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Maslin Masrom; Abdelsalam Busalim; Mark D. Griffiths; Shahla Asadi; Raihana Mohd Ali – Interactive Learning Environments, 2024
The use of Instagram is becoming increasingly popular among students. Excessive Instagram use (EIU) has become a growing problem that can impact students' lives psychosocially. This study applied uses and gratifications theory (UGT) to explore the impact of social gratification, content gratification, and entertainment along with social presence,…
Descriptors: Social Media, Delay of Gratification, Social Influences, Interpersonal Relationship
Fatih Aydogdu; Neriman Aral; Figen Gursoy; Burcin Aysu – International Technology and Education Journal, 2024
In this study, it is aimed to develop a scale to determine the nomophobia levels of adolescents. The study included 884 adolescents aged 10-18. The theoretical basis was created by first reviewing the literature to reveal the structure of nomophobia in adolescents, which is the feature to be measured in the study. Similar scales were taken as a…
Descriptors: Test Construction, Anxiety, Fear, Adolescents
Nuri, Cahit; Direktör, Cemaliye; Arnavut, Ahmet – World Journal on Educational Technology: Current Issues, 2021
The aim of this study is to research the mediational role of smartphone addiction on relationship between nomophobia and aggression level of university students. The data collected through the convenience samples over the Internet has reached a wider audience. The study group consisted of 307 university students. Smartphone Addiction Scale Short…
Descriptors: Handheld Devices, Addictive Behavior, Aggression, Fear
Brianne Scott – ProQuest LLC, 2021
Historically, paraprofessionals and those trained outside the counseling field have provided addiction counseling services to people struggling with addictions. In 2009, CACREP introduced standardized addictions training for counselors. Within the CACREP standards, no formalized structure exists to guide addiction content integration into…
Descriptors: Addictive Behavior, Counselor Training, Curriculum, Specialization
Olcan Aslan; Irem Topuz; Jale Eldeleklioglu – Educational and Developmental Psychologist, 2025
Objective: The aim of this study is to investigate the mediating role of digital game addiction in the relationship between school belonging and psychological resilience of adolescents in middle school. Considering school belonging together with digital game addiction may help to better understand the risk and protective factors of psychological…
Descriptors: Addictive Behavior, Psychological Patterns, Correlation, Student School Relationship
Qin, Yao; Liu, Shun Jia; Xu, Xin Long – Social Psychology of Education: An International Journal, 2023
This study explored how self-control and eudaimonic orientation are associated with learning burnout and internet addiction risk (IAR). Our results demonstrate that learning burnout has a significant and positive impact on IAR. The impulse system and control system play parallel mediating roles in the relationship between learning burnout and IAR.…
Descriptors: Middle School Students, Learning, Burnout, Internet
Gray, Brenna Clarke – Collected Essays on Learning and Teaching, 2023
This paper reviews the Digital Detox project at TRU. At TRU, the Digital Detox is not necessarily about abstaining from technology altogether, but rather establishing a more ethical, healthier approach to the tools we are required to use every day. Conceived this way, a Digital Detox offers an approachable opportunity to discuss difficult and…
Descriptors: Educational Technology, Ethics, Partnerships in Education, Universities
Halsall, Jane; Cooper, Mick – British Journal of Guidance & Counselling, 2023
In this study we explored helpful and unhelpful processes in psychological therapy for women with a diagnosis of substance use disorder (SUD). Semi-structured interviews were conducted with eight women, seven of whom were white; and analysed using interpretative phenomenological analysis. Three superordinate themes emerged: "What words can't…
Descriptors: Psychotherapy, Females, Substance Abuse, Counseling Effectiveness
Pearson, Andrew D.; Young, phd, Chelsie M.; Shank, Faith; Neighbors, Clayton – Journal of American College Health, 2023
Smartphones, while useful, can also function as a source of distraction from daily life and may reduce life satisfaction by inhibiting concentration and interrupting attention to ongoing tasks, thoughts, and social interactions. Objectives: The current study tested whether interruptions in flow mediate associations between problematic smartphone…
Descriptors: Telecommunications, Handheld Devices, Life Satisfaction, Behavior Problems
Yilmaz, Mustafa; Erduran Tekin, Özge – International Journal of Psychology and Educational Studies, 2023
The coronavirus pandemic has caused intense anxiety in people and has brought many changes in daily life. Emerging adults, one of the groups experiencing anxiety, also turned to social media tools in order to socialize with others and follow the agenda, and overuse brought an increase in social media addiction. Considering that life satisfaction…
Descriptors: Young Adults, College Students, Foreign Countries, COVID-19
Kapoor, Sakshi Kumari; Subida, Marietta – International Journal of Educational Methodology, 2023
Online game addiction and psychological distress are two continuously developing problems in the Philippines, with Filipinos aged 18 to 24 being the second largest age group to overuse interactive online-related games. This sequential explanatory mixed method study aimed to assess the young adults' gaming addiction and perceived psychological…
Descriptors: Games, Addictive Behavior, Psychological Patterns, Foreign Countries
Ozkan Cikrikci; Ragip Umit Yalcin – Journal of Education in Science, Environment and Health, 2023
The present study aimed to explore the mediating pathway on internet addiction through vengeance. The sample was consisted of 392 university students (N female = 242, 61.7% and N male = 150, 38.3%). The ages ranged between 18 and 35, with a mean age of 21.6 (SD = 1.95). The sample completed Young's Internet Addiction Test-Short Form, The Vengeance…
Descriptors: Internet, Addictive Behavior, Computer Use, College Students
Simon, Jessica R.; Randall, Jason G. – Education and Information Technologies, 2022
Today's learners rely heavily on learning management systems (LMS) to access and submit coursework, receive feedback, interact with others, and track progress. The current study moves past the question of whether to use LMS, to uncover how LMS use affects learners. We drew on motivational theories of goal orientation to predict how frequently…
Descriptors: Predictor Variables, Addictive Behavior, Integrated Learning Systems, Student Motivation
Aktan, Mehmet Can; Gökçearslan, Elif – International Journal of Technology in Education, 2022
This study, which focuses on the use of problematic technology in university students, focuses on the dimensions of the relationship university students establish with technology, and aims to reach a holistic and deep understanding of the negative and destructive effects and consequences of this relationship. The research designed in quantitative…
Descriptors: College Students, Addictive Behavior, Age Groups, Use Studies
Eker, Halime; Tas, Ibrahim – International Journal of Technology in Education and Science, 2022
This study researches the mediating role of emotion regulation in the relationship between emotional autonomy and game addiction. The sample of the study consists of 335 adolescents. Ages of the sample are between 14 and 18, and the mean age is 15.78. 135 (40.3%) of the participants are 9th graders, 96 (28.7%) are 10th graders, 62 (18.5%) are 11th…
Descriptors: Adolescents, Emotional Response, Self Control, Personal Autonomy