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Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
Nichols-Besel, Kristen; Yu, Xi; Jamsen, Kirsten – Journal of Comparative and International Higher Education, 2022
This article investigates the perspectives of international students in the United States who use writing centers to support their identities and to meet their writing needs and goals. Using survey and focus group data to look closely at how students use one writing center's online Profile and more broadly at the accessibility and responsiveness…
Descriptors: Foreign Students, Laboratories, Writing (Composition), Self Concept
Sari, Ugur; Pektas, Hüseyin Miraç; Sen, Ömer Faruk; Çelik, Harun – Education and Information Technologies, 2022
The need to benefit from information technologies in the twenty-first century digital age is increasing in all economies to overcome problems and difficulties and to have desired solutions. So, developing algorithmic thinking has been important as a skill that requires the application of knowledge from different disciplines, especially science,…
Descriptors: Mathematics, Thinking Skills, Information Technology, Computer Uses in Education
Parsons, David; MacCallum, Kathryn – International Journal of Mobile and Blended Learning, 2022
To integrate digital technologies into the curriculum, teachers must support learners to use digital tools in authentic contexts. Physical computing, which involves the use of small portable electronic devices, provides an opportunity to achieve these goals. This article reports on the initial stages of a design-based research (DBR) project that…
Descriptors: Technology Integration, Computer Uses in Education, Handheld Devices, Laptop Computers
Koray, Abdullah; Duman, Fikriye Gökçehan – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
The purpose of this article is to design and develop an Arduino-assisted robotic and coding activity in compliance with the 5E instructional model in order to help secondary school students improve their science achievement in the science course. The research was conducted with 5th grade students studying at a private secondary school in Turkey in…
Descriptors: Robotics, Science Instruction, Science Activities, Sequential Learning
Shitova, Nina V.; Maslakov, Sergey I. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The article presents the psychological analysis of cyber socialization process among modern students. The main sources of empirical research are the results of student subjective perception of activity diagnostics in the information and communication space of Internet and the analysis of data on the symptoms of information stress due to the active…
Descriptors: Psychological Patterns, Computer Mediated Communication, Socialization, Student Attitudes
Tanjung, Mahardika Abdi Prawira; Sitompul, Opim Salim – Education and Information Technologies, 2020
The history of the Indonesian state began to be forgotten by its young generation. Today's young generation or so-called "millennial" rarely studies history pursued by previous state fighters. One of the histories of the Indonesian state is the story of Prince Kian Santang. The lesson that taken from the story of Prince Kian Santang is…
Descriptors: Foreign Countries, Asian History, History Instruction, Teaching Methods
Yee, Sean P.; Roy, George J.; Graul, LuAnn – Mathematics Teacher: Learning and Teaching PK-12, 2020
As mathematical patterns become more complex, students' conditional reasoning skills need to be nurtured so that students continue to critique, construct, and persevere in making sense of these complexities. This article describes a mathematical task designed around the online version of the game Mastermind to safely foster conditional reasoning.
Descriptors: Mathematical Concepts, Logical Thinking, Computer Games, Mathematics Activities
Hidayat-ur-Rehman, Imdadullah; Akram, Muhammad Shakaib; Malik, Aneela; Mokhtar, Shamsul A.; Bhatti, Zeeshan Ahmed; Khan, Muhammad Asif – SAGE Open, 2020
The study investigates the underlying motives facilitating users' continuance intention for digital content in academic settings. Extending the expectation confirmation model of IS continuance (ECM-ISC), the study proposes a conceptual model by incorporating personal and technological antecedents of users' continuance intention for digital…
Descriptors: Adoption (Ideas), Intention, Models, Computer Uses in Education
Fragou, Olga; Mavroudi, Anna – International Journal of Technology in Education and Science, 2020
Ubiquitous computing, mobile computing and the Internet of Things (UMI) have been widely used in several application areas. To date, methods and techniques for the application of these technologies in real life situations have continued to emerge; however, their use in education settings focusing on existing practices remain largely underexplored.…
Descriptors: Computer Science Education, Educational Technology, Computer Uses in Education, Internet
Namuddu, Jesca; Watts, Paul N. – Research in Learning Technology, 2020
Video lectures and mobile learning devices have become prominent, but little is known about device choices for watching video lectures. The setting for this study, a university that provided perpetual access to personal computers and free tablet devices to all first-year students, provided a unique opportunity to study device choice in a setting…
Descriptors: College Freshmen, Lecture Method, Video Technology, Handheld Devices
Santiago de Roock, Roberto – International Journal of Social Research Methodology, 2020
Analysis of social action has increasingly considered the place of 'things' in recent years, including seeing objects (both physical and digital) as co-participants in social interaction, systems, and the research process. This article argues that video ethnography is well positioned to address such considerations including, with some…
Descriptors: Ethnography, Video Technology, Semiotics, Literacy
Holz, Christoph; Pusch, Alexander – Physics Education, 2020
Powerbanks differ in the amount of energy they can store. Usually this capacity (in a colloquial sense) of the powerbanks is stated in the form of charge in mAh for effective advertising. From a physical point of view, shouldn't the energy that a powerbank can provide be of interest? For students, charging smartphones with power banks is…
Descriptors: Power Technology, Energy, Physics, Computer Uses in Education
Wells, Trent; Miller, Greg – Journal of Agricultural Education, 2020
Simulator technologies such as virtual reality (VR) can serve as practical tools in the educational process. VR technology applications can be effectively used for weld process training. Weld process training can often be found in university-level agricultural education settings. We sought to determine if using a VR technology application within…
Descriptors: Welding, Computer Simulation, Computer Uses in Education, Agricultural Education
Keane, Therese; Keane, William – Education and Information Technologies, 2020
This paper reports on how the Digital Education Revolution (DER) funding enabled one school to transition from having shared computers amongst students to personalised one computer to one student ratio. The aim of this study was to explore how the unexpected funding impacted on the school and was the catalyst for change that affected many…
Descriptors: Computer Uses in Education, Educational Finance, Federal Aid, Educational Technology