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Burke, Sloane C.; Chaney, Beth H.; Kirsten, Wolf – American Journal of Health Education, 2010
Background: Video-linking with other countries provides a low-cost vehicle for students to learn more about health issues of other cultures and reflectively discuss the public health promotion and education activities of those countries in real time. Purpose: This article presents a case study of international videoconferencing in the higher…
Descriptors: Undergraduate Students, Graduate Students, Intercultural Communication, Health Education
Powers, Jillian R. – ProQuest LLC, 2014
The purpose of this mixed methods study was twofold. First, the study assessed whether Davis' (1989) Technology Acceptance Model (TAM) was useful in predicting instructional usage of the interactive whiteboard (IWB), as reported by K-8 teachers. Second, the study set out to understand what motivated those teachers to use the IWB for classroom…
Descriptors: Educational Technology, Interactive Video, Bulletin Boards, Mixed Methods Research
Kok, Ayse – International Education Studies, 2009
This conceptual paper discusses some principles for powerful learning environments based on a cognitive perspective. Throughout the paper, it is argued that the accommodation of different individual cognitive preferences is crucial for its alignment with the human cognitive architecture. The paper concludes that in order to be aligned with the…
Descriptors: Technology Uses in Education, Educational Technology, Cognitive Processes, Multimedia Instruction
Falloon, Garry – Research in Learning Technology, 2012
This research studied a series of videoconference teaching workshops and virtual labs, which formed a component of a school-scientist partnership involving a New Zealand science research institute and year 13 students at a Wellington high school. It explored students' perceptions of the effectiveness of the videoconferences as an interactive…
Descriptors: Foreign Countries, Videoconferencing, Interactive Video, Synchronous Communication
Giles, Rebecca M.; Shaw, Edward L. – Science and Children, 2011
SMART Board is a technology that combines the functionality of a whiteboard, computer, and projector into a single system. The interactive nature of the SMART Board offers many practical uses for providing an introduction to or review of material, while the large work area invites collaboration through social interaction and communication. As a…
Descriptors: Classroom Techniques, Interpersonal Relationship, Kindergarten, Teaching Methods
Nardo, Rachel – General Music Today, 2010
According to a 2009 report by the Entertainment Software Association (ESA), at least 68% of American households now play video games, and half the parents in America now play video games with their children. Grandparents are in on the action, as well. In addition, nursing homes and senior centers are now incorporating video games into their…
Descriptors: Interactive Video, Video Games, Music, Family Environment
Sun, Huey-Min; Cheng, Wen-Lin – Computers & Education, 2009
Our research explores a virtual reality application based on Web camera (Webcam) input-interface. The interface can replace with the mouse to control direction intention of a user by the method of frame difference. We divide a frame into nine grids from Webcam and make use of the background registration to compute the moving object. In order to…
Descriptors: Computer Simulation, Database Management Systems, Video Technology, Computer System Design
Barker, Philip – Innovations in Education and Teaching International, 2008
Learning can take place in a variety of different contexts. Two important categories of learning event are those which are "contrived" and those which are "serendipitous." If they are to be optimally successful, the first of these types of event requires a level of planning that is commensurate with the outcomes that are to be achieved. Planning…
Descriptors: Instructional Design, Computer Peripherals, Multimedia Materials, Evaluation
Chen, Chwen Jen; Fauzy Wan Ismail, Wan Mohd – Journal of Interactive Learning Research, 2008
The real-time interactive nature of three-dimensional virtual environments (VEs) makes this technology very appropriate for exploratory learning purposes. However, many studies have shown that the exploration process may cause cognitive overload that affects the learning of domain knowledge. This article reports a quasi-experimental study that…
Descriptors: Discovery Learning, Research Design, Virtual Classrooms, Traffic Safety
Short-Term Psychological Effects of Interactive Video Game Technology Exercise on Mood and Attention
Russell, William D.; Newton, Mark – Educational Technology & Society, 2008
Recent interest in interactive video game technology (IVGT) has spurred the notion that exercise from this technology may have meaningful physiological and psychological benefits for children and adolescents. The purpose of this study was to examine the short-term psychological effects of interactive video game exercise in young adults and whether…
Descriptors: Exercise, Interactive Video, Video Games, Young Adults
Biró, Piroska – Acta Didactica Napocensia, 2011
The spread of Interactive Whiteboards in Hungary has made students more curious, interested and motivated. The new digital generation claims reform and besides the traditional education they need digital material, extra knowledge since it is much easier to access extra information in connection with a particular curriculum. They spend a lot of…
Descriptors: Interaction, Educational Technology, Foreign Countries, Technology Uses in Education
Hicks, Lisa; Higgins, John – Strategies: A Journal for Physical and Sport Educators, 2010
This article discusses exergaming, a groundbreaking type of video game which is creating a revolution in physical education. Exergaming combines physical activity and video gaming to create an enjoyable and appealing way for students to be physically active. An extremely popular choice in this genre is the music video/dance rhythm game (MVDG). One…
Descriptors: Physical Education, Obesity, Music, Dance
Bell, Steven J. – Computers in Libraries, 2010
When it comes to helping others learn, there is a simple piece of advice that is often recommended to educators: Show! Don't tell. While appealing to the visual learning style of an audience is always a good idea, there is a growing expectation for more than just static images. They want video, which can deliver more dynamic presentations with…
Descriptors: Cognitive Style, Visual Learning, Educational Technology, Technology Integration
Graesser, Arthur C.; Jeon, Moongee; Dufty, David – Discourse Processes: A Multidisciplinary Journal, 2008
During the last decade, interdisciplinary researchers have developed technologies with animated pedagogical agents that interact with the student in language and other communication channels (such as facial expressions and gestures). These pedagogical agents model good learning strategies and coach the students in actively constructing knowledge…
Descriptors: Intelligent Tutoring Systems, Dialogs (Language), Interactive Video, Animation
Bosley, Sara – Adults Learning, 2011
Everyone knows that lack of internet access can reinforce the social and economic disadvantages already facing some older people. Recognising the divisive nature of digital exclusion, the government has invested 2.8 million British Pounds in Get Digital, a project that will enable sheltered housing residents to develop computer and internet…
Descriptors: Focus Groups, Computers, Housing, Educational Technology