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Kalthoff, Herbert; Wiesemann, Jutta; Lange, Jochen; Roehl, Tobias – Pedagogy, Culture and Society, 2020
For the everyday education of students in schools, objects are made available to teachers that illustrate subject matter and make it comprehensible. These objects are created to make something visible, so that it can be presented, worked on, and understood. This article starts from the assumption that didactic objects are not neutral media: In the…
Descriptors: Educational Theories, Teaching Methods, Epistemology, Corporations
Ou Yang, Fang-Chuan; Lo, Fang-Ying Riva; Chen Hsieh, Jun; Wu, Wen-Chi Vivian – Educational Technology & Society, 2020
Developing communicative ability of English as a Foreign Language (EFL) learners is essential when it comes to authentic learning. Nevertheless, conventional textbook usage and English instruction often fail to be learner-engaging. With the help of high-immersion Virtual Reality (VR), language learning can be transformed into a more self-directed…
Descriptors: Communication Skills, Educational Technology, Technology Uses in Education, Computer Simulation
Bragg, Jedediah E.; Kratz, Jon; Nay, Eden D. E.; Miller-Cribbs, Julie; Munoz, Ricky T.; Howell, Daniel – Journal of Teaching in Social Work, 2020
The integration of evidence-informed practices in social work education can be difficult given the crowded curricula of most Master of Social Work programs, particularly for advanced standing MSW students who launch directly into advanced concentration year coursework after obtaining their Bachelor of Social Work (BSW). Several factors impact…
Descriptors: Social Work, Counselor Training, Evidence Based Practice, Masters Programs
Kumpulainen, Kristiina; Byman, Jenny; Renlund, Jenny; Wong, Chin Chin – Education Sciences, 2020
Drawing on a relational ontology and scholarship of new literacies, we investigate the materiality and performativity of children's augmented storying in nature. Our study is situated in a Finnish primary school in which a novel, augmented reality application (MyAR Julle) was utilized as a digital storytelling tool for children (n = 62, aged 7-9),…
Descriptors: Elementary School Students, Computer Simulation, Story Telling, Children
Drysdale, Timothy D.; Kelley, Simon; Scott, Anne-Marie; Dishon, Victoria; Weightman, Andrew; Lewis, Richard James; Watts, Stephen – Higher Education Pedagogies, 2020
Traditional practical work for higher education in STEM subjects is under pressure from rising student numbers and a desired increase in active learning. Investing in more buildings and staff is financially challenging, while stretching existing resources affects outcomes, health, and participation. A more pragmatic approach is to embrace a less…
Descriptors: Nontraditional Education, STEM Education, Higher Education, Foreign Countries
Khadzir, Syahroni Al; Sumarmi – Journal of Education and Learning (EduLearn), 2020
This research was Analysis Design Development Implementation Evaluation (ADDIE) development model with data collection that is student need analysis, product validation, implementation validation, and audience validation. Data collection from 59 high school students found 60% of students needed the development of a fun learning method and 92%…
Descriptors: Teaching Methods, Models, International Organizations, Simulation
Detyna, Michael; Kadiri, Margaret – Journal of Geography in Higher Education, 2020
Learner engagement is a challenge within Geography education, and Higher Education more generally and immersive Virtual Reality (VR) has a wealth of possibilities, but finding simple, straightforward applications that are also pedagogically worthwhile can be a challenge. Three trial runs of full earth simulations in VR in classroom environments…
Descriptors: Computer Simulation, Technology Integration, Geography Instruction, Geographic Information Systems
Zhang, Hai; Yu, Luyao; Ji, Mengxue; Cui, Yulu; Liu, Dongping; Li, Yan; Liu, Haiqiao; Wang, Yining – Interactive Learning Environments, 2020
Recently, Virtual Reality (VR) has developed rapidly. Some studies propose that VR has a great deal of potential as an instructional media for learning, while other studies indicate that VR may be ineffective or even negatively influence learners' learning experience. Few studies provide reference to educators or teachers based on empirical data.…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Electronic Learning
Perry, Tomer J.; Robichaud, Christopher – Journal of Political Science Education, 2020
Simulations are an excellent tool for teaching and have been used in many disciplines including in various subfields of political science, notably in international relations. We focus on the value of employing simulations in the classroom to complement the pedagogy surrounding political theory and related fields such as professional ethics and…
Descriptors: Active Learning, Role Playing, Ethics, Decision Making
Hollett, Ty; Luo, Siyuan; Turcotte, Nate; Ramsay, Crystal; Stubbs, Chris; Zidik, Zac – E-Learning and Digital Media, 2020
This article examines embodied interaction in a virtual reality learning environment. Studies of embodied interaction in immersive learning environments, like virtual reality, tend to treat all bodies the same without considering the nuanced cultural histories those bodies have with being mobile, especially within--and beyond--technology-mediated…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Park, Jiyoon; Bouck, Emily C.; Duenas, Ana – Career Development and Transition for Exceptional Individuals, 2020
Video modeling is an effective teaching method for supporting individuals with disabilities to learn various skills. Yet, limited research explores the use of video modeling to teach social skills for employment. The purpose of this study was to examine the effect of video modeling, alone and in conjunction with the system of least prompts, to…
Descriptors: Video Technology, Modeling (Psychology), Interpersonal Competence, Teaching Methods
Dunnagan, Cathi L.; Dannenberg, Devran A.; Cuales, Michael P.; Earnest, Arthur D.; Gurnsey, Richard M.; Gallardo-Williams, Maria T. – Journal of Chemical Education, 2020
Using virtual reality (VR) in educational settings is becoming increasingly popular. The feasibility of replacing an instrumentation-based organic chemistry lab with a VR experience has been evaluated. A VR laboratory experience was designed to teach students how to use an infrared spectrometer and elucidate an unknown structure from the resulting…
Descriptors: Computer Simulation, Science Instruction, Recall (Psychology), Teaching Methods
Bridgman, Todd – Management Teaching Review, 2020
Resistance to change is a central topic in the study of change management, with resistance by employees often portrayed as an inevitable and undesirable response to planned change that managers must attempt to overcome. While resistance can be detrimental to organizations, it can also be beneficial, by prompting deeper analysis of a change, or by…
Descriptors: Compliance (Psychology), Resistance to Change, Power Structure, Class Activities
Fokides, Emmanuel; Chachlaki, Foteini – Technology, Knowledge and Learning, 2020
The study presents the results from a project in which a 3D multi-user virtual environment was used for informing students on issues related to the protection of the Mediterranean monk seal. The target group was 326, 10-12-years old students divided into three groups. The first one was taught using printed material, the second used a web-based…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Conservation (Environment)
Nelson, Elizabeth L.; Perry, Mia; Rogers, Theresa – Journal of Literacy Research, 2020
In this Insights essay, we propose a new concept of "offlineness" that builds on current language around digital practices, yet addresses an element of young people's experience that is not adequately represented in current research or educational discourse. This work is informed by a recent cross-national arts-based research project…
Descriptors: Discourse Analysis, Technological Literacy, Computer Mediated Communication, Literacy

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