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Adigun, Olufemi Timothy; Ndwandwe, Ntokozo Dennis – Research in Social Sciences and Technology, 2022
This study aimed to assess the contributory roles of parental involvement (PI), parental acceptance/rejection (PAR), academic self-efficacy (ASE), computer user self-efficacy (CUSE) vis-à-vis gender and the onset of deafness on the academic resilience (AR) of deaf learners who participated in e-learning during the pandemic. The Bioecological…
Descriptors: Resilience (Psychology), Deafness, Electronic Learning, Distance Education
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Alnasser, Suliman M. N. – SAGE Open, 2022
Recently, the integration of computer-based feedback (CBF) systems, as assistive tools for instructors, into EFL writing contexts has attracted researchers' attention. However, EFL learners' perceptions toward such tools' application remain under-investigated. Therefore, this study investigates EFL learners' perceptions toward integrating CBF into…
Descriptors: Foreign Countries, Feedback (Response), Writing Instruction, English (Second Language)
Tina Zorrilla Rivera – ProQuest LLC, 2022
School Wide Positive Behavior Intervention and Supports is a framework by which schools can assess and develop a system of preventative strategies to decrease the likelihood of problematic behaviors. SWPBIS provides for a three tiered system of interventions with increasing supports and complexity to meet students' needs at each level. CICO was…
Descriptors: Productivity, Distance Education, Computer Mediated Communication, Virtual Classrooms
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Elliott, Haley; Brumbaugh, Klaire – Teaching and Learning in Communication Sciences & Disorders, 2021
Purpose: The purpose of this qualitative study was to document the experience of using a computer-based simulated (Simucase, 2019) learning opportunity in a Master of Science in speech-language pathology program. Method: Focus groups were held utilizing a semi-structured interview format. Themes were identified using a qualitative methodological…
Descriptors: Student Attitudes, Graduate Students, Speech Language Pathology, Educational Technology
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Pinargote-Ortega, Maricela; Bowen-Mendoza, Lorena; Meza, Jaime; Ventura, Sebastián – Journal of Computing in Higher Education, 2021
In this paper, we applied a peer assessment scenario at the Technical University of Manabí (Ecuador). Students and professors evaluated some works through rubrics, assigned a numerical score, and provided textual feedback grounding why such a numerical score was determined, to detect inaccuracy between both assessments. The proposed model uses…
Descriptors: Foreign Countries, College Students, Peer Evaluation, Scoring Rubrics
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Yang, Christopher C. Y.; Chen, Irene Y. L.; Akçapinar, Gökhan; Flanagan, Brendan; Ogata, Hiroaki – Educational Technology & Society, 2021
Research has revealed the positive effects of flipped classroom approaches on students' learning engagement and performance compared with conventional lecture-based classrooms. However, because of a lack of out-of-class learning support, many students fail to comprehensively prepare the provided lecture materials before class. One promising…
Descriptors: Instructional Materials, Flipped Classroom, Learner Engagement, Academic Achievement
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Wang-Trexler, Nicole; Yeh, Martin K.-C.; Diehl, William C.; Heiser, Rebecca E.; Gregg, Andrea; Tran, Ling; Zhu, Chenyang – International Journal of Web-Based Learning and Teaching Technologies, 2021
Software applications in educational technology have been a strong driving force for the success of online learning at all levels. These applications are created for various purposes and are used by a range of experts. The development of a successful educational technology software takes a deliberate team effort and thoughtful project management.…
Descriptors: Computer Software, Educational Technology, Computer Oriented Programs, Computer System Design
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Allcoat, Devon; Hatchard, Tim; Azmat, Freeha; Stansfield, Kim; Watson, Derrick; von Mühlenen, Adrian – Journal of Educational Computing Research, 2021
In recent years Virtual Reality has been revitalized, having gained and lost popularity between the 1960s and 1990s, and is now widely used for entertainment purposes. However, Virtual Reality, along with Mixed Reality and Augmented Reality, has broader application possibilities, thanks to significant advances in technology and accessibility. In…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Experience, College Students
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Gregorcic, Bor; Haglund, Jesper – Research in Science Education, 2021
We present and analyze video data of upper secondary school students' engagement with a computer-supported collaborative learning environment that enables them to explore astronomical phenomena (Keplerian motion). The students' activities have an immersive and exploratory character, as students engage in open-ended inquiry and interact physically…
Descriptors: Secondary School Students, Secondary School Science, Astronomy, Cooperative Learning
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Pflaumer, Nadine; Knorr, Nancy; Berkling, Kay – British Journal of Educational Technology, 2021
The study presented here was aimed at understanding how teachers go about appropriating technology from the iRead EU Horizon 2020 Project into the classroom. iRead provides an adaptive personalised literacy game called Navigo that is deployed in tablets and intended for regular usage in the elementary school classroom. In our case, the game was…
Descriptors: Foreign Countries, Literacy Education, Educational Games, Elementary Education
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Reiss, Michael J. – London Review of Education, 2021
There is a wide diversity of views on the potential for artificial intelligence (AI), ranging from overenthusiastic pronouncements about how it is imminently going to transform our lives to alarmist predictions about how it is going to cause everything from mass unemployment to the destruction of life as we know it. In this article, I look at the…
Descriptors: Artificial Intelligence, Ethics, Computer Uses in Education, Educational Trends
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Lueck, Amy J.; Kroot, Matthew V.; Panich, Lee M. – Community Literacy Journal, 2021
Colleges and universities across the United States are recognizing the public memory function of their campus spaces and facing difficult decisions about how to represent the ugly sides of their histories within their landscapes of remembrance. Official administrative responses to demands for greater inclusiveness are often slow and conservative…
Descriptors: School Community Relationship, Writing (Composition), Undergraduate Students, Computer Uses in Education
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Chung, Cheng-Yu; Hsiao, I-Han – International Educational Data Mining Society, 2021
The distributed practice effect suggests that students retain learning content better when they pace their practice over time. The key factors are practice dosage (intensity) and timing (when to practice and how in between). Inspired by the thriving development of image recognition, this study adopts one of the successful techniques,…
Descriptors: Models, Drills (Practice), Pacing, Computer Uses in Education
McConnell, Cara E. – ProQuest LLC, 2021
This mixed-methods case study aimed to explore absenteeism and attendance expectations in Caufield, a pseudonym for a New England school district that facilitated an overnight one-to-one technology distribution in response to COVID-19. The sample consisted of one middle school in a four-school district in Connecticut. This research study sought to…
Descriptors: School Districts, COVID-19, Pandemics, Educational Technology
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Olena, Glushchenko; Liudmyla, Sorokina; Maryna, Romaniukha – ICTE Journal, 2018
The paper deals with one of modern effective pedagogical technologies in relation to management of the educational process with students of higher educational institutions. The authors discuss the concept of virtual excursion, formulate its advantages over traditional technologies, clarify the principles of modern pedagogical activity through a…
Descriptors: Learning Processes, Information Technology, Computer Uses in Education, Higher Education
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