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Sullivan, Sarah; Gnesdilow, Dana; Puntambekar, Sadhana; Kim, Jee-Seon – International Journal of Science Education, 2017
Physical and virtual experimentation are thought to have different affordances for supporting students' learning. Research investigating the use of physical and virtual experiments to support students' learning has identified a variety of, sometimes conflicting, outcomes. Unanswered questions remain about how physical and virtual experiments may…
Descriptors: Middle School Students, Mechanics (Physics), Science Instruction, Scientific Concepts
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2017
Students of Southeast Asian Heritage Learning Chinese (SSAHLC) in Taiwan have frequently demonstrated difficulty with traditional Chinese (a graphical character) radical recognition due to their limited exposure to the written language form since childhood. In this study, we designed a Chinese radical learning game (CRLG), which adopted a drill…
Descriptors: Motivation, Electronic Learning, Self Efficacy, Academic Achievement
Yerrick, Randy K.; Simons, Tiffany – Science Education International, 2017
As science fiction has a way of capturing the human imagination that few other genres can rival, this study sought to investigate the effects of using science fiction on the performance and interest of high school chemistry students. An action research approach was used to guide the first author's practice as she studied two college preparatory…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Science Fiction
Brown, Amber L; Lee, Joohi – Journal of Early Childhood Research, 2017
The purpose of this study was to evaluate the efficacy of the Home Instruction for Parents of Preschool Youngsters program when implemented within Head Start programs by measuring children's language proficiency scores. Participants were kindergarteners concurrently enrolled in both a Head Start program and the Home Instruction for Parents of…
Descriptors: Parent Education, Preschool Children, Disadvantaged Youth, Kindergarten
Pilonieta, Paola – Reading Psychology, 2017
This study seeks to explain what first- and second-grade African American, urban students who participated in an explicit comprehension strategy instruction (ECSI) program learned about comprehension strategies and how this knowledge supports self-regulated strategy use. The study was also designed to compare these students' knowledge with those…
Descriptors: Elementary School Students, Primary Education, Grade 1, Grade 2
Zambak, V. Serbay; Alston, Daniel M.; Marshall, Jeff. C.; Tyminski, Andrew M. – Science Educator, 2017
For many years, changing beliefs has been considered a prerequisite for changing classroom practices. However, professional development research has also shown that the opposite relationship is also true--change in practice can precede change in beliefs. This study investigated the effect of a one-year professional development program on…
Descriptors: Science Teachers, Inquiry, Science Instruction, Teaching Methods
Abbas, Rasha Al-Sayed Sabry – Education, 2017
This research aimed at investigating the effectiveness of STEM approach in developing visual reasoning and learning independence for preparatory stage students. To achieve this aim, the researcher designed a program based on STEM approach in light of the principles of nanotechnology. Twenty one preparatory stage students participated in the…
Descriptors: STEM Education, Teaching Methods, Foreign Countries, Visual Perception
Al Sadi, Fatma H.; Basit, Tehmina N. – Oxford Review of Education, 2017
This paper is based on a quasi-experimental study which examines the effects of a school-based intervention on Omani girls' attitudes towards the notion of gender equality. A questionnaire was administered before and after the intervention to 241 girls (116 in the experimental group; 125 in the control group). A semi-structured interview was…
Descriptors: Foreign Countries, Intervention, Sex Role, Gender Bias
Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak – International Association for Development of the Information Society, 2017
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Hardcastle, Joseph; Herrmann-Abell, Cari F.; DeBoer, George E. – Grantee Submission, 2017
Can student performance on computer-based tests (CBT) and paper-and-pencil tests (PPT) be considered equivalent measures of student knowledge? States and school districts are grappling with this question, and although studies addressing this question are growing, additional research is needed. We report on the performance of students who took…
Descriptors: Academic Achievement, Computer Assisted Testing, Comparative Analysis, Student Evaluation
Chaney, Heide L. – ProQuest LLC, 2017
Problem: Sepsis is a nocuous host response to infection that leads to organ dysfunction and hypotensive shock. Now deemed a public health burden, sepsis is predicted to increase as the population in the United States ages. Recent research conducted by the Centers for Disease Control and Prevention concluded that 80 percent of sepsis begins outside…
Descriptors: Microbiology, Adults, Primary Health Care, Pilot Projects
Loibl, Katharina; Rummel, Nikol – Instructional Science: An International Journal of the Learning Sciences, 2014
Multiple studies have shown benefits of problem-solving prior to instruction (cf. Productive Failure, Invention) in comparison to direct instruction. However, students' solutions prior to instruction are usually erroneous or incomplete. In analogy to "guided" discovery learning, it might therefore be fruitful to lead students…
Descriptors: Problem Solving, Guidance, Discovery Learning, Comparative Analysis
Price, Cristofer; Unlu, Fatih – Society for Research on Educational Effectiveness, 2014
The Comparative Short Interrupted Time Series (C-SITS) design is a frequently employed quasi-experimental method, in which the pre- and post-intervention changes observed in the outcome levels of a treatment group is compared with those of a comparison group where the difference between the former and the latter is attributed to the treatment. The…
Descriptors: Research Methodology, Quasiexperimental Design, Pretests Posttests, Intervention
Chen, Zhi-Hong; Lee, Shu-Yu – Educational Technology & Society, 2018
This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted…
Descriptors: Educational Games, Young Children, Elementary School Students, Grade 4
Cunha, Jesse M.; Miller, Trey; Weisburst, Emily – Educational Evaluation and Policy Analysis, 2018
We study GO Centers, a college information program that is run by student peers and provides information about all aspects of the college-going process to academically prepared students on the margin of attending college. We use the semi-random rollout of the program along with detailed panel data on the universe of Texas public school students to…
Descriptors: Higher Education, Postsecondary Education, Information Dissemination, College Attendance