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Carol Reeves; J. J. Sylvia IV – Journal of Technical Writing and Communication, 2024
Since its release in late 2022, ChatGPT and subsequent generative artificial intelligence (GAI) tools have raised a wide variety of questions and concerns for the field of technical communication: How will these tools be incorporated into professional settings? How might we appropriately integrate these tools into our research and teaching? In…
Descriptors: Computer Simulation, Computer Uses in Education, Writing Instruction, Prompting
Randi Proska Sandra; Wu-Yuin Hwang; Afifah Zafirah; Uun Hariyanti; Engkizar Engkizar; Ahmaddul Hadi; Ahmad Fauzan – Journal of Educational Computing Research, 2024
Argumentative writing is a fundamental aspect of undergraduate students' academic and scientific writing related to critical thinking and problem-solving skills. However, previous studies have shown that students face various difficulties with argumentative writing, such as unclear and illogical ideas, less-structured arguments, and unbalanced…
Descriptors: Persuasive Discourse, Writing (Composition), Undergraduate Students, Writing Skills
Mario de la Puente; Jose Torres; Ana Laura Blanco Troncoso; Yuraima Yuliza Hernández Meza; Jenny Xiomara Marquez Carrascal – Smart Learning Environments, 2024
This study investigated the effectiveness of using ChatGPT, a large language model (LLM), to enhance critical thinking and argumentation skills among undergraduate students studying international relations in a developing nation context. A total of 95 participants were randomly assigned to an experimental group (n = 48) and a control group (n =…
Descriptors: Artificial Intelligence, Computer Uses in Education, Critical Thinking, Persuasive Discourse
Yaru Meng; Hua Fu; Chuang Wang – Language Learning & Technology, 2024
There is growing literature on computerized dynamic assessment (C-DA) wherein individual items are accompanied by mediating prompts, but its effectiveness at fine-grained levels across time has not been explored sufficiently. This study constructed a computerized listening dynamic assessment (CLDA) system, where mediation was informed by an…
Descriptors: Computer Assisted Testing, Test Validity, Audio Equipment, Audiometric Tests
Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
Gosine, Laura; Kean, Brianna; Parsons, Chelsea; McSweeney, Matthew B. – Journal of Food Science Education, 2021
Three-dimensional (3D) food printing is a new technology that can be used to produce personalized and customized food products. However, very little research has been completed on how 3D food printers could be used as educational tools. As such, the objective of this study was to evaluate how teachers (n = 6), dietitians (n = 6), and nutrition…
Descriptors: Computer Uses in Education, Computer Peripherals, Printing, Food
Palumbo, Rocco – Quality Assurance in Education: An International Perspective, 2021
Purpose: Digitization is reshaping the functioning of educational institutions. Large attention has been paid to the innovative service models enabled by digitization. However, the implications of digitization on employees' well-being need further investigation. The purpose of this paper is to examine the effects of digitization on psycho-social…
Descriptors: Foreign Countries, Computer Uses in Education, Risk, Occupational Safety and Health
Palanci, Abdulkadir; Turan, Zeynep – International Journal of Curriculum and Instructional Studies, 2021
This study aimed to examine the methodological trends of studies using the Augmented Reality (AR) technology in mathematics education and reveal basic findings obtained from the studies. In this context, a systematic review process was conducted in the Web of Science database and 86 studies obtained as a consequence were reviewed. In this…
Descriptors: Computer Uses in Education, Computer Simulation, Mathematics Education, Learning Processes
Singh, Sushil Kumar; Lalit, Khushi; Kaur, Kawaljeet; Kaur, Savinder – Physics Education, 2021
We present a computer-based experiment that simulates the accretion process and generates fluffy aggregates with fractal nature. The Box Counting is performed without the aid of an image processing tool by using the coordinate information of the constituents of the aggregate. A simple algorithm to create aggregate and calculate box-dimension will…
Descriptors: Science Instruction, Physics, Scientific Concepts, Computer Uses in Education
Schwartz, Lisa A.; Geier, Michael T.; Stowe, Kristin – Journal of Instructional Pedagogies, 2021
Technology classrooms provide a valuable educational environment; however, they may also create distractions for students different from a regular classroom. Distractions can result from activities students do themselves or they can be caused by other students in the classroom. Where students sit in the classroom can also have an impact. Students…
Descriptors: Attention Control, Business Administration Education, Computer Uses in Education, Handheld Devices
Moro, Christian; Birt, James; Stromberga, Zane; Phelps, Charlotte; Clark, Justin; Glasziou, Paul; Scott, Anna Mae – Anatomical Sciences Education, 2021
Virtual and augmented reality have seen increasing employment for teaching within medical and health sciences programs. For disciplines such as physiology and anatomy, these technologies may disrupt the traditional modes of teaching and content delivery. The objective of this systematic review and meta-analysis is to evaluate the impact of virtual…
Descriptors: Medical Students, Health Sciences, College Students, Physiology
van Dijke-Droogers, Marianne; Drijvers, Paul; Bakker, Arthur – Educational Studies in Mathematics, 2021
Digital technology is indispensable for doing and learning statistics. When technology is used in mathematics education, the learning of concepts and the development of techniques for using a digital tool are known to intertwine. So far, this intertwinement of techniques and conceptual understanding, known as instrumental genesis, has received…
Descriptors: Statistics Education, Statistical Analysis, Computer Uses in Education, Concept Formation
Aguilera, Earl – Theory Into Practice, 2021
This article uses a lens of procedural literacies to theorize youth practices of digital game-playing, modification, and creation as digital writing. The concept of procedurality describes the ways that videogames and other digital media are composed of systems of processes--computational or otherwise, which define these artifacts in form,…
Descriptors: Computer Games, Video Games, Writing (Composition), Programming
Bilgin, Enes Abdurrahman – International Journal of Education and Literacy Studies, 2021
In today's world, educated individuals are expected to understand basic statistical concepts and interpret statistical messages. For this reason, despite the undeniable importance of statistical literacy in the educational process, studies on undergraduate and postgraduate students in practice reveal that students have difficulties in determining…
Descriptors: Computer Uses in Education, Computer Software, Statistics, Literacy
AlQenaei, Zainab M.; Khalil, Omar; Aldekheel, Abrar Y. – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This study collects empirical evidence to investigate the extent to which high school teachers adopted the tablet computer in their instruction within the context of the Tablet Project in Kuwait and explores what drove their adoption behavior. Background: The role of information technology in education is prominent and takes different…
Descriptors: Foreign Countries, High School Teachers, Technology Integration, Handheld Devices