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Benson, Luke A.; Norman, Christine; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
Students are among the most prevalent gamblers with the highest incidence of problem gambling. Furthermore, research into gambling has noted certain personality traits and coping mechanisms to be highly predictive of gambling in student populations. The present study examined the role of impulsivity, sensation seeking, coping strategies, and year…
Descriptors: Personality Traits, Conceptual Tempo, Incidence, Personality
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Breen, Helen M.; Hing, Nerilee; Gordon, Ashley – International Journal of Mental Health and Addiction, 2011
Against a background of public health, we sought to examine and explain gambling behaviours, motivations and consequences of Indigenous Australians in northern New South Wales. Adhering to national Aboriginal and ethical guidelines and using qualitative methods, 169 Indigenous Australians were interviewed individually and in small groups using…
Descriptors: Foreign Countries, Indigenous Populations, Addictive Behavior, Motivation
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Roditis, Maria; Lee, Joann; Halpern-Felsher, Bonnie L. – Health Education & Behavior, 2016
Purpose: Despite evidence that adolescents become addicted to nicotine even after limited use, adolescents believe they can experiment with or smoke cigarettes for a few years and easily quit. The goal of this study was to examine adolescents' understanding of the definition and process of nicotine addiction using a mixed-methods approach. Method:…
Descriptors: Adolescents, Misconceptions, Risk, Smoking
Osborn, Donald Patrick – ProQuest LLC, 2013
Currently, addiction counseling services are provided by individuals who do not possess degrees in addictions counseling or have had courses in addictions-related content in their academic programs of study. There is recognition that addictions counseling is nonexistent or inconsistent in academic curriculum in higher education. Other allied…
Descriptors: Counselor Training, Addictive Behavior, Counselors, Qualitative Research
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Andreou, Eleni; Svoli, Hionia – International Journal of Mental Health and Addiction, 2013
This study examined how internet users' psychological characteristics, amount of internet use and demographic factors contribute to particular dimensions of internet addiction. The sample consisted of 384 adolescents, ranging in age from 15 to 18 years. Participants were asked to complete the Internet Addiction Test (IAT), measures of Locus of…
Descriptors: Addictive Behavior, Adolescents, Anxiety, Depression (Psychology)
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Buser, Trevor J.; Buser, Juleen K. – Journal of Addictions & Offender Counseling, 2013
Nonsuicidal self-injury (NSSI) may be characterized as a process addiction for some individuals who self-injure. The authors review findings on the addictive features of NSSI, including compulsivity, loss of control, continued use despite negative consequences, and tolerance.
Descriptors: Injuries, Addictive Behavior, Counselor Training, Self Destructive Behavior
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Zorbaz, Selen Demirtas; Ulas, Ozlem; Kizildag, Seval – Educational Sciences: Theory and Practice, 2015
This study seeks to analyze whether or not the following three variables of "Discouraging Family Relations," "Supportive Family Relations," "Total Time Spent on the Computer," and "Grade Point Average (GPA)" predict elementary school students' video game addiction rates, and whether or not there exists a…
Descriptors: Addictive Behavior, Family Relationship, Elementary School Students, Grade Point Average
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Pagano, Maria E.; Wang, Alexandra R.; Rowles, Brieana M.; Lee, Matthew T.; Johnson, Byron R. – Grantee Submission, 2015
The developmental need to fit in may lead to higher alcohol and other drug use among socially anxious youths which exacerbates the drink/trouble cycle. In treatment, youths with social anxiety disorder (SAD) may avoid participating in therapeutic activities with risk of negative peer appraisal. Peer-helping is a low-intensity, social activity in…
Descriptors: Anxiety, Peer Influence, Adolescents, Addictive Behavior
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Epstein, Joel; Noel, Jeffrey; Finnegan, Megan; Watkins, Kate – Journal of Child & Adolescent Substance Abuse, 2016
Researchers have developed many different computerized interventions designed to teach students about the dangers of substance use. Following in this tradition, we produced a series of video games called "Bacon Brains." However, unlike many other programs, ours focused on the "Science of Addiction," providing lessons on how…
Descriptors: Video Games, Teaching Methods, Addictive Behavior, Educational Technology
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Katz, Louise; Lambert, Warren – Teaching of Psychology, 2016
Although there have been many suggestions for incorporating cell phone use into classroom activities, there have been few suggestions for removing cell phone use from the classroom. This article presents an easy-to-implement method using positive reinforcement that effectively removes cell phones from the classroom in a way that is highly endorsed…
Descriptors: Handheld Devices, Telecommunications, Positive Reinforcement, Learner Engagement
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Smahel, David; Brown, B. Bradford; Blinka, Lukas – Developmental Psychology, 2012
The past decades have witnessed a dramatic increase in the number of youths using the Internet, especially for communicating with peers. Online activity can widen and strengthen the social networks of adolescents and emerging adults (Subrahmanyam & Smahel, 2011), but it also increases the risk of Internet addiction. Using a framework derived from…
Descriptors: Internet, Addictive Behavior, Friendship, Adolescents
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Phillips, James G.; Ogeil, Rowan P.; Blaszczynski, Alex – International Journal of Mental Health and Addiction, 2012
Multiple computing devices continue to develop capabilities that support online gambling, resulting in the need to evaluate the extent that this trend will contribute to gambling problems. A sample of 1,141 participants completed an online survey assessing interest in and difficulties limiting use of digital services. Questionnaire items measured…
Descriptors: Internet, Games, Probability, Debt (Financial)
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McCormack, Abby; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
To date, there has been very little empirical research examining why people gamble online or--just as importantly--why they do not gamble online. A grounded theory study examining the motivating and inhibiting factors in online gambling was carried out. The sample comprised 15 online gamblers, 14 offline gamblers, and 11 non-gamblers, and resulted…
Descriptors: Grounded Theory, Internet, Motivation, Barriers
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Israelashvili, Moshe; Kim, Taejin; Bukobza, Gabriel – Journal of Adolescence, 2012
In this study, we tested the hypothesis that the Internet can serve as a valuable tool assisting adolescents in pursuing the developmentally-related need for self concept clarity. Participants in the study were 278 adolescents (48.5% girls; 7th-9th graders) who completed questionnaires relating to their levels of Internet use, Internet addiction,…
Descriptors: Questionnaires, Adolescents, Internet, Addictive Behavior
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Elliott, Luther; Ream, Geoffrey; McGinsky, Elizabeth; Dunlap, Eloise – International Journal of Mental Health and Addiction, 2012
A nationally representative online survey (n = 3,380) was used to assess the contribution of patterns of video game play to problem video game play (PVGP) symptomatology. Game genre, enjoyment, consumer involvement, time spent gaming (gaming days in the past month and hours on days used), and demographic variables were all examined. The study…
Descriptors: Addictive Behavior, Video Games, Adults, Online Surveys
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