NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 10,216 to 10,230 of 28,037 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Garrett, Lauretta – Adults Learning Mathematics, 2012
This case is part of a teaching experiment that sought to provide insight into how the use of mathematics technology affects the internal mathematical representations possessed by adult developmental mathematics students. Sequences of dot patterns were examined and analyzed by the participant. He then used the algebraic features of a dynamic,…
Descriptors: Adult Students, Remedial Mathematics, Computer Uses in Education, Student Empowerment
Gomboc-Turyan, Julie L. – ProQuest LLC, 2012
The transition from an academic atmosphere to the professional world is an important step in a college student's life. The use of traditional teaching methods has been the subject of ongoing research into how well they prepare students for this transition. The evolution of technology and the state of the nation's economy continually…
Descriptors: Learning Theories, Undergraduate Students, Computer Software, Teaching Methods
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Spillane, Lee Ann – Stenhouse Publishers, 2012
By now we've all seen examples of Wordle, the technology app that converts chunks of text into a word cloud featuring words of different sizes according to their prevalence in the text. But you haven't seen the real power of Wordle until you've seen Lee Ann Spillane's high school students use it to analyze patterns and symbolism in The Great…
Descriptors: Educational Technology, Reading, Reading Habits, Reading Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Barbero, Basilio Ramos; Pedrosa, Carlos Melgosa; Mate, Esteban Garcia – Educational Technology & Society, 2012
The purpose of this study is to determine which 3D viewers should be used for the display of interactive graphic engineering documents, so that the visualization and manipulation of 3D models provide useful support to students of industrial engineering (mechanical, organizational, electronic engineering, etc). The technical features of 26 3D…
Descriptors: Engineering, Learning Processes, Computer Assisted Design, Computer Software
Markin, Karen M. – Chronicle of Higher Education, 2012
It is not news that software exists to check undergraduate papers for plagiarism. What is less well known is that some federal grant agencies are using technology to detect plagiarism in grant proposals. That variety of research misconduct is a growing problem, according to federal experts. The National Science Foundation, in its most recent…
Descriptors: College Faculty, Educational Technology, Federal Aid, Grants
Peer reviewed Peer reviewed
Direct linkDirect link
Kim, Giyeon; DeCoster, Jamie; Huang, Chao-Hui; Parmelee, Patricia – Gerontologist, 2012
Purpose of the Study: The present study examined the characteristics of health disparities grants funded by National Institute on Aging (NIA) from 2000 to 2010. Objectives were (a) to examine longitudinal trends in health disparities-related grants funded by NIA and (b) to identify moderators of these trends. Design and Methods: Our primary data…
Descriptors: Public Health, Gerontology, Grants, Classification
Peer reviewed Peer reviewed
Direct linkDirect link
Maseda, F. J.; Martija, I.; Martija, I. – IEEE Transactions on Education, 2012
This paper describes a novel Electrical Machine and Power Electronic Training Tool (EM&PE[subscript TT]), a methodology for using it, and associated experimental educational activities. The training tool is implemented by recreating a whole power electronics system, divided into modular blocks. This process is similar to that applied when…
Descriptors: Engineering Education, Engineering, Electronics, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Pruslow, John T.; Red Owl, R. H. – Journal of Experiential Education, 2012
Experiential education programs seek meaningful ways to connect field experiences to classroom instruction. To illustrate one way to make this connection, the authors drew on Q methodology, a systematic approach for identifying clusters of people who share common viewpoints. Q methodology was employed in a two-year demonstration project with…
Descriptors: Q Methodology, Experiential Learning, Field Experience Programs, Demonstration Programs
Raths, David – Campus Technology, 2012
With their budgets under increasing pressure, many campus IT directors are considering open source projects for the first time. On the face of it, the savings can be significant. Commercial emergency-planning software can cost upward of six figures, for example, whereas the open source Kuali Ready might run as little as $15,000 per year when…
Descriptors: Cost Effectiveness, Computer Software, Open Source Technology, Online Vendors
Peer reviewed Peer reviewed
Direct linkDirect link
Minovic, Miroslav; Milovanovic, Milos; Minovic, Jelena; Starcevic, Dusan – International Journal of Distance Education Technologies, 2012
The authors present a learning platform based on a computer game. Learning games combine two industries: education and entertainment, which is often called "Edutainment." The game is realized as a strategic game (similar to Risk[TM]), implemented as a module for Moodle CMS, utilizing Java Applet technology. Moodle is an open-source course…
Descriptors: Educational Games, Computer Games, Web Browsers, Computer Interfaces
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yee, Kevin; Hargis, Jace – Turkish Online Journal of Distance Education, 2012
Educators know that students create better projects when they are personally invested in the material. The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects. One tried-and-true avenue for creative expression is through the use of stories or narratives. Simply…
Descriptors: Creativity, Creative Activities, Story Telling, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
McHugh, Sheli; Yarmey, Kristen – Journal of Web Librarianship, 2012
Near field communication is an emerging technology that allows objects, such as mobile phones, computers, tags, or posters, to exchange information wirelessly across a small distance. Though primarily associated with mobile payment, near field communication has many different potential commercial applications, ranging from marketing to nutrition,…
Descriptors: Libraries, Internet, Library Automation, Library Development
Peer reviewed Peer reviewed
Direct linkDirect link
Flores-Buils, Raquel; Gil-Beltran, Jose Manuel; Caballer-Miedes, Antonio; Martinez-Martinez, Miguel Angel – Electronic Journal of Research in Educational Psychology, 2012
The scientometric study of scientific output through publications in specialized journals cannot be undertaken exclusively with the databases available today. For this reason, the objective of this article is to introduce the "Base de Datos de Investigacion en Orientacion Vocacional" [Vocational Guidance Research Database], based on the…
Descriptors: Databases, Career Guidance, Vocational Education, Research
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Yen-Hua; Looi, Chee-Kit; Lin, Chiu-Pin; Shao, Yin-Juan; Chan, Tak-Wai – Educational Technology & Society, 2012
While addition and subtraction is a key mathematical skill for young children, a typical activity for them in classrooms involves doing repetitive arithmetic calculation exercises. In this study, we explore a collaborative way for students to learn these skills in a technology-enabled way with wireless computers. Two classes, comprising a total of…
Descriptors: Mathematics Skills, Computation, Cooperative Learning, Educational Technology
Pages: 1  |  ...  |  678  |  679  |  680  |  681  |  682  |  683  |  684  |  685  |  686  |  ...  |  1870