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Plummer, Kenneth; Taeger, Stephan; Burton, Melissa – Teaching Theology & Religion, 2020
Student learning in religious educational settings is subject to the same pedagogical forces, both effective and ineffective, as found in secular settings. Lectures, readings, assignments, testing and other activities associated with typical instruction, while of some value, tend to leave students with knowledge that is mostly fragmented. In this…
Descriptors: Decision Making, Problem Solving, Religious Education, Teaching Methods
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Tetourová, Tereza; Hannemann, Tereza; Javora, Ondrej; Volná, Kristina; Šisler, Vít; Brom, Cyril – Journal of Computer Assisted Learning, 2020
We explored whether problem-solving interactivity within an instructional game fosters learning for children aged 8-10 years. Participants (N=139) studied a biological topic either through a game-based learning environment (in which they solved assigned problems by interacting with a plant model) or from a standard learning environment (in which…
Descriptors: Problem Solving, Educational Games, Children, Instructional Effectiveness
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Syaiful; Kamid; Muslim; Huda, Nizlel – Journal of Education and Learning (EduLearn), 2020
Purpose: This study aims to identify the problem solving abilities possessed by junior high school students. The type of research used is quantitative which uses a research design survey. The sample of this study is 98 students taken based on purposive sampling techniques. This study uses descriptive statistics to analyze the data generated. From…
Descriptors: Problem Solving, Junior High School Students, Secondary School Mathematics, Foreign Countries
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Hamat, Basyarah; Eisenbart, Boris; Badke-Schaub, Petra; Schoormans, Jan – International Journal of Technology and Design Education, 2020
Mind-sets are expected to influence the process of designing, which require designers to successfully integrate complex decision-making processes into good design solutions. The study reported here analyses whether differences in mind-sets shown by design students can influence their design processes and impact the quality of the design solutions…
Descriptors: Design, Creativity, Individual Differences, Undergraduate Students
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Chukhnov, Anton; Maytarattanakhon, Athit; Posov, Ilya; Pozdniakov, Sergei – Informatics in Education, 2020
The paper discusses a certain type of competitions based on distance interaction of a participant with simulation models of concepts from discrete mathematics and computer science. One of them is the "Construct, Test, Explore" (CTE) competition, developed by the authors, the other is the Olympiad in Discrete Mathematics and Theoretical…
Descriptors: Graphs, Computer Simulation, Mathematics, Computer Science
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Çakir, Asli; Akkoç, Hatice – Educational Studies in Mathematics, 2020
In this study, we propose the notion of a socio-mathematical norm to explore the affective aspects of a classroom in the context of problem posing. Our case is a gifted and talented mathematics classroom with twelve students. The primary source of data consists of forty-three mathematics lessons. Our theoretical stance defines two dimensions of a…
Descriptors: Academically Gifted, Talent, Mathematics Skills, Problem Solving
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Martin, Sonya N.; Kang, Da Yeon – Cultural Studies of Science Education, 2020
In this paper, we explore themes that emerged while reading "How does one recognize contextual mitigating factors (CMFs) as a basis to understand and arrive at better approaches to research designs" (Gallard Martínez et al. this issue). Specifically, we consider the potential for the CMF analysis method to help researchers be more…
Descriptors: Research Methodology, Context Effect, Research Problems, Reflection
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Puccio, Gerard J.; Burnett, Cyndi; Acar, Selcuk; Yudess, Jo A.; Holinger, Molly; Cabra, John F. – Journal of Creative Behavior, 2020
This investigation evaluated the degree to which creativity training, idea generation instruction, and creative process impacted idea production, creativeness of solutions, and leadership effectiveness. Three sets of hypotheses were tested with a 114 groups of adults. First, groups whose members had some (i.e., one CPS course) or advanced training…
Descriptors: Creative Thinking, Problem Solving, Brainstorming, Leadership Effectiveness
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Lüdeke, Sören; Linderkamp, Friedrich; Baumann, Tobias; Lembke, Eva Julia – Child & Youth Care Forum, 2020
Background: The association between problem behavior in children and adolescents and creativity has hardly been examined. The few studies available report contradictory findings. There is some empirical evidence that a low socioeconomic status coincides with lower creativity test achievements. Objective: The current study addresses the question…
Descriptors: Statistical Analysis, Creativity, Behavior Problems, Creativity Tests
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Coverdale, Helen Brown – Theory and Research in Education, 2020
Howard's moral fortification theory of criminal punishment lends itself to justifying correction for children in schools that is supportive. There are good reasons to include other students in the learning opportunity occasioned by doing right in response to wrong, which need not exploit the wrongdoing student as a mere means. Care ethics can…
Descriptors: Punishment, Discipline, Caring, Justice
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Muñoz González, Juan Manuel; Sampedro Requena, Begoña Esther; Hidalgo Ariza, María Dolores – Mind, Brain, and Education, 2020
The following research focuses on the mind maps learning strategy used by future education professionals as a resource that encourages planning, reflection, self-control, and meta-cognition in the development of knowledge, and that improves creativity, practicality, and systematicity when organizing the information. The aim of this work is to…
Descriptors: Cognitive Mapping, Learning Strategies, Preservice Teachers, Psychological Patterns
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Kontorovich, Igor' – Educational Studies in Mathematics, 2020
Spurred by Kilpatrick's (1987) "Where do good problems come from?", this study explores problem-posing triggers of experienced problem posers for mathematics competitions. Triggers are conceived as instances of noticing, where an impulse draws a poser's attention and "triggers off" a mathematical re-action, one of the outcomes…
Descriptors: Problem Solving, Mathematics Education, Competition, Mathematics Skills
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Burke, Jon; Goukasian, Levon; Shearer, Robert – Journal of Statistics Education, 2020
Students often struggle with the concept of dependence of events or random variables. We present a simple coin flipping game that yields surprising results due to the dependencies within the game. The game is simple enough for young children to understand and play, yet complex enough to yield results that are counterintuitive to even most graduate…
Descriptors: Statistics Education, Teaching Methods, Games, Problem Solving
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Nachtigall, Valentina; Serova, Katja; Rummel, Nikol – Instructional Science: An International Journal of the Learning Sciences, 2020
The current work builds on research demonstrating the effectiveness of Productive Failure (PF) for learning. While the effectiveness of PF has been demonstrated for STEM learning, it has not yet been investigated whether PF is also beneficial for learning in non-STEM domains. Given this need to test PF for learning in domains other than…
Descriptors: Instructional Effectiveness, Failure, Teaching Methods, High School Students
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Rohrer, Doug; Dedrick, Robert F.; Hartwig, Marissa K. – Educational Psychology Review, 2020
A typical mathematics assignment consists of a block of problems devoted to the same topic, yet several classroom-based randomized controlled trials have found that students obtain higher test scores when most practice problems are mixed with different kinds of problems--a format known as interleaved practice. Interleaving prevents students from…
Descriptors: Mathematics Education, Problem Solving, Mathematics Tests, Assignments
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