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Ju Ling; Min Gao – International Journal of Information and Communication Technology Education, 2025
This study investigates the integration of computer-aided design (CAD), a technology for creating digital drawings and models, into art education to enhance creativity and improve teaching quality. Utilizing a mixed-methods approach with a cohort of 150 students, the results demonstrate significant advancements in creativity (a 33.3% increase),…
Descriptors: Computer Assisted Design, Art Education, Computer Uses in Education, Creativity
Sehran Dilmaç; Oguz Dilmaç – Asian Journal of Contemporary Education, 2025
This research was conducted to obtain students' views on the evaluation of artificial intelligence (AI)-supported design applications in art and design education using the fuzzy logic method. It aims to provide a new perspective for educators in identifying real learning situations and deficiencies in art and design education. The study utilized…
Descriptors: Student Attitudes, Art Education, Design, Artificial Intelligence
Keith Sawyer – MIT Press, 2025
"Learning to See" is an engaging and profound account of how professional artists and designers create and how they teach others to do it. Keith Sawyer, a leading creativity researcher, spent over ten years interviewing a hundred professors who've taught in 50 different colleges, universities, and institutes. He also interviewed students…
Descriptors: Artists, Art Teachers, Design, Art Education
Tarattakan Pachumwon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study introduces CAILE, a design thinking-driven conceptual framework for a Creative AI Learning Environment, designed to enhance programming skills. Evaluates clarity, appropriateness, and feasibility through expert judgment. Phase 1 synthesized 34 peer-reviewed studies (2019-2025) to articulate CAILE's structure across three layers: Inputs…
Descriptors: Creativity, Artificial Intelligence, Technology Uses in Education, Programming
Tiffany T. Hill; Laura Wright; Catherine Etmanski – Canadian Journal for the Study of Adult Education, 2025
In this paper we make practical and theoretical contributions to feminist adult education. Practically, we provide an overview of a three-hour arts- and play-based research workshop with research activities/tools that readers can further research to adapt to their own contexts. Theoretically, we explore how these creative practices can contribute…
Descriptors: Ethics, Art, Play, Educational Research
Lior Miller Markovitz; Gad M. Landau; Roza Leikin – Journal for the Education of the Gifted, 2025
This study examined characteristics of 458 Grade 10 students who earned a Bachelor of Science degree in computer science while completing their secondary school studies. Cluster analysis of SAT-M and Raven Progressive Matrices Test scores identified four distinct groups: G-EM: generally gifted, excelling in mathematics; AG-AEM: averagely gifted,…
Descriptors: Grade 10, High School Students, Dual Enrollment, Bachelors Degrees
Megan McIntyre – Composition Forum, 2025
In response to a growing awareness of the oppressive foundations of educational institutions, literacy educators have turned to antiracist, culturally responsive (Alim and Paris; Paris), and equitable teaching and assessment practices to combat the inequities (colonialism, racism, sexism, homophobia, ableism, etc.) on which our institutions are…
Descriptors: Writing (Composition), Equal Education, Racism, Student Evaluation
Li Li; Wichaya Yoshida; Jiraporn Chano – Higher Education Studies, 2025
The purpose of this study is to develop a hand-drawing curriculum to promote the students' creativity for Vocational College, so as to study its implementation effect. The participants were 40 students were sampled by cluster random sampling method majoring in interior design from the Guangxi Electrical Polytechnic Institute in Nanning, Guangxi in…
Descriptors: Foreign Countries, Art Education, Freehand Drawing, Creativity
Guo-lin Wang; Goodarz Shakibaei; Fidel Çakmak – British Educational Research Journal, 2025
Language learning practices have transformed significantly due to the advent of digital technologies like artificial intelligence (AI) tools and gamified mobile applications. This study explored the effects of gamified mobile language learning (GMLL) and AI-assisted language learning (AIALL) on academic integrity, creative trait motivation and…
Descriptors: Gamification, Second Language Learning, English (Second Language), Males
Paul Gardiner; Pauline Jones; Helen Georgiou; Annette Turney; Erika Matruglio; Christine Edwards-Groves – Australian Educational Researcher, 2025
Creativity is a policy and practice objective for schools internationally. However, in recent OECD findings, students do not report a positive experience of creativity in their school learning, especially assessments. Similarly, research reports that teachers continue to struggle with making creativity part of the classroom experience. This…
Descriptors: Class Activities, Creative Activities, Creativity, Secondary School Teachers
Melese Astatke; Cathy Weng; Abebayehu Yohannes – Education and Information Technologies, 2025
With the growing availability of immersive technologies, such as Immersive Virtual Reality (IVR), students are now afforded greater opportunities to explore diverse educational domains, including Science, Technology, Religion, Engineering, Arts, and Mathematics (STREAM). However, there remains a paucity of research investigating the efficacy of…
Descriptors: Technology Uses in Education, STEM Education, Art Education, Creativity
Abderrahim Agnaou; Hayat El Asri – Journal of Educational Research and Practice, 2025
The rapid development of large language models (LLMs) has sparked growing interest in their potential to transform education. This study explores how LLMs influence collaborative learning, focusing on student creativity, critical thinking, problem-solving, and collective intelligence. Specifically, it investigates whether artificial intelligence…
Descriptors: Artificial Intelligence, Cooperative Learning, Creativity, Critical Thinking
Julie Borup Jensen – Journal of Problem Based Learning in Higher Education, 2025
This article explores "problem finding" as a lens to highlight creativity in problem-based learning (PBL) in higher education. By discussing two empirical examples from two social science and humanities educational programs at Aalborg University, Denmark, a Deweyan, experiential learning approach is put into play with socio-cultural and…
Descriptors: Problem Based Learning, Creativity, Higher Education, Experiential Learning
Akca, Fadim; Kavak, Gulden – International Journal on Social and Education Sciences, 2021
Although visual creativity in art affects all variables of the learning and teaching process, no measurement tool has been found in the Turkish literature regarding the level of students? visual creativity in art. In this study, a measurement tool was developed to measure visual creativity levels of primary school students in art and evidence…
Descriptors: Likert Scales, Visual Arts, Creativity, Creativity Tests
Horng, Ruey-Yun; Wang, Ching-Wen; Yen, Yung-Chieh; Lu, Chia-Ying; Li, Chien-Tao – Creativity Research Journal, 2021
Conceptual combination is proposed as the mental activity by which imagination produces new ideas in creative processes. Two parallel forms of the imagination test were constructed based on conceptual combination theory. Each test comprises eighteen unrelated noun-noun pairs. For each pair, an original idea is required. The test-retest reliability…
Descriptors: Imagination, Alternative Assessment, Creativity Tests, Cognitive Processes

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