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Dana George Trottier – ProQuest LLC, 2024
This multilevel mixed methods investigation examines the experiences of developing self-evaluation skills for simulation fellows in an interprofessional simulation fellowship program. Interprofessional fellows (N = 12) and faculty (N = 4) engaged in a three-phase study using video-assisted learning tools to explore the differences in…
Descriptors: Self Evaluation (Individuals), Evaluation Methods, Skill Development, Interprofessional Relationship
Nicolas Loiseau; Adrien Bruni; Pierre Puigpinos; Jean-Christophe Sakdavong – International Association for Development of the Information Society, 2024
This paper explores the concept of self-efficacy and its impact on individual performance on a mobile learning application. Self-efficacy refers to one's belief in their ability to achieve their goals and is a key factor in everyday life. To investigate the relationship between self-efficacy and performance, we conducted an experiment with 104…
Descriptors: Self Efficacy, Telecommunications, Handheld Devices, Computer Software
Gulnoza Yakubova; Briella Baer Chen; Melissa A. Defayette – Review Journal of Autism and Developmental Disorders, 2024
In this systematic review, we examined the use of technology-based interventions to teach science, technology, engineering, and mathematics (STEM) skills to K-12 autistic students. Twenty peer-reviewed articles with 59 autistic participants, ages 5-21 and published between 2012 and 2021 were included. Studies used a variety of technology-based…
Descriptors: STEM Education, Intervention, Kindergarten, Elementary Secondary Education
Markus H. Hefter; Kirsten Berthold – Interactive Learning Environments, 2024
Numerous effective digital learning environments have evolved over the last few years built around video examples that follow an introduction phase and are often supplemented by prompts. The learning mechanisms behind these components remain subject to open questions, though. We thus conducted an online experiment with university students (N =…
Descriptors: Electronic Learning, Video Technology, Cues, College Students
Marie Kirkpatrick; Mariela E. Tankersley; Gennina Noelle A. Ferrer; Roberta Carrillo Vega – Journal of Developmental and Physical Disabilities, 2024
Video activity schedules are a combination of video modeling and activity schedules that teach a singular task or a series of tasks to be completed. Instead of a sequence of pictures, videos demonstrate to the learner what is expected to be done. Research has focused heavily on using video activity schedules to teach daily living or vocational…
Descriptors: Autism Spectrum Disorders, Video Technology, Educational Games, Visual Aids
Zhongling Pi; Hongjuan Ling; Xiying Li; Qin Wang – Education and Information Technologies, 2024
In video lectures, instructors naturally produce nonverbal behaviors, such as gestures, facial expressions, and gaze guidance. Instructors' pointing gestures can act as attentional cues, directing students' attention, while their positive facial expressions can act as social cues, eliciting students' positive social response. The current study…
Descriptors: Nonverbal Communication, Human Body, Positive Attitudes, Video Technology
Bo Yang – International Journal of Computer-Supported Collaborative Learning, 2024
In online learning at scale, wherein instructional videos play a central role, interactive tools are often integrated to counteract passive consumption. For example, the forum or discussion board is widely used, and an emerging functionality, danmaku, which enables messages to be synchronized with video playback, has also been utilized recently.…
Descriptors: MOOCs, Discussion Groups, Cooperative Learning, Video Technology
Chante Glick – ProQuest LLC, 2024
There are currently approximately 180,000 Registered Behavior Technicians® (RBT®s) (Behavior Analyst Certification Board, n.d.) To become an RBT, one must complete 40 hours of training and pass a competency assessment and an exam. The initial training is frequently conducted though asynchronous online platforms. To our knowledge, there has been…
Descriptors: Electronic Learning, Asynchronous Communication, Computer Assisted Instruction, Allied Health Personnel
Paul Kinnerk; Philip E. Kearney; Stephen Harvey; Mark Lyons – Sport, Education and Society, 2024
Despite coaching pedagogy researchers advocating that sports coaches employ a range of core coaching practices to positively impact player learning, coaches' actual practices remain under-investigated. Guided by Complex Learning Theory (CLT), the aim of this study was to investigate the extent to which coaches in a high-performance team sport…
Descriptors: Athletic Coaches, Attitudes, Team Sports, Teaching Methods
Humberto Peña Jr.; Carly Blustein Gilson; Dongjin Kwon; Luis Morissette; Zoey Du – Journal of Inclusive Postsecondary Education, 2024
Poor social skills is a leading factor why individuals with intellectual and developmental disabilities (IDD) lose their jobs. Fortunately, the use of technology has made learning and teaching social skills more seamless and integrated in employment contexts. We conducted a multiple-probe-across-participants single-case experimental design study…
Descriptors: Interpersonal Competence, Students with Disabilities, College Students, Intellectual Disability
Belle Li; Chaoran Wang; Curtis J. Bonk; Xiaojing Kou – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study explores the integration of generative AI, specifically ChatGPT, in self-directed language learning (SDLL) as perceived by YouTube content creators. Through thematic analysis of in-depth interviews with 14 prominent online language educators with related YouTube videos on ChatGPT, the present study investigates: (1) their perceptions of…
Descriptors: Artificial Intelligence, Online Courses, Second Language Instruction, Language Teachers
Gisela Canelhas; Paulo Nuno Vicente – Education and Information Technologies, 2024
Editing techniques enable audiovisual producers to merge viewpoints of a single subject and condense time and space between scenes, leading to more engaging videos. However, for content aimed at young children, these techniques may compromise intelligibility if not correctly understood, thus posing a risk to the overall learning experience. This…
Descriptors: Video Technology, Educational Media, Preschool Children, Audiovisual Aids
Dilky Felsinger; Thilina Halloluwa; Ishani Fonseka – Education and Information Technologies, 2024
Academic misconduct is a growing problem in online education. While there are ways to curb academic misconduct in online exams, utilization of technology to proctor online exams in a simple manner in limited-resource settings remain unclear. This study set out to identify a reliable technique for utilizing webcam footage to identify instances of…
Descriptors: Video Technology, Computer Assisted Testing, Supervision, Depleted Resources
Xiaoning Sun; Matthew E. Brock – Career Development and Transition for Exceptional Individuals, 2024
Video prompting (VP) is an evidence-based practice, but few studies have included teachers and paraeducators as implementers. We adopted one of the single-case designs (multiple probe design) to evaluate the effectiveness of teacher and paraeducator-implemented VP on vocational skills for four high school students with significant intellectual and…
Descriptors: Video Technology, Prompting, Job Skills, Students with Disabilities
Laura Graebner Shepin – Hispania, 2024
This article touches upon the many social, political, and economic issues that negatively and disproportionately impact Afro-Mexicans (Sanders 2020). While reading, students are asked to circle the geographic areas mentioned in the article on a map of Mexico; this not only acquaints them with Mexican geography but also focuses their attention on…
Descriptors: Mexicans, Blacks, Learning Activities, Maps

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