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Moskal, Adon Christian Michael; Wass, Rob – Computer Science Education, 2019
Background and Context: Encouraging undergraduate programming students to think more about their software development processes is challenging. Most programming courses focus on coding skill development and mastering programming language features; subsequently software development processes (e.g. planning, code commenting, and error debugging) are…
Descriptors: Computer Software, Undergraduate Students, Programming, Programming Languages
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Annamalai, Nagaletchimee – Teaching English with Technology, 2019
This study explored the use of WhatsApp chat group as a platform for extending learning in a blended learning classroom with a small group of undergraduates in the Malaysian context. The aim was to provide learners with the opportunity to reflect the strengths and challenges of using the WhatsApp as an extended learning platform. The students'…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
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Seyhan, Sinan – Journal of Curriculum and Teaching, 2019
The parkour is a physical activity that contains special technique applications and requires a great number of jumps. The purpose of this study was to investigate the effects of 8-week strength training on the jump heights of the traceurs (parkour practitioners). A total of 12 traceurs, including 6 individuals as the control group and 6…
Descriptors: Program Effectiveness, Muscular Strength, Physical Activities, Training Methods
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Pratidhina, Elisabeth; Pujianto; Sumardi, Yosaphat – International Journal of Instruction, 2019
The research aims to: (1) produce a computer program as a learning resource on gas law topics; (2) determine the appropriateness and quality of the computer program; and (3) describe the effectiveness of the computer program to help students in learning the concept of gas law. We employed 4D (define, design, develop, disseminate) models in this…
Descriptors: Foreign Countries, High School Students, Secondary School Science, Physics
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Kesici, Ahmet – Turkish Online Journal of Distance Education, 2019
This study was conducted to determine the change in the sociability levels of high school students depending on the frequency of their using social media and to investigate their social media uses. It employed a mixed-methods research design using both quantitative and qualitative methods together. The sociability levels of 352 students studying…
Descriptors: Social Media, High School Students, Personality Traits, Extraversion Introversion
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Melander Bowden, Helen – Learning, Media and Technology, 2019
This article explores children's development of problem-solving practices through multimodal engagements in digital activities. The study is based on analyses of a video recorded peer group activity in which two children, within the context of a project on computational thinking using the software "Scratch," collaboratively work to solve…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Problem Solving
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Ardley, Jillian; Johnson, Jacqueline – Journal of Educational Technology Systems, 2019
Video recordings for student teaching field experiences have been utilized with student teachers (also known as teacher candidates) to (a) capture the demonstration of their lesson plans, (b) critique their abilities within the performance, and (c) share and rate experiences for internal and external evaluations by the state and other…
Descriptors: Video Technology, Educational Technology, Computer Software, Audiovisual Aids
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Al-Haddad, Serina; Thorne, Betty; Ahmed, Vikram; Sause, William – Journal of Education for Business, 2019
Business analytics can be described as the statistical analysis of data to make decisions and meaningful conclusions. As the demand to advance the curriculum of undergraduate business education increases, courses in business analytics aim to provide students with fundamental skills in critical thinking. Educators have found that spreadsheet…
Descriptors: Case Studies, Computer Software, Teaching Methods, Data Analysis
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Lindgren, Robb; Morphew, Jason; Kang, Jina; Junokas, Michael – Mind, Brain, and Education, 2019
Research from brain science and the learning sciences support the notion that human cognition is grounded in our sensorimotor engagement with the physical world and that processes of learning can be shaped by our movements and actions. Increasing recognition that effective educational interventions can be seeded with embodied actions is paralleled…
Descriptors: Neurosciences, Schemata (Cognition), Sensory Integration, Nonverbal Communication
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Altiner, Cennet – Turkish Online Journal of Educational Technology - TOJET, 2019
The main goal of this study is to investigate the extent to which a computer-based flashcard program, Anki, can help college-level ESL learners improve their vocabulary as well as the learners' perceptions about the program. The vocabulary targeted for the study consisted of Coxhead's (2000) "Academic Word List", including the most…
Descriptors: Second Language Instruction, Second Language Learning, English (Second Language), Computer Assisted Instruction
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Balbay, Seher; Kilis, Selcan – Contemporary Educational Technology, 2019
This cross-sectional survey study investigates students' perceptions of the effectiveness of Turnitin in detecting plagiarism in academic presentation slides. The data was collected online from 311 students studying at a prominent English-medium instruction university in Turkey. The findings indicated that more than half of them believed in the…
Descriptors: Program Effectiveness, Foreign Countries, Computer Software, Plagiarism
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Bulut, Okan; Yavuz, Hatice Cigdem – International Journal of Assessment Tools in Education, 2019
Educational data mining (EDM) has been a rapidly growing research field over the last decade and enabled researchers to discover patterns and trends in education with more sophisticated methods. EDM offers promising solutions to complex educational problems. Given the rapid increase in the availability of big data in education and software…
Descriptors: Data Analysis, Educational Research, Educational Researchers, Computer Software
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Muslaini, Fadel; Kristina, Diah; Sutomo, Ngadiso – International Online Journal of Education and Teaching, 2019
The present study reports the results of an exploration stage of research and development (RND) whose project is to develop an EFL [English as a foreign language] reading android application. At this exploration stage, this study aims at finding out the possible weaknesses of the existing EFL reading media (textbook) and the needs for an ideal EFL…
Descriptors: English (Second Language), Computer Software, Handheld Devices, Educational Technology
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Bosnic, Ivana; Cavrak, Igor; Žagar, Mario – ACM Transactions on Computing Education, 2019
Various software engineering (SE) curricula in higher education have started including courses on global software engineering (GSE), carried out as internationally distributed project-based courses. These courses, known for their closeness to "real-world" work experience, emphasize the importance of involving industry partners as…
Descriptors: Computer Software, Higher Education, Student Projects, Experiential Learning
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Pardoel, Bart; Papadima-Sophocleous, Salomi; Athanasiou, Androulla – Research-publishing.net, 2019
Although the use of games and game elements other than pure entertainment has been studied in several academic fields, studies on completely gamified courses for foreign language learning in secondary schools are still scarce. This exploratory research paper contributes to a better understanding of the affordances of mobile gamification in Foreign…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, German
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