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Jon-Chao Hong; Chien-Hung Lin; Chin-Chieh Juh – Interactive Learning Environments, 2024
Referring to the advantages of intelligent personal assistants, or virtual agents, Charades can be implemented with a Chatbot to enhance students' vocabulary mastery. However, only a few studies have addressed the effectiveness of learning through practice with chatbots based on the Charades approach. We designed a Charades game using Google…
Descriptors: Artificial Intelligence, Computer Uses in Education, Games, Vocabulary Development
Hillary Greene Nolan; Merijke Coenraad; Viki Young – Digital Promise, 2024
This study investigates how teachers understand and position AI tools in middle school writing instruction, drawing on 27 teacher interviews collected during a study called Project Topeka that used an interactive argumentative writing platform with AI-generated scores and feedback. Based on the interviews, we generate an initial theoretical…
Descriptors: Writing Instruction, Computer Assisted Instruction, Artificial Intelligence, Computer Uses in Education
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Tammy Jordan Wyatt; Matt Keneson; Claudia Rueda; Angelica M. Barrera; Amy Buechler-Steubing; Rebecca Karoff; Mark Appleford – Student Success, 2025
This practice report details a large, four-year, public, research 1 (very high research activity), Hispanic Serving Institution's (HSI) approach to tackling barriers to timely graduation through the implementation of a virtual support center, the Graduation Help Desk (GHD). The GHD, established in late 2017, operates at the level of the provost's…
Descriptors: Undergraduate Students, Research Universities, Hispanic American Students, Minority Serving Institutions
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Jeremy Forest Price; Shuchi Grover – Community for Advancing Discovery Research in Education (CADRE), 2025
In this brief, the authors Jeremy Price and Shuchi Grover explore the exciting possibilities and critical challenges of generative AI (GenAI) for STEM teaching. They examine how GenAI may shape STEM classrooms in the near future and identify promising trajectories for integrating GenAI into STEM teaching, including the potential for personalized…
Descriptors: Artificial Intelligence, STEM Education, Computer Uses in Education, Individualized Instruction
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Kearney, Matthew; Young, Kirsty; Burke, Paul F. – Journal of Special Education Technology, 2023
The aim of this study is to understand how mobile devices are being used to support students' learning (i.e., mobile learning) in specialist schools, and in specialist support units within mainstream schools. A validated survey instrument is used to examine these practices through the lens of a sociocultural digital framework that highlights…
Descriptors: Special Education Teachers, Telecommunications, Handheld Devices, Educational Technology
Zenon Borys – ProQuest LLC, 2023
Currently, teachers increasingly use digital curriculum resources in the design and enactment of their lessons. Using digital resources changes how teachers interact with their resources and how students interact with teachers and content, placing new demands on teachers. This study examines this context. The research questions guiding this study…
Descriptors: Middle School Mathematics, Educational Resources, Influences, Digital Literacy
Elizabeth Van Pate; Neil Grimes – Knowledge Quest, 2023
The Bitmoji classroom craze swept education during online teaching and learning in 2020-21. Was that just a fad for pandemic times, or do they retain value in post-pandemic K-12 education? In a recent survey of 72 educators that included 45 school librarians, 71%, mostly at the elementary level, reported that they still use them. The purposes…
Descriptors: School Libraries, Librarian Teacher Cooperation, Media Specialists, Librarians
Torsten Figueiredo Walter; Guthrie Gray-Lobe; Sarah Kabay – Annenberg Institute for School Reform at Brown University, 2023
Hardware requirements are a barrier to widespread adoption of digital learning software among low-income populations. We investigate the demand among smallholder-farming households for a simple, adaptive math learning tool that can be accessed by widely available "brick" phones, and its effect on educational outcomes. Over a quarter of…
Descriptors: Access to Computers, Handheld Devices, Telecommunications, Computer Uses in Education
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Chen, Zexuan; Wang, Charles Xiaoxue; Zhang, Jingshun – TechTrends: Linking Research and Practice to Improve Learning, 2018
The 22nd Global Chinese Conference on Computers in Education (GCCCE) was held May 25-29, 2018, at South China Normal University, Guangzhou, China. Broadcasting live on the Internet, the Conference had 424 onsite participants with 299,816 online viewers from different countries and regions. The Conference hosted five keynote speeches, two expert…
Descriptors: Educational Innovation, Computer Uses in Education, Conferences (Gatherings), Foreign Countries
Barr, Cheralo Jennette – ProQuest LLC, 2022
This qualitative embedded single case study explored the teacher competencies and instructional strategies used in classroom one-to-one implementations. The specific problem was that school administrators have spent significant amounts on one-to-one technology without substantial change in teacher practices, causing limited benefits to students…
Descriptors: Teaching Methods, Teacher Competencies, Technological Literacy, Elementary School Teachers
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Alotaibi, Wadha Shabib Ali – Arab World English Journal, 2022
This research aims to measure the impact on academic achievement and developing creative thinking skills by designing an electronic course (e-course hereafter) for computer uses in teaching at a Saudi university. Following a quasi-experimental methodology, forty students (female) were selected and segregated into control and experimental groups…
Descriptors: Foreign Countries, Academic Achievement, Creative Thinking, Computer Uses in Education
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Suh, Woong; Ahn, Seongjin – Journal of Intelligence, 2022
Due to COVID-19, numerous new technologies are being implemented in education, with a growing interest in the metaverse. The term "metaverse" refers to an immersive digital environment where one can interact with virtual avatars. This study aims to analyze the experiences and attitudes of the metaverse for learner-centered education from…
Descriptors: Computer Simulation, Computer Uses in Education, Student Centered Learning, Constructivism (Learning)
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Harmandaoglu Baz, Esra; Cephe, Pasa Tevfik – Education and Information Technologies, 2022
This study aims to test a model investigating the contribution of computer self-efficacy, computer anxiety, constructivist teaching beliefs, and computer attitude to predicting English student teachers' behavioral intention to use information and communication technologies (ICT) in their future classes. The sample of the study consists of 861…
Descriptors: Foreign Countries, Self Efficacy, Computer Literacy, Anxiety
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Lauren E. Margulieux; Yin-Chan Liao; Erin Anderson; Miranda C. Parker; Brendan D. Calandra – ACM Transactions on Computing Education, 2024
Integrated computing curricula combine learning objectives in computing with those in another discipline, like literacy, math, or science, to give all students experience with computing, typically before they must decide whether to take standalone CS courses. One goal of integrated computing curricula is to provide an accessible path to an…
Descriptors: Technology Uses in Education, Technology Integration, Computer Uses in Education, Computer Science
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Baoxin Feng; Lee-Luan Ng – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This study aims to investigate whether VR-assisted language learning facilitates EFL learners' vocabulary learning and memory retention. One hundred seventy-seven Chinese undergraduate EFL learners were divided into VRG (VR-assisted instruction group) and CIG (conventional instruction group). Participants in the VRG (n = 75) were provided with…
Descriptors: Computer Simulation, Language Acquisition, Undergraduate Students, English Language Learners
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