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DePue, M. Kristina; Hagedorn, W. Bryce – Journal of College Counseling, 2015
This article describes an untapped resource that counselors can use to help serve the multiple needs of college students recovering from addiction: collegiate recovery programs. The authors provide detailed information about the collegiate recovery population and give examples of successful programs. Implications for future research are discussed,…
Descriptors: College Students, School Counselors, School Counseling, Student Needs
Parfilova, Gulfiia G.; Velieva, Svetlana V. – International Journal of Environmental and Science Education, 2016
The urgency of research is caused by the growth of risky behaviours among children and adolescents, which poses a serious danger to their physical, mental and moral health, leads to biological, genetic and social degradation, poses a threat to the health and well-being of society as a whole. In this regard, this article aims to identify…
Descriptors: Adolescents, Addictive Behavior, Prevention, At Risk Persons
Eroglu, Yuksel – Journal of Education and Training Studies, 2016
Social networking sites have started to become one of the most frequently used online communication types in the world. It is reported that one of the commonly used social networking sites is Facebook. Since Facebook use is new yet, it can be stated that researches on the Facebook addiction are at the beginning level. For this reason, determining…
Descriptors: Attachment Behavior, Addictive Behavior, College Students, Student Characteristics
Korucu, Agah Tugrul; Usta, Ertugrul – Online Submission, 2016
The development of technology brought about some advantages as well as particular disadvantages. Smart phones which are new generation mobile devices are technological tools for meeting certain needs such as entertainment, social media, realization of daily routines and usage for educational purposes. The facts that new generation mobile devices…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Information Technology
Kurt, Adile Askim; Dogan, Ezgi; Erdogmus, Yasemin Kahyaoglu; Emiroglu, Bulent Gursel – World Journal on Educational Technology: Current Issues, 2018
The computer gaming addiction is one of the newer concepts that young generations face and can be defined as the excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyse through variables the computer gaming addiction levels of secondary school students. The research was…
Descriptors: Computer Games, Addictive Behavior, Secondary School Students, Student Surveys
Hollingsworth, Mary Ann – European Journal of Educational Sciences, 2019
Life challenges and traumas come in many forms and the capacity to bounce back, adapt, and move on to a new normal also comes in many forms. This study examined some common life challenges and trauma experiences and how persons in these have reacted and grown past the experiences. The study also used action research to provide graduate student…
Descriptors: Counselor Training, Trauma, Action Research, Graduate Students
Coyne, Sarah M.; Stockdale, Laura A.; Warburton, Wayne; Gentile, Douglas A.; Yang, Chongming; Merrill, Brett M. – Developmental Psychology, 2020
The aim of this study was to examine trajectories of pathological video game symptoms over a 6-year period from adolescence to emerging adulthood. We also examined a number of predictors and outcomes for different trajectories. Participants included 385 adolescents (M age = 15.01 at the initial time point) who completed multiple questionnaires…
Descriptors: Video Games, Adolescents, Young Adults, Predictor Variables
Edwards, Rachael C.; Larson, Brendon M. H. – Environmental Education Research, 2020
Children's connection to nature (CTN) is declining with each generation, a concerning trend given that CTN is positively linked to wellbeing and environmentalism. A primary cause of this decline is that twenty-first-century youth engage with screens for several hours each day, which to a large extent replaces nature-based play. Researchers have…
Descriptors: Natural Resources, Information Technology, Play, Intervention
Popova, Lucy; Kostygina, Ganna; Sheon, Nicolas M.; Ling, Pamela M. – Health Education Research, 2014
Cigarette companies increasingly promote novel smokeless tobacco products to smokers, encouraging them to use smokeless tobacco in smoke-free environments. New messages may counteract this promotion. We developed 12 initial anti-smokeless message ideas and tested them in eight online focus groups with 75 US smokers. Those smokers who never tried…
Descriptors: Smoking, Marketing, Focus Groups, Health Promotion
Dutta, Oindrila; Chye, Stefanie Yen Leng – Journal of International Students, 2017
We investigated the relationship between psychological wellbeing (as indicated by participants' level of loneliness, perceived academic stress and depression) and generalized problematic internet use. Data was collected from a sample of 103 international students studying in Singapore. Statistical analyses revealed that depression was the most…
Descriptors: Well Being, Foreign Students, Foreign Countries, Internet
Cheney, Marshall K.; Maness, Sarah; Huber, Kathleen; Eggleston, Landon; Naberhaus, Bryce; Nichols, Brooklyn; Burt, Taylor – Journal of Alcohol and Drug Education, 2017
Objective: Fraternity and sorority members have one of the highest smoking rates among college students, yet little is known about the social influences on smoking within this subculture. The objective of this study was to examine sorority and fraternity member beliefs about smoking and alcohol use. Methods: In-depth individual interviews were…
Descriptors: Drinking, Smoking, College Students, Fraternities
Ekinci, Nurullah Emir; Yalçin, Ilimdar; Özer, Ömer; Kara, Tayfun – Online Submission, 2017
This study aimed to investigate digital game addiction level of the high school students according to sports participation, gender, place of accommodation and level of income. Randomly chosen 931 high school students (508, %54,6 female and 423, %45,4 male) from several villages, districts and Kutahya city center (a town in the west part of Turkey…
Descriptors: Addictive Behavior, High School Students, Video Games, Foreign Countries
Iyitoglu, Orhan; Çeliköz, Nadir – Online Submission, 2017
This study provides an account of the phenomenon of internet addiction from the perspective of academic achievement. In other words, this study aimed to explore the relation between academic performance of Turkish high school students in such different subject as Maths, English, History, GPA and their use of internet. Different school subjects…
Descriptors: Foreign Countries, Internet, Addictive Behavior, High School Students
Oskenbay, Fariza; Tolegenova, Aliya; Kalymbetova, Elmira; Chung, Man Cheung; Faizullina, Aida; Jakupov, Maksat – International Journal of Environmental and Science Education, 2016
This study explores psychological trauma as a reason for computer game addiction among adolescents. The findings of this study show that there is a connection between psychological trauma and computer game addiction. Some psychologists note that the main cause of any type of addiction derives from psychological trauma, and that finding such…
Descriptors: Trauma, Mental Health, Psychology, Computer Games
Biddix, J. Patrick – Journal of College Student Development, 2016
This review of research synthesizes more than a decade of published studies on problems associated with fraternity membership beyond alcohol misuse. Topics include sex-related issues, drug use, hazing, and other issues such as gambling, academic dishonesty, campus civility, and fake identification use. Recommendations suggest the need for a role…
Descriptors: Literature Reviews, Alcohol Abuse, Fraternities, Behavior Problems