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Zorbaz, Selen Demirtas; Ulas, Ozlem; Kizildag, Seval – Educational Sciences: Theory and Practice, 2015
This study seeks to analyze whether or not the following three variables of "Discouraging Family Relations," "Supportive Family Relations," "Total Time Spent on the Computer," and "Grade Point Average (GPA)" predict elementary school students' video game addiction rates, and whether or not there exists a…
Descriptors: Addictive Behavior, Family Relationship, Elementary School Students, Grade Point Average
Pagano, Maria E.; Wang, Alexandra R.; Rowles, Brieana M.; Lee, Matthew T.; Johnson, Byron R. – Grantee Submission, 2015
The developmental need to fit in may lead to higher alcohol and other drug use among socially anxious youths which exacerbates the drink/trouble cycle. In treatment, youths with social anxiety disorder (SAD) may avoid participating in therapeutic activities with risk of negative peer appraisal. Peer-helping is a low-intensity, social activity in…
Descriptors: Anxiety, Peer Influence, Adolescents, Addictive Behavior
Epstein, Joel; Noel, Jeffrey; Finnegan, Megan; Watkins, Kate – Journal of Child & Adolescent Substance Abuse, 2016
Researchers have developed many different computerized interventions designed to teach students about the dangers of substance use. Following in this tradition, we produced a series of video games called "Bacon Brains." However, unlike many other programs, ours focused on the "Science of Addiction," providing lessons on how…
Descriptors: Video Games, Teaching Methods, Addictive Behavior, Educational Technology
Katz, Louise; Lambert, Warren – Teaching of Psychology, 2016
Although there have been many suggestions for incorporating cell phone use into classroom activities, there have been few suggestions for removing cell phone use from the classroom. This article presents an easy-to-implement method using positive reinforcement that effectively removes cell phones from the classroom in a way that is highly endorsed…
Descriptors: Handheld Devices, Telecommunications, Positive Reinforcement, Learner Engagement
Smahel, David; Brown, B. Bradford; Blinka, Lukas – Developmental Psychology, 2012
The past decades have witnessed a dramatic increase in the number of youths using the Internet, especially for communicating with peers. Online activity can widen and strengthen the social networks of adolescents and emerging adults (Subrahmanyam & Smahel, 2011), but it also increases the risk of Internet addiction. Using a framework derived from…
Descriptors: Internet, Addictive Behavior, Friendship, Adolescents
Phillips, James G.; Ogeil, Rowan P.; Blaszczynski, Alex – International Journal of Mental Health and Addiction, 2012
Multiple computing devices continue to develop capabilities that support online gambling, resulting in the need to evaluate the extent that this trend will contribute to gambling problems. A sample of 1,141 participants completed an online survey assessing interest in and difficulties limiting use of digital services. Questionnaire items measured…
Descriptors: Internet, Games, Probability, Debt (Financial)
McCormack, Abby; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
To date, there has been very little empirical research examining why people gamble online or--just as importantly--why they do not gamble online. A grounded theory study examining the motivating and inhibiting factors in online gambling was carried out. The sample comprised 15 online gamblers, 14 offline gamblers, and 11 non-gamblers, and resulted…
Descriptors: Grounded Theory, Internet, Motivation, Barriers
Israelashvili, Moshe; Kim, Taejin; Bukobza, Gabriel – Journal of Adolescence, 2012
In this study, we tested the hypothesis that the Internet can serve as a valuable tool assisting adolescents in pursuing the developmentally-related need for self concept clarity. Participants in the study were 278 adolescents (48.5% girls; 7th-9th graders) who completed questionnaires relating to their levels of Internet use, Internet addiction,…
Descriptors: Questionnaires, Adolescents, Internet, Addictive Behavior
Elliott, Luther; Ream, Geoffrey; McGinsky, Elizabeth; Dunlap, Eloise – International Journal of Mental Health and Addiction, 2012
A nationally representative online survey (n = 3,380) was used to assess the contribution of patterns of video game play to problem video game play (PVGP) symptomatology. Game genre, enjoyment, consumer involvement, time spent gaming (gaming days in the past month and hours on days used), and demographic variables were all examined. The study…
Descriptors: Addictive Behavior, Video Games, Adults, Online Surveys
Barral, Carmen; Eiroa-Orosa, Francisco Jose; Navarro-Marfisis, Maria Cecilia; Roncero, Carlos; Casas, Miguel – Drugs: Education, Prevention & Policy, 2015
Aims: Addiction treatment training has been recognized to be an essential part of the curriculum in psychiatry and general medicine. Our objective in this study was to measure the knowledge and attitudes towards addictions among medical residents of a general hospital in Catalonia, Spain. Methods: Within a sample of medical residents, we…
Descriptors: Hospitals, Graduate Medical Education, Addictive Behavior, Drug Rehabilitation
Hayer, Tobias; Meyer, Gerhard – International Journal of Mental Health and Addiction, 2011
Preliminary scientific evidence indicates that online gamblers are more likely to be problem gamblers and thus point to the need for effective protection measures. This study focuses on an online self-exclusion program and seeks to comprehensively examine the benefits of this measure. It was intended to collect detailed information on the…
Descriptors: Games, Internet, Addictive Behavior, Substance Abuse
Cole, Tom; Barrett, Douglas J. K.; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2011
To date, there has been relatively little research on Internet gambling. Furthermore, there have been few studies comparing the behaviour of Internet gamblers versus non-Internet gamblers. Using the game of roulette, this study experimentally examined (a) the differences in gambling behaviour between online and offline gamblers, and (b) the role…
Descriptors: Addictive Behavior, Internet, Comparative Analysis, Differences
Dowling, Nicki A.; Cosic, Sanja – International Journal of Mental Health and Addiction, 2011
Previous research examining the factors associated with problem gambling treatment outcomes has examined client factors and to date, treatment characteristics, therapist factors, and client-therapist interactions have essentially remained unexplored. This study aimed to investigate how client engagement variables (client-rated therapeutic…
Descriptors: Client Characteristics (Human Services), Addictive Behavior, Outcomes of Treatment
Lee, Chang Boon Patrick – International Journal of Mental Health and Addiction, 2011
The objectives of this study were to determine the perceptions and accessibility of online help for problem gambling among Chinese youths. A group of undergraduates participated in a survey cum laboratory exercise to search for help for problem gambling in Macao, Hong Kong, and China. Online search engines were used. During the search process,…
Descriptors: Foreign Countries, Addictive Behavior, Undergraduate Students, Help Seeking
Sheehan, Brynn E.; Lau-Barraco, Cathy; Linden, Ashley N. – Journal of American College Health, 2013
Objective: The current study examined (1) drinking motives as a mediator of risky drinking behaviors (ie, pregaming and drinking games) and alcohol-related problems and (2) whether gender moderates the association between risky drinking behaviors and negative consequences. Participants: Participants ("N" = 368; 68% female) were drinkers…
Descriptors: Addictive Behavior, Drinking, Student Behavior, Risk