphasise interpersonal, higher-order…
Descriptors: Adult Learning, Career Change, Electronic Learning, Job Skills
Ninaus, Manuel; Kiili, Kristian; Wood, Guilherme; Moeller, Korbinian; Kober, Silvia Erika – IEEE Transactions on Learning Technologies, 2020
Research on instructional design provides inconsistent results on the use of game elements in cognitive tasks or learning. Cognitive load theory suggests that game elements increase extraneous cognitive load and, thus, may distract the users. In contrast, from an emotional design perspective, the use of game elements is argued to increase…
Descriptors: Instructional Design, Game Based Learning, Cognitive Processes, Difficulty Level