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Ling Wu; Shuxin Wang – Education and Information Technologies, 2025
Contemporary technological advancements offer new possibilities for enhancing user creativity. We aimed to explore how technology can boost student creativity to meet the twenty-first century's demand for innovative talent. Based on the 4P model of creativity (person, process, product, and press) and constructivist theory, a virtual reality (VR)…
Descriptors: Computer Simulation, Brain, Biofeedback, Creativity
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Anak Agung Gde Ekayana; Ni Nyoman Parwati; Ketut Agustini; I Gede Ratnaya – Journal of Technology and Science Education, 2025
Students must grasp creative thinking as a crucial 21st-century talent to enhance learning achievement. Empirical research indicates that pupils' creative thinking skills and learning achievements require enhancement and attention. This study examines the impact of a project-based learning framework with STEAM methodology and self-efficacy levels…
Descriptors: Student Projects, Active Learning, STEM Education, Art Education
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Tekin Guler – Journal of Baltic Science Education, 2025
The current study examines the impacts of scenario-based science activities on the scientific creativity and reflective thinking skills of fourth-grade students in primary school. Therefore, it was carried out in a primary school in Yozgat city center during the 2023-2024 Academic Year. An experimental group (24 students [13 girls, 11 boys]) and a…
Descriptors: Grade 4, Elementary School Students, Science Education, Thinking Skills
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Wang, Ling; Xu, Huihui; Yang, Dan; Tian, Heng; Xi, Rongrong; Du, Kaiye; Shi, Baoguo; Luo, Zheng – Journal of Creative Behavior, 2021
The present study aimed to investigate the relationship among self-construal, achievement goals, and creativity. A total of 464 junior high school students (mean age = 12.81 years; 44.2% male; 51.8% in seventh grade; and 48.2% in eighth grade) completed the Self-Construal Scale, Goal Orientation Scales, Divergent Feeling Scale, and Kirton's…
Descriptors: Junior High School Students, Academic Achievement, Goal Orientation, Creativity
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Desmet, Ophélie Allyssa; van Weerdenburg, Marjolijn; Poelman, Mariska; Hoogeveen, Lianne; Yang, Yao – Journal of Advanced Academics, 2021
We examined the divergent validity and utility of the "Test for Creative Thinking--Drawing Production" (TCT-DP) in an identification protocol for high-ability students that included measures of intelligence, school motivation, inquisitiveness, creativity, and academic achievement. Data were collected from seventh-grade students across 6…
Descriptors: Foreign Countries, Test Validity, Test Use, Grade 7
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Kapoor, Hansika; Reiter-Palmon, Roni; Kaufman, James C. – Journal of Psychoeducational Assessment, 2021
The Kaufman Domains of Creativity Scale (K-DOCS; Kaufman, J. C. (2012). Counting the muses: Development of the Kaufman domains of creativity scale (K-DOCS). Psychology of Aesthetics, Creativity, and the Arts, 6(4), 298-308. doi:10.1037/a0029751) is a self-report assessment of five creative domains: Everyday, Scholarly, Performance, Scientific, and…
Descriptors: Psychometrics, Creativity Tests, Factor Structure, Factor Analysis
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Van de Sompel, Dieneke; Vermeir, Iris – Journal of Creative Behavior, 2020
Play is children's most important daily behavior and when children play, they do so in multiple ways. With two studies, this paper explores how children perceive a continuum of two play types, namely replicating play (in which models, guidelines, and examples are used to reach an intended result) and originating play (in which children create…
Descriptors: Play, Preferences, Creativity, Children
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Puryear, Jeb S.; Lamb, Kristen N. – Creativity Research Journal, 2020
Defining creativity remains an Achilles heel of creativity research. In 2004, Plucker, Beghetto, and Dow placed a call to action for more consistent, clearer conceptions of creativity to move research forward and support practitioners across fields. The present study replicated and expanded on their study by surveying articles from business,…
Descriptors: Creativity, Definitions, Research, Journal Articles
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Silvia, Paul J.; Eddington, Kari M.; Harper, Kelly L.; Burgin, Chris J.; Kwapil, Thomas R. – Journal of Creative Behavior, 2021
In the large literature on creativity and mental illness, relatively few studies have explored anhedonia--impairments in anticipating, seeking, and experiencing rewards. This project explored self-reported creativity in a sample of adults who differed in depressive anhedonia, determined via face-to-face structured clinical interviews. Participants…
Descriptors: Depression (Psychology), Mental Disorders, Creativity, Self Concept
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Ilha Villanova, Ana Luisa; Pina e Cunha, Miguel – Journal of Creative Behavior, 2021
We systematically review the concept and main characteristics of everyday creativity. First, we highlight the fact that a comprehensive definition of everyday creativity is still missing. The evidence reveals that the lack of a single approach for assessing everyday creative outcomes has led to an ambiguous understanding of this concept.…
Descriptors: Creativity, Gifted, Definitions, Ambiguity (Semantics)
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Chen, Lu; Gong, Yaping; Song, Yifan; Wang, Mo – Journal of Creative Behavior, 2021
Drawing upon the stage model of innovation and the ability-motivation-opportunity (AMO) framework, we hypothesize the mediating role of top management team (TMT) creativity and the moderating roles of external social capital and environmental uncertainty in the relationship between TMT creative team environment and a firm's administrative…
Descriptors: Administrative Organization, Innovation, Creativity, Social Capital
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Perchtold-Stefan, Corinna M.; Fink, Andreas; Rominger, Christian; Papousek, Ilona – Journal of Creative Behavior, 2021
Research is currently witnessing more investigations into malevolent creativity--creativity that is used to intentionally harm others. Inspired by previous methods to measure malevolent creativity, in the present study, we introduce a real-world behavioral task designed to capture individuals' capacity for using creativity for the purpose of…
Descriptors: Creativity, Antisocial Behavior, Students, Psychological Patterns
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Beghetto, Ronald A. – TechTrends: Linking Research and Practice to Improve Learning, 2021
How might digital technologies (DTs) support creative expression and, in the process, reframe failure as a productive feature of creative learning endeavors? The purpose of this conceptual article is to provide a way of approaching this question. More specifically, the article opens with a brief discussion highlighting how DTs have the potential…
Descriptors: Technology Uses in Education, Creativity, Failure, Learning Activities
Shaughnessy, Michael F. – Online Submission, 2021
In this article, the author discusses and reviews the relevant needed aspects of intelligence relative to creativity, the creative process and the creative product. Further, there are elements of personality which also need to be examined. Some suggestions for future research are described.
Descriptors: Creativity, Intelligence, Intelligence Quotient, Intelligence Tests
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Felipe Acuña – Journal of Education Policy, 2024
This paper interrogates and elaborates on the fabrication of teachers' subjectivity who work in school contexts governed by neoliberal policies. Theoretically, the conceptual metaphor of "bonsai pedagogy" is proposed to understand teachers' processes of subjectivation enacted by neoliberal discourses, policies, and practices. The article…
Descriptors: Neoliberalism, Educational Policy, Governance, Teacher Attitudes
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