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Wang, Hong-You; Lin, Vivien; Hwang, Gwo-Jen; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2019
To assess the effects and learner perceptions of context-aware ubiquitous language learning (CAULL), a green-building English-learning application (GBELA) employing sensing technology was created to develop participants' English listening and reading skills using smartphones and QR codes. This study investigated the effects of 40 participants'…
Descriptors: Reading Skills, Listening Skills, English (Second Language), Second Language Learning
Strawhacker, Amanda; Bers, Marina Umaschi – Educational Technology Research and Development, 2019
Computer programming for young children has grown in popularity among both educators and product developers, but still relatively little is known about what skills children are developing when they code. This study investigated N = 57 Kindergarten through second grade children's performance on a programming assessment after engaging in a 6-week…
Descriptors: Coding, Programming, Computer Science Education, Kindergarten
Girmen, Pinar; Kaya, Mehmet Fatih – International Journal of Instruction, 2019
The purpose of this research is to enrich the process of developing the basic language skills of 4th grade students with digital story activities and games based on the Flipped Classroom Model (FCM). This study was conducted with 4th grade students in a Turkish course. It was based on action research. The Turkish courses were prepared according to…
Descriptors: Blended Learning, Turkish, Teaching Methods, Learning Processes
Dore, Rebecca A.; Shirilla, Marcia; Hopkins, Emily; Collins, Molly; Scott, Molly; Shatz, Jacob; Lawson-Adams, Jessica; Valladares, Tara; Foster, Lindsey; Puttre, Hannah; Toub, Tamara Spiewak; Hadley, Elizabeth; Golinkoff, Roberta M.; Dickinson, David; Hirsh-Pasek, Kathy – Grantee Submission, 2019
Despite the prevalence of educational apps for children, there is little evidence of their effectiveness for learning. Here, children were asked to learn ten new words in a narrative mobile game that requires children use knowledge of word meanings to advance the game. Study 1 used a lab-based between-subjects design with middle-SES 4-year-olds…
Descriptors: Vocabulary Development, Computer Software, Preschool Children, Language Tests
Prapti Utami, Retno; Rohaeti, Eli – Online Submission, 2019
This research aimed at describing the effectiveness of the macromedia flash based inquiry learning in improving students' concept understanding in chemistry learning. It was an experimental research with post-test only design. The population was the eleventh-grade science students of state high school 5 Yogyakarta, Indonesia. The sample in this…
Descriptors: Chemistry, Scientific Concepts, Concept Formation, Active Learning
Gorham, Tom; Jubaed, Sam; Sanyal, Tannishtha; Starr, Emma L. – Research-publishing.net, 2019
This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
Lyddon, Paul A.; Kramer, Brandon – Research-publishing.net, 2019
Although Extensive Reading (ER) has been shown to increase reading fluency and comprehension, such benefits are generally slow to appear. The present study investigated the possible contribution of ER to single-semester Test of English for International Communication (TOEIC) reading gains. The participants were 497 first-year students from two…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Tests
Balaban, Igor; Filipovic, Danijel; Peras, Marko – International Association for Development of the Information Society, 2019
This paper deals with a problem of digital competence acquisition and certification. In order to overcome the problem of still inadequate number of digitally competent students and the tools that merely focus on skills acquisition, this paper proposes the CRISS platform which is a unique cloud-based digital learning solution, based on the most…
Descriptors: Computer Software, Integrated Learning Systems, Technological Literacy, Teaching Methods
Paz, Concepción; Suárez, Eduardo; Cabarcos, Adrián; Gil, Christian – International Association for Development of the Information Society, 2019
Fluid Mechanics is one of the most complex branches of science to learn. Traditionally, it has been taught from a positivism point of view. However, the latest technologies have led to the creation of new educational tools based on a constructivism approach as a complement to conventional teaching. This paper addresses the development of a course…
Descriptors: Teaching Methods, Science Instruction, Learning Theories, Constructivism (Learning)
Yiting Hang – Technology in Language Teaching & Learning, 2019
Meaning-making in a new era increasingly defined by digital communication is a complicated ensemble of both verbal and non-verbal modes. Following this trend of conveying information multimodally, digital memes have become a new and viral way to communicate and make meaning. Memeing, as a multimodal and social practice, may hold potential for…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Chinese
Simanjuntak, Risa Rumentha – Teaching English with Technology, 2020
This study investigated the experiences of students in learning specific academic English vocabularies (ESAP) through the use of a mobile dictionary called SPEARA. The mobile app was designed to help the students learn the use of specific words, providing definitions and examples of use from authentic sources. The study aimed at identifying points…
Descriptors: Academic Language, English for Academic Purposes, Second Language Learning, Second Language Instruction
Kostikova, Natalia Anatolyevna; Kuzin, Zotik Semenovich; Gotskaya, Irina Borisovna; Avksentieva, Elena Yurevna; Prokopiev, Mikhail Semenovich – Journal of Educational Psychology - Propositos y Representaciones, 2020
The article outlines the possibilities of using a University Electronic Information-Educational Environment (EIEE) that facilitates the University educational process in the context of a pandemic considering the variety of applicable e-learning tools and difficulties encountered by teachers and students in organizing and implementing distance…
Descriptors: Pandemics, COVID-19, Universities, Teaching Methods
Tretyakova, Tatyana V.; Prokopiev, Mikhail S.; Goncharova, Svetlana V.; Karpova, Natalya A.; Ilina, Tatyana S. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The relevance of the study is due to the problem of finding optimal solutions for organizing training sessions, the need to form the personality of a teacher in a difficult social and pedagogical situation. The leading research method is a pedagogical experiment on the organization of distance learning for students, the method of theoretical…
Descriptors: Distance Education, Pandemics, COVID-19, Teaching Methods
Shah, Niral; Christensen, Julie A.; Ortiz, Nickolaus A.; Nguyen, Ai-Khanh; Byun, Sunghwan; Stroupe, David; Reinholz, Daniel L. – Computer Science Education, 2020
Background and Context: Computing is being integrated into a range of STEM disciplines. Still, computing remains inaccessible to many minoritized groups, especially girls and certain people of color. In this mixed methods study, we investigated racial and gendered patterns of equity and inequity in high school physics classrooms incorporating…
Descriptors: Physics, Science Instruction, Gender Differences, Equal Education
Shrivastava, Archana – Journal of Teaching in International Business, 2020
This study investigated the impact of a student-centric, output-oriented methodology based on the principles of connectivism for knowledge creation in cross-cultural studies. The task involved selection of native commercial advertisements in which students were expected to work in virtual teams and find cultural differences in their interpretation…
Descriptors: Advertising, Cross Cultural Studies, Business Administration Education, Cultural Differences

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