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Ramos, L. M.; Reis, C. R. N.; Calheiro, L. B.; Goncalves, A. M. B. – Physics Education, 2021
Using a joystick module, we followed the movement of a chaotic magnetic pendulum. The pendulum bar was attached to a joystick that served as a pivot point and biaxial angular motion sensor. Using an Arduino board, we could follow the position as a function of time along both the "x" and "y"-axis and draw a graph showing the…
Descriptors: Physics, Science Instruction, Computer Software, Motion
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Calheiro, L. B.; Freitas, W. P. S.; Martins, C. A.; Goncalves, A. M. B. – Physics Education, 2021
We propose an apparatus that emulates the experiment used by Geiger and Marsden in 1913 to investigate alpha particles (Rutherford) scattering. Using a widely available fused deposition modelling 3D-printer, we built a compartmented and easily assembled educational instrument. The whole apparatus is composed of a 3D-printed chamber and an…
Descriptors: Computer Peripherals, Printing, Physics, Simulation
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Arslan, Ayten; Erdogan, Ibrahim – International Journal of Progressive Education, 2021
The aim of this study was to determine the effects of 3D (3-dimensional) printing activities on pre-service teachers' self-efficacy in technological pedagogical content knowledge (TPCK) and their views of 3D printing activities. The study sample consisted of 39 students of science education, classroom teaching and preschool teaching departments of…
Descriptors: Computer Peripherals, Preservice Teachers, Self Efficacy, Pedagogical Content Knowledge
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Sara Klingenberg; Robin Bosse; Richard E. Mayer; Guido Makransky – Educational Psychology Review, 2024
This study investigates the role of embodiment when learning a technical procedure in immersive virtual reality (VR) by introducing a framework based on immersion and interactivity. The goal is to determine how increasing the levels of immersion and interactivity affect learning experiences and outcomes. In a 2 × 2 factorial design, 177 high…
Descriptors: Computer Simulation, Learning Experience, Outcomes of Education, High School Students
Whitewolf, Elizabeth – ProQuest LLC, 2022
In response to the maker movement, administrators are adding 3D printers, laser cutters, vinyl cutters, and other computer-controlled machinery into school-based makerspaces at a rapid rate. These digital fabrication tools can potentially engage students in hands-on learning across all subject areas. However, adding these extra tools into schools…
Descriptors: Technology Uses in Education, Computer Peripherals, Printing, Manufacturing
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Roy, George J.; Cunningham, Matthew; Rafanan, Kenneth – Mathematics Teacher: Learning and Teaching PK-12, 2023
In this article, the authors explain how they leveraged the popularity of the "Star Wars" franchise to introduce a task steeped in popular culture as a fun way to engage their students in investigating complex mathematics that have real-life connections to careers in toy design and engineering design in general. The authors share various…
Descriptors: Popular Culture, Films, Learner Engagement, Mathematics Instruction
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Ayberk Bostan Sarioglan; Özge Sentürk Özkaya – Journal of Science Learning, 2023
This study examines the effect of teaching with the STEM Cycline of the 'Force and Energy' unit on students' creativity, metacognitive awareness, and academic achievement. The nonequivalent control group design, one of the quasi-experimental models, was used in the study. The study included 54 seventh-grade students studying at a public school in…
Descriptors: STEM Education, Creativity, Metacognition, Grade 7
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Levi C. Ofoe – Perspectives of the ASHA Special Interest Groups, 2025
Purpose: This study examined the learning experiences of speech-language pathology students after creating three-dimensional (3D) anatomical models as part of an undergraduate Anatomy and Physiology course. Method: A total of 44 undergraduate students used 3D software programs to design anatomical components (e.g., larynx, brainstem, brain cortex,…
Descriptors: Speech Language Pathology, Allied Health Occupations Education, Student Attitudes, Anatomy
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Tanner, Jordan A.; Jethwa, Beeran; Jackson, Jeff; Bartanuszova, Maria; King, Thomas S.; Bhattacharya, Arunabh; Sharma, Ramaswamy – Anatomical Sciences Education, 2020
The pterygopalatine fossa (PPF) is a bilateral space deep within the skull that serves as a major neurovascular junction. However, its small volume and poor accessibility make it a difficult space to comprehend using two-dimensional illustrations and cadaveric dissections. A three-dimensional (3D) printed model of the PPF was developed as a visual…
Descriptors: Anatomy, Medical Education, Computer Peripherals, Printing
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Álvaro Nolla; Ángela Ibiricu; Angélica Benito – International Journal for Technology in Mathematics Education, 2024
In this paper we present a collaborative 3D modeling and printing experience within a Project Based Learning (PBL) activity, carried out with two different groups of participants: pre-service teachers at the Universidad Autónoma de Madrid (Spain), and school students of Primary and Secondary level taking part in an extra-curricular activity.…
Descriptors: Cooperative Learning, Printing, Computer Peripherals, Educational Technology
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Ersin Dincelli; Alper Yayla – Journal of Information Systems Education, 2024
The availability of powerful head-mounted displays (HMDs) has made virtual reality (VR) a mainstream technology and spearheaded the idea of immersive virtual experiences within the Metaverse -- a shared and persistent virtual world. Companies are eagerly investing in various VR products and services, aiming to be early adopters and create new…
Descriptors: Information Security, Computer Security, Computer Science Education, Computer Simulation
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Gosine, Laura; Kean, Brianna; Parsons, Chelsea; McSweeney, Matthew B. – Journal of Food Science Education, 2021
Three-dimensional (3D) food printing is a new technology that can be used to produce personalized and customized food products. However, very little research has been completed on how 3D food printers could be used as educational tools. As such, the objective of this study was to evaluate how teachers (n = 6), dietitians (n = 6), and nutrition…
Descriptors: Computer Uses in Education, Computer Peripherals, Printing, Food
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Dickson, Brandon; Weber, Jessica; Kotsopoulos, Donna; Boyd, Taylor; Jiwani, Sagar; Roach, Brandon – International Journal of Technology and Design Education, 2021
In this research we explore the pedagogical affordances associated with the use of a 3D printer in a middle school classroom (11-12 years old). We introduced the 3D printer in a classroom where no one, including the teacher, had prior knowledge of 3D printing. Lessons using the 3D printer were designed to correspond with the mathematics curriculum…
Descriptors: Affordances, Technology Uses in Education, Printing, Computer Peripherals
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Dominguez-Reyes, R.; Moreno, L.; Munoz-Sanchez, A.; Ruiz Mezcua, B.; Savoini, B. – IEEE Transactions on Education, 2023
Contribution: This article presents the design, creation, testing, and results after the use of a 3-D-printed educational tool that helped a blind student learning electric circuits theory in higher education. Background: Educational tools oriented to visually impaired and blind students in higher education are limited or even nonexistent in the…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Blindness
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Díaz-Navarro, Sonia; Sánchez De La Parra-Pérez, Santiago – Journal of Biological Education, 2023
In recent decades, the application and adaptation of new technologies have gradually become invaluable in education. When the students are visually impaired, the use of these technologies becomes even more valuable. In this line, a theoretical-practical workshop on human evolution was carried out with 25 students from the Spanish National…
Descriptors: Inclusion, Anatomy, Evolution, Science Education
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