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Claudia Mitchell, Editor; S. M. Hani Sadati, Editor; Lisa J. Starr, Editor; Shannon Roy, Editor – Studies in Arts-Based Educational Research, 2024
This book focuses on cellphilming as a participatory visual methodology in arts-based research and teaching. The book aims to advance critical perspectives--and re-visioning--in relation to the co-production of knowledge through cellphilming. Many of the chapters come out of an international virtual symposium hosted by McGill University in June…
Descriptors: Video Technology, Handheld Devices, Telecommunications, Visual Aids
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Sara G. Goodman – Teaching of Psychology, 2024
Introduction: Cognitive psychology courses are rich in content that can be useful to broad audiences. Much of the foundational research presented in course texts is conducted in highly constrained laboratory settings, making the concepts difficult to apply or use in the real world. Statement of the Problem: Students in cognitive psychology classes…
Descriptors: Undergraduate Students, Cognitive Psychology, Psychological Studies, Student Projects
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Mauricio Morales-Beltran; Ecenur Kizilörenli; Ceren Duyal – International Journal of Assessment Tools in Education, 2024
The prevalence of self-construction practices in Türkiye has resulted in a building stock whose earthquake resilience is highly uncertain. To mitigate the potentially devastating impact of anticipated large earthquakes, one viable approach is to increase earthquake awareness among builders themselves. However, these builders lack formal…
Descriptors: Foreign Countries, Video Technology, Audiences, Seismology
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Yulia Afanasyeva; Margarita Bratkova; Diana Galoyan; Svetlana Rzanova; Lucia Bombieri – Education and Information Technologies, 2024
The study aims to identify whether interactive touchscreen images affect children's well-being and motivation in the context of inclusive education. It involved 22 students of the inclusive school. The students were in their 1st grade. The average age of the schoolchildren was 7 years. The survey method was the tool that assessed the significance…
Descriptors: Technology Uses in Education, Handheld Devices, Interaction, Well Being
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Yanying Chen; Yaoxin Tan; Yuhui Wang – Interactive Learning Environments, 2024
We designed a microbial science popularization product based on virtual reality technology, "Micro World -- Exploring the Microbial Kingdom," and conducted usability tests. Participants used head-mounted VR glasses to experience virtual scenarios teaching microbiological knowledge. The product's user experience was evaluated through a…
Descriptors: Computer Simulation, Science Education, Microbiology, Computer Peripherals
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Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
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Carole Roy – Canadian Journal for the Study of Adult Education, 2024
There are moments that define one's life, and while we never forget them, reflection can lead to new perspectives. In the early 1980s I was part of a long peace march for nuclear disarmament. In 2020, an Internet search for information about this peace march found some documents that provided an impetus for reflection on memory and identity. This…
Descriptors: Reflection, Memory, Self Concept, Influence of Technology
Hannah M. Weiss – ProQuest LLC, 2024
As next-generation space exploration missions require increased autonomy from astronaut crews, real-time diagnostics of astronaut health and performance are essential for mission operations, especially for determining Extravehicular Activity (EVA) readiness. Exposure to microgravity leads to changes in astronaut physiology such as loss of bone…
Descriptors: Computer Simulation, Brain Hemisphere Functions, Sensory Experience, Psychomotor Skills
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John Kerrigan; Christina Bifulco – College Teaching, 2024
Given the wealth of research available on what components to include in a syllabus and how that affects instructor perception, there is a lack of research on how to present the syllabus to engage students in learning about the course. Our study examined the implementation of two multimedia syllabi developed for large lecture math courses: a…
Descriptors: Course Descriptions, Experiential Learning, Video Technology, Technology Uses in Education
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Kazuki Sekine; Manaka Ikuta – Cognitive Research: Principles and Implications, 2024
Emojis have become a ubiquitous part of everyday text communication worldwide. Cohn et al. (Cognit Res Princ Implic 4(1):1-18, 2019) studied the grammatical structure of emoji usage among English speakers and found a correlation between the sequence of emojis used and English word order, tending towards an subject-verb-object (SVO) sequence.…
Descriptors: Grammar, Coding, Text Structure, Japanese
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Chaehyun Lee – Journal of Multilingual and Multicultural Development, 2024
Using Border Pedagogy (Giroux, H. 2005. "Border Crossings: Cultural Workers and the Politics of Education." New York, NY: Routledge.) as a guiding lens, this study examines the third-grade Korean American students' responses to multicultural children's literature that illustrates different kinds of borders (i.e. racial, religious,…
Descriptors: Korean Americans, Grade 3, Elementary School Students, Childrens Literature
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Hannah Lutzenberger; Lierin de Wael; Rehana Omardeen; Mark Dingemanse – Sign Language Studies, 2024
Minimal expressions are at the heart of interaction: Interjections like "Huh?" and "Mhm" keep conversations flowing by establishing and reinforcing intersubjectivity among interlocutors. Crosslinguistic research has identified that similar interactional pressures can yield structurally similar words (e.g., to initiate repair…
Descriptors: Learning Modalities, Sign Language, English, Expressive Language
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María del Mar Bernabé Villodre; José Manuel Azorín-Delegido; Vladimir Martínez-Bello – Multicultural Education Review, 2024
Spain is one of the European countries that attracts the most immigration, and the Valencian and Murcian regions have a large immigrant population. To our knowledge, no studies have analysed the representation of cultural diversity in visual representations of the body and musical practices in their music textbooks. Therefore, the main objective…
Descriptors: Foreign Countries, Music Education, Textbooks, Textbook Content
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Siqi Wang; Jian Li; Qian Liang – Language Learning & Technology, 2024
Drawing on skill acquisition theory (DeKeyser, 2017) and the Information Feedforward and Feedback Loop model (de Bot, 1980), this study aimed to explore the effects of digital zoom technology as a visual reinforcement tool (VRT) in foreign language (FL) pronunciation instruction on learners' segmental production, and learners' attitudes toward and…
Descriptors: Visual Aids, Pronunciation Instruction, Second Language Instruction, Spanish
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Tugba Yuksel; Lynn A. Bryan; Alejandra J. Magana – International Journal of Science Education, 2024
Quantum physics forms the basis for exciting new technologies, including quantum computers, quantum encryption, and quantum entanglement. The advancement of science and technology highlights the importance of mastering quantum physics and its applications, not only at the college level but also as early as high school. In this multiple case study,…
Descriptors: Undergraduate Students, Models, Quantum Mechanics, Science Instruction
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