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Hammer, Jessica; Black, John – Educational Technology, 2009
What makes games effective for learning? The authors argue that games provide vicarious experiences for players, which then amplify the effects of future, formal learning. However, not every game succeeds in doing so! Understanding why some games succeed and others fail at this task means investigating both a given game's design and the…
Descriptors: Educational Games, Teaching Methods, Experiential Learning, Play
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Fullekrug, M. – Physics Education, 2009
The electromagnetic environment is composed of electric and magnetic fields which result from man-made and natural sources. An elementary experiment is described to explore the electromagnetic environment by measuring electric fields in the frequency range from approximately equal to 10 to 24 000 Hz. The equipment required to conduct the…
Descriptors: Physics, Science Instruction, Magnets, Energy
Sheehy, Peggy – Technology & Learning, 2009
Pursuing professional development (PD) is contractual for some, and oxygen for others. As technology has increased access to anytime-anywhere learning, many of the hurdles for conquering time and space constraints have been addressed with online learning in web-based classroom environments, webinars, and even some of the newer social networking…
Descriptors: Online Courses, Internet, Professional Development, Computer Uses in Education
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Parette, Howard P.; Blum, Craig; Boeckmann, Nichole M.; Watts, Emily H. – Early Childhood Education Journal, 2009
This article focuses on use of Microsoft[R] PowerPoint[TM] paired with direct instruction (DI) to teach word recognition to young children at risk. DI has been a widely used teaching method for over 40 years, and is often used to teach emergent literacy skills. Recent DI research with preschoolers at risk has suggested the potential for using…
Descriptors: Direct Instruction, Word Recognition, Computer Software, Computer Uses in Education
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Lotan, Meir; Yalon-Chamovitz, Shira; Weiss, Patrice L. – Research in Developmental Disabilities: A Multidisciplinary Journal, 2009
Individuals with intellectual and developmental disabilities (IDD) are in need of effective physical fitness training programs. The aim was to test the effectiveness of a Virtual Reality (VR)-based exercise program in improving the physical fitness of adults with IDD. A research group (N = 30; mean age = 52.3 plus or minus 5.8 years; moderate IDD…
Descriptors: Exercise, Intervention, Computer Simulation, Mental Retardation
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Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
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Graham, Lynda – Literacy, 2008
In this article I consider the digital lives of a number of young teachers. Some are confident, competent movers in digital worlds, some are not. I wonder why, and look back at the teachers' digital histories to see whether ways in which they learned about digital worlds affects their lives now. I identify three different routes to learning about…
Descriptors: Teaching Methods, Elementary School Teachers, Computer Literacy, Computer Uses in Education
Traylor, Scott – Technology & Learning, 2008
Mitchel Resnick is a researcher, inventor, and professor at MIT's Media Laboratory in Cambridge, MA, and the founder of the Lifelong Kindergarten Group at MIT. He is the lead innovator behind many cutting-edge learning technologies and projects for children, including the Computer Clubhouse, PicoCrickets, and the wildly successful consumer…
Descriptors: Computer Uses in Education, Hypermedia, Kindergarten, Creative Activities
Martin, Doug – Technology & Learning, 2008
A decade ago, energy drinks were almost nonexistent in the United States, but in the past five years they've become wildly popular. In fact, the $3.4 billion energy-drink market is expected to double this year alone, and the younger generation is the market targeted by manufacturers. This article presents an energy-drink designing activity. This…
Descriptors: High School Students, Design, Marketing, Student Projects
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Hoyles, Celia; Noss, Richard – Educational Studies in Mathematics, 2008
We explore some key constructs and research themes initiated by Jim Kaput, and attempt to illuminate them further with reference to our own research. These "design principles" focus on the evolution of digital representations since the early 1990s, and we attempt to take forward our collective understanding of the cognitive and cultural…
Descriptors: Computer Uses in Education, Educational Technology, Mathematics Instruction, Teaching Methods
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Coughlan, Tony; Perryman, Leigh-Anne – Journal of Open, Flexible and Distance Learning, 2011
This article explores the relationship between academic disciplines' representation in the United Kingdom Open University's (OU) OpenLearn open educational resources (OER) repository and in the OU's fee-paying curriculum. Becher's (1989) typology was used to subdivide the OpenLearn and OU fee-paying curriculum content into four disciplinary…
Descriptors: Foreign Countries, Open Universities, Resource Units, Computer Uses in Education
Humrickhouse, Elizabeth – Online Submission, 2011
This paper examines how library educators can implement Web 2.0 tools in their Information Literacy programs to better prepare students for the rigors of academic research. Additionally, this paper looks at transliteracy and constructivism as the most useful teaching methods in a Web 2.0 classroom and attempts to pinpoint specific educational…
Descriptors: Constructivism (Learning), Educational Needs, Information Literacy, Teaching Methods
Noel-Levitz, Inc, 2011
The 2011 National Online Learners Priorities Report presents the responses to the Noel-Levitz Priorities Survey for Online Learners[TM] (PSOL) of 99,040 students from 108 institutions. The results include online learner responses over a three-year time period, from the fall of 2008 through the spring of 2011. Students enrolled primarily online…
Descriptors: Undergraduate Students, Graduate Students, Online Courses, Educational Technology
Winkler, Rodney Lee – ProQuest LLC, 2011
K-12 teachers lack training in best practices of interactive lesson development. It is essential that teachers utilize interactive whiteboards effectively. Using a collaborative mentor training, this factorial between-within groups study investigated how student achievement was impacted when teachers applied a set of effective interactive…
Descriptors: Intervention, Secondary Education, Observation, Statistical Significance
Asing-Cashman, Joyce G. – ProQuest LLC, 2011
The purpose of this qualitative case study was to examine the modeling of technology by mathematics professors in two universities in teaching required courses for secondary level pre-service mathematics teachers. Six professors participated in this case study. Their responses were documented in pre- and post-interviews and data were gathered from…
Descriptors: Required Courses, Mathematics Instruction, Computer Uses in Education, Course Content
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