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von Suchodoletz, Antje; Rahn, Johanna; Nadyukova, Iryna; Barza, Lydia; Achtziger, Anja – Higher Education: The International Journal of Higher Education Research, 2020
Changing mindsets may influence college students' motivation to learn, which in turn affects how they engage in learning activities. Based on mindset theory (Gollwitzer 1990; Gollwitzer 2012), this study explored the extent to which the concepts of the deliberative and implemental mindset are value-laden, and hence, might have different effects…
Descriptors: Foreign Countries, Comparative Education, College Students, Student Attitudes
Truzoli, Roberto; Viganò, Caterina; Galmozzi, Paolo Gabriele; Reed, Phil – Journal of Computer Assisted Learning, 2020
The current study explored the relationship between problematic internet use (PIU) and motivation to learn, and examined psychological and social factors mediating this relationship. Two hundred and eighty-five students in an Italian University were recruited for the current study. There was a negative relationship between PIU and motivation to…
Descriptors: Internet, Learning Motivation, College Students, Psychological Patterns
Fadhli, Muhibuddin; Brick, Billy; Setyosari, Punaji; Ulfa, Saida; Kuswandi, Dedi – International Journal of Instruction, 2020
A Meta-analysis of selected studies on the effectiveness of gamification method for children. Multiple gamification methods are used to motivate students to improve their learning outcomes. Yet, this method is still very rarely used in learning for children aged 6-10 years. This systematic review and meta-analysis aim to objectively determine the…
Descriptors: Instructional Effectiveness, Teaching Methods, Educational Games, Children
Ayas, Esra Bayrak – African Educational Research Journal, 2020
In our age, developments in modern technology are so fast that even following up is very difficult. These developments affect every field of daily life as well as affecting the sports field, resulting in new progress in this field. Electronic sports, which is abbreviated as e-sports, is one of these developments. E-sports has also recently…
Descriptors: Athletics, Video Games, Attitude Measures, Measures (Individuals)
Dempsey, Patricia; Huber, Tonya – Online Submission, 2020
Mathematics anxiety is a prevalent problem in many K-12 classrooms, and if not appropriately addressed can cause lasting educational harm to students as they enter adulthood. Researchers suggest that the finality of traditional grades has increased mathematics anxiety in today's classrooms. The extreme weight of grades, such as determining…
Descriptors: Academic Standards, Grading, Mastery Learning, Mathematics Anxiety
Bradley Johnson – Journal of the American Academy of Special Education Professionals, 2020
Constructivism represents a heterogeneous body of theoretical approaches across different disciplines for these alliances, as well as, attracting and antagonizing vast audiences within these disciplines, including psychology and education. A major influence on the rise of constructivism has been the theory and research in human development.…
Descriptors: Constructivism (Learning), Sociocultural Patterns, Classroom Environment, Learning Motivation
García-Martínez, Inmaculada; Fernández-Batanero, José María; Fernández-Cerero, José; León, Samuel P. – Journal of New Approaches in Educational Research, 2023
Artificial intelligence (AI) and computational sciences have aroused a growing interest in education. Despite its relatively recent history, AI is increasingly being introduced into the classroom through different modalities, with the aim of improving student achievement. Thus, the purpose of the research is to analyse, quantitatively and…
Descriptors: Artificial Intelligence, Computation, Academic Achievement, Meta Analysis
Bang, Hee Jin; Li, Linlin; Flynn, Kylie – Early Childhood Education Journal, 2023
This study investigates whether using My Math Academy, which provides personalized content and adaptive embedded assessments to support existing curricula, can improve learning outcomes and engagement for kindergarten and first grade students (N = 505 treatment, 481 control). Findings indicate that students using My Math Academy made significant…
Descriptors: Mathematics Instruction, Computer Software, Learning Motivation, Learner Engagement
Matsunobu, Koji – Research Studies in Music Education, 2023
Reflecting their dominance within music education, most musical instruments used in schools are of Western origin. In stark contrast, the adoption of folk instruments for the purposes of facilitating students' music-making and learning in the educational context is rarely encountered. This article reports the empirical data of a study in which a…
Descriptors: Folk Culture, Musical Instruments, Music Education, Usability
Ali, Ramiz – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this study is to describe university students' motivations for using Facebook as an informal learning tool and explore the key barriers that may inhibit learning on the social media platform. Design/methodology/approach: A case study approach was adopted in this study. Participants were 82 university students who…
Descriptors: Electronic Learning, Technology Uses in Education, Social Media, Informal Education
Akuneme, Chioma Christiana; Nwosu, Kingsley Chinaza – Electronic Journal of Research in Educational Psychology, 2023
Introduction: Communication apprehension is significant in understanding the language skills acquisition of foreign language students. However, studies on communication apprehension have been devoted mainly to second language learners of the English Language. Consequently, there is, in the body of literature, insufficient evidence to understand…
Descriptors: Foreign Countries, Multilingualism, Communication (Thought Transfer), Anxiety
Berardi-Wiltshire, Arianna; Bortolotto, María Celina; Morris, Hone – Journal of Multilingual and Multicultural Development, 2023
This article explores the motivation of non-Maori learners of te reo Maori as an L2. Inspired by calls for contextualised investigations of the L2 motivation of learners of LOTEs, our study utilises an "ethical self-formation framework" [Hennig, B. B. 2010a. "Language Learning and the Self: Exploring Hong Kong Students' Motivation…
Descriptors: Ethics, Malayo Polynesian Languages, Learning Motivation, Second Language Learning
Lopez-Fernandez, Daniel; Gordillo, Aldo; Perez, Jennifer; Tovar, Edmundo – IEEE Transactions on Education, 2023
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work presents comparative data and findings obtained from 217 students who played the game in a face-to-face format…
Descriptors: Computer Science Education, Game Based Learning, Online Courses, In Person Learning
Hung, Cheng-Yu; Lin, Yen-Ting; Yu, Shih-Jou; Sun, Jerry Chih-Yuan – Journal of Computer Assisted Learning, 2023
Background: Previous research has examined the use of augmented reality (AR) and virtual reality (VR) in English language teaching. However, to the best of our knowledge, none of the earlier studies that investigated integrating AR and VR "wearables" into teaching and learning English based on the attention, relevance, confidence, and…
Descriptors: Computer Simulation, Simulated Environment, Assistive Technology, Second Language Learning
Shakhmalova, Irina; Zotova, Natalia – Journal of Psycholinguistic Research, 2023
Educational digital games can be an effective way to teach English grammatical material because they provide an interactive and engaging learning experience. The purpose of this study is to clarify how playing digital games affects students' motivation and performance in university-level English grammar classes. [The North-Eastern Federal…
Descriptors: Learning Motivation, Student Evaluation, Educational Games, Computer Games