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Kynigos, Chronis; Psycharis, Giorgos; Moustaki, Foteini – International Journal for Technology in Mathematics Education, 2010
This paper reports on a design experiment conducted to explore the construction of meanings by 17 year old students, emerging from their interpretations and uses of algebraic like formalism. The students worked collaboratively in groups of two or three, using MoPiX, a constructionist computational environment with which they could create concrete…
Descriptors: Graphs, Equations (Mathematics), Mathematics Instruction, Secondary School Mathematics
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Looi, C.-K.; Chen, W. – Journal of Computer Assisted Learning, 2010
This paper explores the process of knowledge convergence and knowledge sharing in the context of classroom collaboration in which students do a group learning activity mediated by a generic representation tool. In analysing the transcript of the interactions of a group, we adapt the group cognition method of Stahl and the uptake analysis…
Descriptors: Cooperative Learning, Group Dynamics, Educational Technology, Group Activities
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Schroeder, A.; Minocha, S.; Schneider, C. – Journal of Computer Assisted Learning, 2010
Social software is increasingly being used in higher and further education to support teaching and learning processes. These applications provide students with social and cognitive stimulation and also add to the interaction between students and educators. However, in addition to the benefits the introduction of social software into a course…
Descriptors: Foreign Countries, Postsecondary Education, Social Networks, Computer Uses in Education
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Drayer, Joris; Rascher, Dan – Simulation & Gaming, 2010
Simulations have long been used in business schools to give students experience making real-world decisions in a relatively low risk environment. The OAKLAND A'S BASEBALL BUSINESS SIMULATOR takes a traditional business simulation and applies it to the sport industry, in which sales of tangible products are replaced by sales of experiences provided…
Descriptors: Expenditures, Revenue Sharing, Simulation, Athletics
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Teo, Timothy – Asia Pacific Education Review, 2010
This study examined pre-service teachers' self-reported behavioral intentions to use technology. Three hundred and fourteen participants completed a survey questionnaire measuring their responses to six constructs from a research model that extends the technology acceptance model (TAM) by including facilitating conditions and subjective norm.…
Descriptors: Structural Equation Models, Intention, Educational Technology, Technology Integration
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Lossman, Hans; So, Hyo-Jeong – Asia Pacific Education Review, 2010
This research examined discourses in classroom and online learning environments where the Knowledge Building Community model was enacted to foster deep understanding in science learning in Singapore primary classes. This study posited that discourse is a fundamental form of learning that reveals how knowledge building is enacted and embodied by a…
Descriptors: Computer Mediated Communication, Online Courses, Discourse Analysis, Foreign Countries
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Stockwell, Glenn – Language Learning & Technology, 2010
While problems such as small screens and inconvenient keypads have been pointed out by researchers (e.g., Thornton & Houser, 2002), we still have little knowledge of how the mobile platform affects the way in which activities are completed and how learners make decisions about using mobile phones. Stockwell (2007b) provided preliminary…
Descriptors: Internet, Second Language Learning, Computer Uses in Education, Educational Research
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MacNeil, Dixie; Luzius, Kim; Dunkin, Sonya – Online Journal of Distance Learning Administration, 2010
This paper details the advantages of creating a strategic plan in the development and delivery of distance programs at the authors' own institution. The steps involved in the planning process and the three key elements of a successful strategic plan are addressed. The key elements include a program plan explaining the roles/responsibilities of…
Descriptors: Strategic Planning, Distance Education, Marketing, Computer Uses in Education
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Waters, John K. – T.H.E. Journal, 2010
What would an educator do with $650 million? Better yet, what "should" he/she do with $650 million? No, this is no game show. It's a real-life challenge posed to school districts nationwide in the year since President Obama signed the American Recovery and Reinvestment Act (ARRA) of 2009. The bill dedicates more than $90 billion to education, with…
Descriptors: Educational Finance, School Districts, Federal Legislation, Financial Support
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Morgado, Leonel; Cruz, Maria; Kahn, Ken – Australasian Journal of Educational Technology, 2010
A common problem in computer programming use for education in general, not simply as a technical skill, is that children and teachers find themselves constrained by what is possible through limited expertise in computer programming techniques. This is particularly noticeable at the preliterate level, where constructs tend to be limited to…
Descriptors: Educational Technology, Computer Literacy, Computers, Programming
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An, Heejung; Seplocha, Holly – Young Children, 2010
Children and their families and teachers use video-sharing websites for new types of learning and information sharing. With the expansion of the World Wide Web, the ability to freely exchange pattern-based information has grown exponentially. As noted by Alexander, "pattern language development" is a process in which communities freely share…
Descriptors: Internet, Language Acquisition, Web Sites, Video Technology
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Susaeta, Heinz; Jimenez, Felipe; Nussbaum, Miguel; Gajardo, Ignacio; Andreu, Juan Jose; Villalta, Marco – Educational Technology & Society, 2010
The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games' potential for education stems from the fact that players are immersed in a…
Descriptors: Role Playing, Educational Games, Computer Simulation, Computer Uses in Education
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Warschauer, Mark; Arada, Kathleen; Zheng, Binbin – Journal of Adolescent & Adult Literacy, 2010
Can daily access to laptop computers help students become better writers? Are such programs affordable? Evidence from the Inspired Writing program in Littleton Public Schools, Colorado, USA, provides a resounding yes to both questions. The program employs student netbooks, open-source software, cloud computing, and social media to help students in…
Descriptors: Computer Software, Computers, Writing Instruction, Laptop Computers
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Fonkert, Karen L. – Mathematics Teacher, 2010
Students are more likely to develop a deep conceptual understanding of mathematics when they interact with and discuss their thoughts with others. The National Council of Teachers of Mathematics (NCTM) (1989, 2000) has recommended that students be active learners--communicating with one another, conjecturing, exploring, and justifying claims by…
Descriptors: Mathematics Instruction, Cooperative Learning, Educational Technology, Teaching Methods
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Bassett, Mary J.; Frost, Betty – Community College Journal of Research and Practice, 2010
Developmental mathematics (DSPM) is no longer a roadblock to student success at Jackson State Community College. Previously, all students, regardless of their goals, had to pass or test out of the same DSPM courses before enrolling in the college courses and programs they desired. In Spring 2007, Jackson State began a process of redesigning its…
Descriptors: Mathematics Instruction, Developmental Programs, Teaching Methods, Learning Modules
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