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Beavis, Catherine; Muspratt, Sandy; Thompson, Roberta – Learning, Media and Technology, 2015
There is considerable enthusiasm in many quarters for the incorporation of digital games into the classroom, and the capacity of games to engage and challenge players, present complex representations and experiences, foster collaborative learning, and promote deep learning. But while there is increasing research documenting the progress and…
Descriptors: Foreign Countries, Computer Games, Elementary School Students, Secondary School Students
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Shamsideen, Saula Ayinla – African Educational Research Journal, 2015
Society is rapidly transforming into one which is based on information requiring its citizens to be familiar with information based resources and manipulations. This paper focuses on the continuing education and relevance of educational technology for adult learners; explains the using of computer based educational technologies such as Computer…
Descriptors: Foreign Countries, Computer Assisted Instruction, Educational Technology, Teaching Methods
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Li, Kun; Li, Yanju; Franklin, Teresa – Journal of Educational Computing Research, 2016
This study examined four factors that influence preservice teachers' intentions to adopt technology in classrooms based on the Theory of Planned Behavior and Technology Acceptance Model. These four factors--technology self-efficacy, attitudes toward technology, perceived ease of use of technology, and perceived barriers of technology…
Descriptors: Preservice Teachers, Teaching Models, Technology Integration, Teacher Attitudes
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Parlakkilic, Alaattin – Intercultural Education, 2016
The purpose of this study was to teach and evaluate the effectiveness of an Information and Communication Technologies (ICT) course through translation to students in Afghanistan. First, an interview was conducted to determine students' computer skills. It was concluded that the students had almost no computer skills. The course was delivered to…
Descriptors: Translation, Teaching Methods, Cultural Awareness, Information Technology
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Li, Lung-Yu; Lee, Long-Yuan – Higher Education Studies, 2016
The purpose of this study was to explore graduate students' competencies in computer use and their attitudes toward online learning in asynchronous online courses of distance learning programs in a Graduate School of Education (GSOE) in Taiwan. The research examined the relationship between computer literacy and the online learning attitudes of…
Descriptors: Computer Literacy, Online Courses, Graduate Students, Student Attitudes
Grant, Kelly J. – ProQuest LLC, 2016
The purpose of this study was to evaluate the impact of the first year of a multi-year, district-wide professional development program for teachers that accompanied a one-to-one Apple device rollout for all students. A mixed-method research design was used to perform a logic model of program evaluation. Teacher self-reported proficiency in basic…
Descriptors: Program Effectiveness, Faculty Development, Access to Computers, Computer Uses in Education
Bui, Hong T. M., Ed.; Nguyen, Hoa T. M., Ed.; Cole, Doug, Ed. – Routledge, Taylor & Francis Group, 2019
The worldwide marketization of higher education has resulted in a growing pressure on universities' accountability, particularly in terms of more tangible learning outcomes directly related to paying higher tuition fees. Covering globally diverse perspectives, "Innovate Higher Education to Enhance Graduate Employability" uses a range of…
Descriptors: Marketing, Higher Education, Accountability, Universities
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Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – Electronic Journal of e-Learning, 2014
Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…
Descriptors: Computer Science Education, Educational Games, Computer Games, Programming
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Gilhooly, Daniel; Lee, Eunbae – Journal of Adolescent & Adult Literacy, 2014
This study explores the social and cultural uses of digital literacies by adolescent immigrants to cope with their new lives in the United States. This case study focuses on three adolescent ethnic Karen brothers. Two years of participant observations in their home and Karen community, accompanied by formal and informal interviews, served as the…
Descriptors: Computer Literacy, Adolescents, Immigrants, Refugees
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Cheon, Jongpil; Chung, Sungwon; Crooks, Steven M.; Song, Jaeki; Kim, Jeakyeong – Educational Technology & Society, 2014
Since the complex and transient information in instructional animations requires more cognitive resources, the segmenting principle has been proposed to reduce cognitive overload by providing smaller chunks with pauses between segments. This study examined the effects of different types of activities during pauses in a segmented animation. Four…
Descriptors: Undergraduate Students, Computer Literacy, Learning Processes, Animation
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Adiguzel, Tufan; Varank, Ilhan; Erkoç, Mehmet Fatih; Buyukimdat, Meryem Koskeroglu – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study focused on formative use of peer feedback in an online system that was used in basic computer literacy for word processing assignment-related purposes. Specifically, the effect of quantity, modality and satisfaction of peer feedback provided through the online system on students' performance, self-efficacy, and technology acceptance was…
Descriptors: Computer Literacy, Introductory Courses, Computer Science Education, Feedback (Response)
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Cakiroglu, Unal; Yilmaz, Huseyin – Contemporary Educational Technology, 2017
This article draws on a one-semester study to investigate the effect of videos and 3D animations on students' conceptual understandings about basic computer units. A quasi-experimental design was carried out in two classrooms; videos and 3D animations were used in classroom activities in one group and those were used for homework in the other…
Descriptors: Computer Literacy, Basic Skills, Animation, Computer Simulation
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Almeida, Conceicao M.; Jameson, J. Matt; Riesen, Tim; McDonnell, John – Rural Special Education Quarterly, 2016
Despite the rapid and ongoing increase in the use and availability of computers and technology in and outside of public school classrooms, there is relatively little literature that has examined preservice special education teachers' perceptions of their own computer use and self-efficacy with new technologies or how these perceptions may impact…
Descriptors: Special Education Teachers, Self Efficacy, Computer Literacy, Computer Uses in Education
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Maderick, Joseph A.; Zhang, Shaoan; Hartley, Kendall; Marchand, Gwen – Journal of Educational Computing Research, 2016
This study compares matched surveys of subjective self-assessment and objective assessment on seven domains of digital competence for preservice teachers at a large Southwest public university. The results, consistent with earlier studies, confirm that the participating preservice teachers inaccurately self-assessed their digital competence. The…
Descriptors: Preservice Teachers, Competence, Technological Literacy, Computer Literacy
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Irinoye, Omolola; Ayamolowo, Sunday; Tijnai, Olawale Kazeem – Malaysian Online Journal of Educational Technology, 2016
The increase in demand for university education remains unmet especially in developing countries; this has made adoption of distance education imperative in our educational system. Information and Communications Technology (ICT) has been identified as a tool for improving education quality especially in developing countries. The study examined…
Descriptors: Part Time Students, Nursing Students, Undergraduate Students, Student Attitudes
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