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Xu, Yu-Jie; Chiou, Shang-Chia; You, Manlai – Computer Assisted Language Learning, 2020
This study explored interactive interface design for writing practice, feedback, and grading in Chinese character learning systems. In the experiment, 30 novice Chinese learners were invited to perform designated learning tasks on two different learning systems. Learning times and outcomes were measured. The results indicated that improvement of…
Descriptors: Second Language Learning, Second Language Instruction, Chinese, Orthographic Symbols
Taraban, Roman; Marcy, William M.; LaCour, Mark S.; Koduru, Lakshmojee; Prasad H. C., Shiva; Zasiekin, Serhii – Advances in Engineering Education, 2020
Ethical engineering practice is a global issue. However, cultural norms and social realities may result in differences in ethical behavior. A basic instructional challenge is developing the ability of students to understand ethical practice and to facilitate discussion of ethical issues across regional and cultural boundaries. The present project…
Descriptors: Ethics, Engineering Education, Undergraduate Students, Teaching Methods
Laffey, Dennis – English Teaching, 2020
This study compares the results of a survey of vocabulary learning strategy (VLS) use and perceived helpfulness by Korean university students to the taxonomy of VLS first presented by Schmitt. VLS suggested by previous research by the author and changes in technology since the original taxonomy was compiled were added to Schmitt's list. The survey…
Descriptors: Vocabulary Development, Learning Strategies, Second Language Learning, Second Language Instruction
Yavuz, Fatih; Ozdemir, Emrah; Celik, Ozgur – World Journal on Educational Technology: Current Issues, 2020
Writing is one of the most difficult and neglected skills for EFL learners. Gamification, the use of game elements to increase user experience and interest in non-game content, can be used to deal with writing anxiety which is considered as a hindering affective factor in successful language learning. Within this scope, this study aims to…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, English (Second Language)
Kim, Soojin – Intercultural Communication Education, 2020
This paper reports findings from a case study of intercultural telecollaboration between elementary school students in South Korea and the United States via the social networking service "Classting." The goal was to provide an opportunity for Korean students with limited exposure to authentic English language communication to interact…
Descriptors: Elementary School Students, Intercultural Communication, Case Studies, Social Networks
Fombona, Javier; Pascual, María Angeles; Ferra, Miguel Pérez – Journal of New Approaches in Educational Research, 2020
The deep penetration and global impact of mobile devices has led the scientific community to undertake a thorough analysis of the implications of this phenomenon. Researchers need to determine their true real effect and how they can best be used to manage information and build knowledge. This study has examined recent investigations on the subject…
Descriptors: Telecommunications, Handheld Devices, Electronic Learning, Scientific Research
Head, Emma – British Journal of Sociology of Education, 2020
This paper makes a contribution to the developing field of the political economy of educational technology and to an understanding of the significance of digital technologies for home-school relations. The digitalisation of social life is increasing and the impact of digitalisation on home-school relations, parents, and children is…
Descriptors: Elementary School Students, Parent Participation, Family School Relationship, Information Technology
Esmaeili, Zeynab; Shahrokhi, Mohsen – International Journal of Language Education, 2020
This study aimed at investigating the effect of Memrise application on Iranian EFL learners' collocation learning and retention. To this end, a quasi-experimental design was used. 75 Iranian intermediate EFL learners studying English at a private language institute, namely Farahan, Iran were selected to participate in the study based on…
Descriptors: Phrase Structure, Second Language Learning, Second Language Instruction, English (Second Language)
van Halema, Nicolette; van Klaveren, Chris; Drachsler, Hendrik; Schmitz, Marcel; Cornelisz, Ilja – Frontline Learning Research, 2020
For decades, self-report instruments -- which rely heavily on students' perceptions and beliefs -- have been the dominant way of measuring motivation and strategy use. Event-based measures based on online trace data arguably has the potential to remove analytical restrictions of self-report measures. The purpose of this study is therefore to…
Descriptors: Independent Study, Learning Motivation, Learning Strategies, Student Behavior
Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
Hennessey, Eden; Mueller, Julie – Canadian Journal of Education, 2020
As a problem-solving approach, design thinking (DT) emphasizes iterative, user-focused designing. While DT is being readily adopted into education, little is known about how educators integrate DT across curricula. To address this question, we collaborated with a tech-ed industry partner and a focus group of experienced educators to assess…
Descriptors: Design, Thinking Skills, Teaching Methods, Student Projects
Zadeh, Amir H.; Zolbanin, Hamed M.; Sengupta, Arijit; Schultz, Todd – Journal of Information Systems Education, 2020
Enterprise resource planning systems (ERP) are the most essential and critical information systems that are widely used to build all the functions of a business into a unified and efficient enterprise system. Although the essence of ERP systems are easy to understand, students, especially those who do not have technical experience, have difficulty…
Descriptors: Computer Software, Information Systems, Efficiency, Information Science Education
Gacs, Adam; Goertler, Senta; Spasova, Shannon – Foreign Language Annals, 2020
Online (language) teaching has been found to be as effective as face-to-face (F2F) learning (Moneypenny & Aldrich 2016, "J. Educators Online," 13, 105-174; Goertler & Gacs, 2018, "Die Unterrichtspraxis/Teaching German," 51, 156-174). Online language teaching has different affordances and challenges than F2F teaching,…
Descriptors: Online Courses, Teaching Methods, Second Language Learning, Second Language Instruction
Sadiq, Assadullah – Journal of Early Childhood Literacy, 2020
Although there is a growing body of literature which focuses on museums' role in supporting children's literacy, there is also a need for studies to show ways in which museums can support refugee families' literacy practices. In light of this gap, this qualitative study explores the role of a children's museum in the literacy practices of a recent…
Descriptors: Museums, Refugees, Family Literacy, Role
Sydorenko, Tetyana; Jones, Zachary W.; Daurio, Phoebe; Thorne, Steven L. – Language Learning & Technology, 2020
Usage-based linguistics posits that communicative functions, including pragmatics, are at the core of language (Tomasello, 1992). It is surprising, then, that pragmatics is rarely systematically included in second language curricula (e.g., Bardovi-Harlig, 2017), especially since pragmatics instruction has been shown to significantly contribute to…
Descriptors: Teaching Methods, Pragmatics, Independent Study, Language Usage

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