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Alexander, Bryan – EDUCAUSE Review, 2009
Deciding which technologies to support for teaching and learning--and how to support them--depends, first, on the ability to learn about each emerging development. Selecting a platform without knowing what is coming right behind it can be risky. Similarly, it is folly to grasp onto a technology without seeing the variety of ways that the…
Descriptors: Information Technology, Educational Technology, Science Fiction, Teaching Methods
Ford, Paul R.; Ward, Paul; Hodges, Nicola J.; Williams, A. Mark – High Ability Studies, 2009
Experts acquire domain-specific skills as a result of the activities in which they participate throughout their development. We examine the domain-specific activities in which two groups of elite youth soccer players participated between six and 12 years of age. Our goal was to examine early participation differences between those who progressed…
Descriptors: Athletes, Children, Team Sports, Expertise
Honing, Henkjan; Ladinig, Olivia – Journal of Experimental Psychology: Human Perception and Performance, 2009
This study is concerned with the question whether, and to what extent, listeners' previous exposure to music in everyday life, and expertise as a result of formal musical training, play a role in making expressive timing judgments in music. This was investigated by using a Web-based listening experiment in which listeners with a wide range of…
Descriptors: Music Education, Music, Listening, Experimental Psychology
Inglis, Matthew; Mejia-Ramos, Juan Pablo – Cognition and Instruction, 2009
Three experiments are reported that investigate the extent to which an authority figure influences the level of persuasion undergraduate students and research-active mathematicians invest in mathematical arguments. We demonstrate that, in some situations, both students and researchers rate arguments as being more persuasive when they are…
Descriptors: Undergraduate Students, Persuasive Discourse, Mathematics, Professional Personnel
Sadler-Smith, Eugene; Burke, Lisa A. – Journal of Management Education, 2009
In business, there is little doubt that managers use their intuitions when making decisions. But in spite of the fact that intuition and rationality are two parallel systems of knowing, intuition is often considered the antithesis of rationality and is overlooked, disregarded, or acted on covertly by managers. What is also clear is that intuition…
Descriptors: Decision Making, Expertise, Intuition, Thinking Skills
Baizerman, Michael; Compton, Donald W. – New Directions for Evaluation, 2009
Here the essentials of the expertise of managing are presented as orientation toward (ethos, stance, and gaze), knowledge about, and knowledge how-to ("know-how"). These are grounded to specific content, summarized, and then connected to a typology of managing evaluation. The orienting questions for the field are reviewed to reveal what it means…
Descriptors: Evaluators, Career Development, Program Evaluation, Organizational Theories
Fadde, Peter Jae – Educational Technology Research and Development, 2009
Expertise in domains ranging from sports to surgery involves a process of recognition-primed decision-making (RPD) in which experts make rapid, intuitive decisions based on recognizing critical features of dynamic performance situations. While the development of expert RPD is assumed to require years of domain experience, the transition from…
Descriptors: Instructional Design, Expertise, Recognition (Psychology), Decision Making
Bray, Belinda; France, Bev; Gilbert, John K. – International Journal of Science Education, Part B: Communication and Public Engagement, 2012
Experts in science communication were asked to identify the essential elements of a science communication course for post-graduate students. A Delphi methodology provided a framework for a research design that accessed their opinions and allowed them to contribute to, reflect on and identify 10 essential elements. There was a high level of…
Descriptors: Foreign Countries, Information Dissemination, Technical Writing, Scientific and Technical Information
Jonassen, David, Ed.; Land, Susan, Ed. – Routledge, Taylor & Francis Group, 2012
"Theoretical Foundations of Learning Environments" provides students, faculty, and instructional designers with a clear, concise introduction to the major pedagogical and psychological theories and their implications for the design of new learning environments for schools, universities, or corporations. Leading experts describe the most…
Descriptors: Expertise, Communities of Practice, Constructivism (Learning), Instructional Design
Hossain, Md. Mokter; G. Robinson, Michael – Online Submission, 2012
STEM (science, technology, engineering and mathematics) has been a powerful engine of prosperity in the US since World War II. Currently, American students' performances and enthusiasm in STEM education are inadequate for the US to maintain its leadership in STEM professions unless the government takes more actions to motivate a new generation of…
Descriptors: STEM Education, Academic Achievement, Economic Impact, Human Capital
McGivern, Daniela; Morgan, Michael; Butler, Matthew – Association for the Advancement of Computing in Education, 2012
This research applies Socio-Cultural theory and Distributed Cognition/Activity theory to conceptualize the design of collaborative learning activities in large shared digital spaces. The paper begins by providing a summary of previous work in the creation of a technology platform for large shared digital spaces. It then details how Socio-Cultural…
Descriptors: Foreign Countries, Instructional Design, Computer Software Evaluation, Computer Assisted Instruction
Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Falken, Andrea Suarez – Educational Facility Planner, 2012
In recent years, schools have been forced by rising costs and shrinking budgets to stretch their resources further than ever before in order to meet the educational needs of today's students. Energy costs continue to rise, placing unprecedented stress on limited funds. In fact, K-12 schools in the United States spend more than $8 billion every…
Descriptors: Elementary Secondary Education, Elementary Schools, High Schools, Middle Schools
Ruecker, Stan – Visible Language, 2012
Education in design shares with other disciplines a number of perennial challenges, including the need to transfer human culture, the choice of what parts of human culture to transfer and the decision as to what approaches work best in accomplishing that transfer. Design education also faces particular challenges, which are shared with only a few…
Descriptors: Design, College Instruction, Barriers, Cultural Relevance