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Jishvithaa, Joanna M.; Tabitha, M.; Kalajahi, Seyed Ali Rezvani – Advances in Language and Literary Studies, 2013
This research paper aims to explore the usage of the English Auxiliary "Be" Present Tense Verb, using corpus based method among Malaysian form 4 and form 5 students. This study is conducted by identifying and classifying the types of errors in the Auxiliary "Be" Present Tense verb in students' compositions from the MCSAW corpus…
Descriptors: Morphemes, English (Second Language), Error Patterns, Second Language Learning
Liu, Nelson – Turkish Online Journal of Educational Technology - TOJET, 2013
We unveiled our plans to revolutionize the students' spatial conception development through the challenge and support of a cooperative learning of practice, the development of the profession as a whole and through sharing
innovation and expertise. This encompasses cognitive consultancy, curriculum integration, solutions architecture, management…
Descriptors: Educational Technology, Mathematics Instruction, Technology Uses in Education, Handheld Devices
Woo, Huay Lit – Educational Technology, 2013
The design of online learning environments is a complicated process because it entails the use of technological tools to mediate the various forms of interaction situated in the learning process. One possible way to help reduce such complication inherent in various forms of interaction is to look at design as a problem-solving activity. This means…
Descriptors: Online Courses, Electronic Learning, Interaction, Design
Al-Haija, Qasem Abu; Al-Amri, Hasan; Al-Nashri, Mohamed; Al-Muhaisen, Sultan – International Education Studies, 2013
Project-Based Curriculum (PBC) is considered one of the most powerful methods in the engineering education where each course or courses-cluster is assigned a design project which considers a series of inter-related concepts that have been shown theoretically for the students. Using this approach, the student will gain the required knowledge in an…
Descriptors: Foreign Countries, Engineering Education, Design, Computer Software
García-Yeste, Miguel – The EUROCALL Review, 2013
As university lecturers, we often struggle to provide our students with good quality feedback in a consistent manner. This is usually caused by the increasing imbalance in teacher-student ratios (Hounsell et al., 2008), as well as the pressure of academic life and the lack of time (Sadler, 2010). In addition, assessment practices should be…
Descriptors: Feedback (Response), Electronic Publishing, Computer Mediated Communication, Computer Software
Smith, Toni M.; Seshaiyer, Padmanabhan; Peixoto, Nathalia; Suh, Jennifer M.; Bagshaw, Graham; Collins, Laurena K. – Mathematics Teaching in the Middle School, 2013
As much as ever before, mathematics teachers are searching for ways to connect mathematics to real-life scenarios within STEM contexts. As students develop skill in proportional reasoning, they examine graphical representations of linear functions, learn to associate "slope" with "steepness" and rate of change, and develop…
Descriptors: Mathematics Instruction, Secondary School Mathematics, Middle Schools, Teaching Methods
Hamblen, J. O.; van Bekkum, G. M. E. – IEEE Transactions on Education, 2013
This paper describes a new approach for a course and laboratory designed to allow students to develop low-cost prototypes of robotic and other embedded devices that feature Internet connectivity, I/O, networking, a real-time operating system (RTOS), and object-oriented C/C++. The application programming interface (API) libraries provided permit…
Descriptors: Robotics, Engineering Education, Computer Science Education, Internet
Hou, Bin; Ogata, Hiroaki; Kunita, Toma; Li, Mengmeng; Uosaki, Noriko – International Journal of Distance Education Technologies, 2013
The authors' research defines a ubiquitous learning log (ULLO) as a digital record of what a learner has learned in the daily life using ubiquitous technologies. In their previous works, the authors proposed a model named LORE (Log--Organize--Recall--Evaluate) to describe the learning process of ULLO and developed a system named SCROLL to…
Descriptors: Learning Processes, Recall (Psychology), Second Language Learning, Second Language Instruction
Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
Besada-Portas, E.; Lopez-Orozco, J. A.; de la Torre, L.; de la Cruz, J. M. – IEEE Transactions on Education, 2013
This paper presents a new methodology to develop remote laboratories for systems engineering and automation control courses, based on the combined use of TwinCAT, a laboratory Java server application, and Easy Java Simulations (EJS). The TwinCAT system is used to close the control loop for the selected plants by means of programmable logic…
Descriptors: Laboratories, Engineering, Computer Simulation, Web Sites
Moll, Mark; Bordeaux, Janice; Kavraki, Lydia E. – Computer Science Education, 2013
Motion planning is a core problem in robotics concerned with finding feasible paths for a given robot. Motion planning algorithms perform a search in the high-dimensional continuous space of robot configurations and exemplify many of the core algorithmic concepts of search algorithms and associated data structures. Motion planning algorithms can…
Descriptors: Computer Software, Active Learning, Student Projects, Robotics
Touretzky, David S. – Computer Science Education, 2013
Modern robots, like today's smartphones, are complex devices with intricate software systems. Introductory robot programming courses must evolve to reflect this reality, by teaching students to make use of the sophisticated tools their robots provide rather than reimplementing basic algorithms. This paper focuses on teaching with Tekkotsu, an open…
Descriptors: Robotics, Computer Science Education, Programming, Science Curriculum
Radovic, Slaviša – European Journal of Contemporary Education, 2013
Social development, the progress of technology, and changing economic forces certainly affect the development of the current educational system. One of the main problems of today's school system is how to maintain focus, concentration, and interest among students with regards to the learning that takes place during classes. An important feature of…
Descriptors: Mathematics Instruction, Computer Software, Technology Uses in Education, Educational Technology
Abrami, Philip C.; Venkatesh, Vivek; Meyer, Elizabeth J.; Wade, C. Anne – Journal of Educational Psychology, 2013
The research presented here is a continuation of a line of inquiry that explores the impacts of an electronic portfolio software called ePEARL, which is a knowledge tool designed to support the key phases of self-regulated learning (SRL)--forethought, performance, and self-reflection--and promote student learning. Participants in this study were…
Descriptors: Educational Technology, Portfolios (Background Materials), Multivariate Analysis, Achievement Tests
Wray, Christina C. – Journal of Library & Information Services In Distance Learning, 2013
Providing accessible library services and instruction to distance users with disabilities can seem daunting. This article, which grew out of a webinar presented by the author to the Health Science Special Interest Group of ACRL, provides practical strategies to help content creators utilize built-in accessibility features and provides a resources…
Descriptors: Library Services, Online Systems, Access to Information, Accessibility (for Disabled)

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